This commit is contained in:
Martin Dvořák 2026-05-31 23:12:55 +02:00
commit 008b4811a0
3 changed files with 80 additions and 18 deletions

View file

@ -9,8 +9,8 @@ holding_milk = False
zombie_hp = 20
milkactive = False
enemy_zombies = [
{"x": 200, "y": 200, "hp": 20, "dead": False, "dx": 1, "dy": 1, "timer": 0},
{"x": 400, "y": 300, "hp": 20, "dead": False, "dx": -1, "dy": 1, "timer": 0},
{"x": 200, "y": 200, "hp": 20, "dead": False, "dx": 1, "dy": 1, "timer": 0, "coll": pygame.Rect(200, 200, 56, 96), "friendly": False},
{"x": 400, "y": 300, "hp": 20, "dead": False, "dx": -1, "dy": 1, "timer": 0, "coll": pygame.Rect(400, 300, 56, 96), "friendly": False},
]
def level1(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, mouse, click, big_text, level, tick): # the function for our first level, ignore the unused variables here, you can use them when you edit it
@ -229,12 +229,26 @@ def level5(screen, sheet, screen_width, screen_height, lastclickpos, basicfont,
zombie_hp_box_green = pygame.surface.Surface((zombie_hp*3, 10), pygame.SRCALPHA)
zombie_hp_box_green.fill((0,255,0))
screen.blit(zombie_hp_box_green, (zombie_x, zombie_y-20))
if random.randint(tick-300, tick+300) == tick and not milkactive:
if random.randint(tick-200, tick+200) == tick and not milkactive:
milk_pos_x, milk_pos_y = random.randint(0, screen_width), random.randint(0, screen_height)
milkactive = True
for ez in enemy_zombies:
if not ez["dead"]:
if ez["dead"]:
screen.blit(load_sprite(sheet, 34, 82, 12, 12, 96, 96), (ez["x"], ez["y"])) # dead sprite
# milk revive check
if milkactive and not holding_milk and not click:
milk_rect = pygame.Rect(milk_pos_x - 20, milk_pos_y - 50, 49, 74)
dead_rect = pygame.Rect(ez["x"], ez["y"], 96, 96)
if milk_rect.colliderect(dead_rect):
ez["dead"] = False
ez["hp"] = 20
ez["friendly"] = True
milkactive = False
enemy_zombies.append(
{"x": random.randint(0, screen_width), "y": random.randint(0, screen_height), "hp": 20,
"dead": False, "coll": pygame.Rect(400, 300, 56, 96), "friendly": False, "dx": 1, "dy": 1, "timer": 0})
else:
ez["timer"] += 1
if ez["timer"] > 60:
ez["dx"] = random.choice([-2, -1, 1, 2])
@ -246,18 +260,39 @@ def level5(screen, sheet, screen_width, screen_height, lastclickpos, basicfont,
ez["y"] = max(0, min(ez["y"], screen_height - 96))
if ez["hp"] <= 0:
ez["dead"] = True
screen.blit(load_sprite(sheet, 46, 82, 7, 12, 56, 96), (ez["x"], ez["y"])) # enemy zombie
zombie1
else:
screen.blit(load_sprite(sheet, 34, 82, 12, 12, 96, 96), (ez["x"], ez["y"])) # dead sprite
# milk revive check
if milkactive and not holding_milk and not click:
milk_rect = pygame.Rect(milk_pos_x - 20, milk_pos_y - 50, 49, 74)
dead_rect = pygame.Rect(ez["x"], ez["y"], 96, 96)
if milk_rect.colliderect(dead_rect):
ez["dead"] = False
ez["hp"] = 20
milkactive = False
if ez["friendly"]:
screen.blit(load_sprite(sheet, 27, 82, 7, 12, 56, 96), (ez["x"], ez["y"])) # your zombie sprite
else:
screen.blit(load_sprite(sheet, 46, 82, 7, 12, 56, 96), (ez["x"], ez["y"])) # enemy sprite
ez["coll"] = pygame.Rect(ez["x"], ez["y"], 56, 96)
hp_red = pygame.Surface((60, 10), pygame.SRCALPHA)
hp_red.fill((255, 0, 0))
screen.blit(hp_red, (ez["x"], ez["y"] - 20))
if ez["hp"] > 0:
hp_green = pygame.Surface((ez["hp"] * 3, 10), pygame.SRCALPHA)
hp_green.fill((0, 255, 0))
screen.blit(hp_green, (ez["x"], ez["y"] - 20))
if ez["coll"].collidepoint(mouse.get_pos()) and random.randint(0,10) == 5 and click and not ez["friendly"]:
ez["hp"] -= 1
if len([ez for ez in enemy_zombies if not ez["dead"] and not ez["friendly"]]) < 2:
enemy_zombies.append(
{"x": random.randint(0, screen_width), "y": random.randint(0, screen_height), "hp": 20, "dead": False,
"coll": pygame.Rect(0, 0, 56, 96), "friendly": False, "dx": 1, "dy": 1, "timer": 0})
for i, a in enumerate(enemy_zombies):
if a["dead"]:
continue
for j, b in enumerate(enemy_zombies):
if b["dead"] or i == j or a["friendly"] == b["friendly"]:
continue
dist_x = b["x"] - a["x"]
dist_y = b["y"] - a["y"]
dist = (dist_x ** 2 + dist_y ** 2) ** 0.5
if dist < 200 and dist != 0:
a["x"] += int(dist_x / dist * 2)
a["y"] += int(dist_y / dist * 2)
if dist < 60 and random.randint(0, 10) == 0:
b["hp"] -= 1
break
screen.blit(load_sprite(sheet, 27, 82, 7, 12, 56, 96), (zombie_x, zombie_y)) # ZOMBIE
@ -273,4 +308,25 @@ def level5(screen, sheet, screen_width, screen_height, lastclickpos, basicfont,
milk_pos_x, milk_pos_y = msx, msy
screen.blit(load_sprite(sheet, 20, 82, 7, 12, 49, 74), (milk_pos_x - 20, milk_pos_y - 50)) # MILK CARTON
if len(enemy_zombies) > 100:
level = 6
return level
def level6(screen, sheet, screen_width, screen_height, lastclickpos, basicfont, mouse, click, big_text, level, tick, smalltext): # function for level 6
thanks = smalltext.render("thank you for playing my game", True, (255, 255, 255))
thanks2 = smalltext.render("due to personal issues, I couldnt work on", True, (255, 255, 255))
thanks3 = smalltext.render("it the first 2 days, so I only made this in", True, (255, 255, 255))
thanks4 = smalltext.render("like 6 hours so im sorry if its a little", True, (255, 255, 255))
thanks5 = smalltext.render(" short and underwhelming,", True, (255, 255, 255))
thanks6 = smalltext.render("game fully opensource at:", True, (255, 255, 255))
thanks7 = smalltext.render("https://git.dvorakmortonxd.dev/", True, (255, 255, 255))
thanks8 = smalltext.render("dvorakmortonxd/revival-inc", True, (255,255,255))
screen.blit(thanks, (15,15))
screen.blit(thanks2, (15,40))
screen.blit(thanks3, (15,65))
screen.blit(thanks4, (15,90))
screen.blit(thanks5, (15,115))
screen.blit(thanks6, (15,140))
screen.blit(thanks7, (15,200))
screen.blit(thanks8, (15,225))
return level