generated from dvorakmortonxd/pygame-template
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3 changed files with 80 additions and 18 deletions
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@ -2,5 +2,7 @@
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The game for the Mini Jame Gam #55 made in pygame
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sorry made this in 8 hours and procrastinated 4 of them because of personal issues
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# Credits for external resources
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FONT: https://github.com/IdreesInc/Monocraft
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86
levels.py
86
levels.py
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@ -9,8 +9,8 @@ holding_milk = False
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zombie_hp = 20
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milkactive = False
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enemy_zombies = [
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{"x": 200, "y": 200, "hp": 20, "dead": False, "dx": 1, "dy": 1, "timer": 0},
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{"x": 400, "y": 300, "hp": 20, "dead": False, "dx": -1, "dy": 1, "timer": 0},
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{"x": 200, "y": 200, "hp": 20, "dead": False, "dx": 1, "dy": 1, "timer": 0, "coll": pygame.Rect(200, 200, 56, 96), "friendly": False},
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{"x": 400, "y": 300, "hp": 20, "dead": False, "dx": -1, "dy": 1, "timer": 0, "coll": pygame.Rect(400, 300, 56, 96), "friendly": False},
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]
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def level1(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, mouse, click, big_text, level, tick): # the function for our first level, ignore the unused variables here, you can use them when you edit it
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@ -229,12 +229,26 @@ def level5(screen, sheet, screen_width, screen_height, lastclickpos, basicfont,
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zombie_hp_box_green = pygame.surface.Surface((zombie_hp*3, 10), pygame.SRCALPHA)
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zombie_hp_box_green.fill((0,255,0))
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screen.blit(zombie_hp_box_green, (zombie_x, zombie_y-20))
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if random.randint(tick-300, tick+300) == tick and not milkactive:
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if random.randint(tick-200, tick+200) == tick and not milkactive:
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milk_pos_x, milk_pos_y = random.randint(0, screen_width), random.randint(0, screen_height)
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milkactive = True
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for ez in enemy_zombies:
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if not ez["dead"]:
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if ez["dead"]:
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screen.blit(load_sprite(sheet, 34, 82, 12, 12, 96, 96), (ez["x"], ez["y"])) # dead sprite
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# milk revive check
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if milkactive and not holding_milk and not click:
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milk_rect = pygame.Rect(milk_pos_x - 20, milk_pos_y - 50, 49, 74)
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dead_rect = pygame.Rect(ez["x"], ez["y"], 96, 96)
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if milk_rect.colliderect(dead_rect):
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ez["dead"] = False
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ez["hp"] = 20
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ez["friendly"] = True
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milkactive = False
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enemy_zombies.append(
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{"x": random.randint(0, screen_width), "y": random.randint(0, screen_height), "hp": 20,
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"dead": False, "coll": pygame.Rect(400, 300, 56, 96), "friendly": False, "dx": 1, "dy": 1, "timer": 0})
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else:
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ez["timer"] += 1
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if ez["timer"] > 60:
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ez["dx"] = random.choice([-2, -1, 1, 2])
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@ -246,18 +260,39 @@ def level5(screen, sheet, screen_width, screen_height, lastclickpos, basicfont,
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ez["y"] = max(0, min(ez["y"], screen_height - 96))
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if ez["hp"] <= 0:
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ez["dead"] = True
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screen.blit(load_sprite(sheet, 46, 82, 7, 12, 56, 96), (ez["x"], ez["y"])) # enemy zombie
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zombie1
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if ez["friendly"]:
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screen.blit(load_sprite(sheet, 27, 82, 7, 12, 56, 96), (ez["x"], ez["y"])) # your zombie sprite
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else:
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screen.blit(load_sprite(sheet, 34, 82, 12, 12, 96, 96), (ez["x"], ez["y"])) # dead sprite
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# milk revive check
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if milkactive and not holding_milk and not click:
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milk_rect = pygame.Rect(milk_pos_x - 20, milk_pos_y - 50, 49, 74)
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dead_rect = pygame.Rect(ez["x"], ez["y"], 96, 96)
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if milk_rect.colliderect(dead_rect):
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ez["dead"] = False
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ez["hp"] = 20
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milkactive = False
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screen.blit(load_sprite(sheet, 46, 82, 7, 12, 56, 96), (ez["x"], ez["y"])) # enemy sprite
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ez["coll"] = pygame.Rect(ez["x"], ez["y"], 56, 96)
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hp_red = pygame.Surface((60, 10), pygame.SRCALPHA)
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hp_red.fill((255, 0, 0))
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screen.blit(hp_red, (ez["x"], ez["y"] - 20))
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if ez["hp"] > 0:
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hp_green = pygame.Surface((ez["hp"] * 3, 10), pygame.SRCALPHA)
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hp_green.fill((0, 255, 0))
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screen.blit(hp_green, (ez["x"], ez["y"] - 20))
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if ez["coll"].collidepoint(mouse.get_pos()) and random.randint(0,10) == 5 and click and not ez["friendly"]:
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ez["hp"] -= 1
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if len([ez for ez in enemy_zombies if not ez["dead"] and not ez["friendly"]]) < 2:
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enemy_zombies.append(
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{"x": random.randint(0, screen_width), "y": random.randint(0, screen_height), "hp": 20, "dead": False,
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"coll": pygame.Rect(0, 0, 56, 96), "friendly": False, "dx": 1, "dy": 1, "timer": 0})
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for i, a in enumerate(enemy_zombies):
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if a["dead"]:
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continue
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for j, b in enumerate(enemy_zombies):
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if b["dead"] or i == j or a["friendly"] == b["friendly"]:
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continue
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dist_x = b["x"] - a["x"]
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dist_y = b["y"] - a["y"]
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dist = (dist_x ** 2 + dist_y ** 2) ** 0.5
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if dist < 200 and dist != 0:
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a["x"] += int(dist_x / dist * 2)
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a["y"] += int(dist_y / dist * 2)
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if dist < 60 and random.randint(0, 10) == 0:
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b["hp"] -= 1
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break
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screen.blit(load_sprite(sheet, 27, 82, 7, 12, 56, 96), (zombie_x, zombie_y)) # ZOMBIE
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@ -273,4 +308,25 @@ def level5(screen, sheet, screen_width, screen_height, lastclickpos, basicfont,
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milk_pos_x, milk_pos_y = msx, msy
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screen.blit(load_sprite(sheet, 20, 82, 7, 12, 49, 74), (milk_pos_x - 20, milk_pos_y - 50)) # MILK CARTON
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if len(enemy_zombies) > 100:
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level = 6
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return level
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def level6(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, mouse, click, big_text, level, tick, smalltext): # function for level 6
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thanks = smalltext.render("thank you for playing my game", True, (255, 255, 255))
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thanks2 = smalltext.render("due to personal issues, I couldnt work on", True, (255, 255, 255))
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thanks3 = smalltext.render("it the first 2 days, so I only made this in", True, (255, 255, 255))
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thanks4 = smalltext.render("like 6 hours so im sorry if its a little", True, (255, 255, 255))
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thanks5 = smalltext.render(" short and underwhelming,", True, (255, 255, 255))
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thanks6 = smalltext.render("game fully opensource at:", True, (255, 255, 255))
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thanks7 = smalltext.render("https://git.dvorakmortonxd.dev/", True, (255, 255, 255))
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thanks8 = smalltext.render("dvorakmortonxd/revival-inc", True, (255,255,255))
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screen.blit(thanks, (15,15))
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screen.blit(thanks2, (15,40))
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screen.blit(thanks3, (15,65))
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screen.blit(thanks4, (15,90))
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screen.blit(thanks5, (15,115))
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screen.blit(thanks6, (15,140))
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screen.blit(thanks7, (15,200))
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screen.blit(thanks8, (15,225))
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return level
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6
main.py
6
main.py
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@ -30,7 +30,7 @@ def main(fps=window_fps): # the main function
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if event.key == pygame.K_ESCAPE: # what happens when you press escape
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running = False # poof
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if event.key == pygame.K_k:
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level = 4.5
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level = 6
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if event.type == pygame.MOUSEBUTTONDOWN: # what happens when you press down a mouse button
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click = True # sets the click variable to True so level function in levels.py can see
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print(pygame.mouse.get_pos()) # prints out where the mouse is during the click for debugging purposes
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@ -61,7 +61,11 @@ def main(fps=window_fps): # the main function
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elif level == 5:
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tick += 1
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level = levels.level5(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, pygame.mouse, click, bigtext, level, tick, smalltext) # runs the level5 function from levels.py
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elif level == 6:
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tick += 1
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level = levels.level6(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, pygame.mouse, click, bigtext, level, tick, smalltext) # runs the level5 function from levels.py
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fps_text = smalltext.render(str(int(clock.get_fps())), True, (0, 255, 0)) # defines a thing that renders your fps in the top left corner
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if level != 6:
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screen.blit(fps_text, (5, 5)) # this actually renders "ftp_text" on the screen at the position (5, 5) which is the top left corner
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pygame.display.flip() # this updates the display so it displays all the new stuff we added
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clock.tick(fps) # this makes sure the game loop runs at the fps we set it to before
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