made the grid better so it can actually be used for every scene now (just added opacity lol)

This commit is contained in:
dvorakmortonxd 2026-10-28 11:21:23 +01:00
commit 1ef67b3d13
2 changed files with 15 additions and 7 deletions

View file

@ -27,7 +27,7 @@ public class Game extends JPanel implements ActionListener {
// colors I'll be using
public static Color backgroundGreen = new Color(45, 73, 45);
public static Color lightGreen = new Color(100, 120, 100);
public static Color darkGreen = new Color(40, 65, 40);
public static Color gridGreen = new Color(40, 65, 40, 95); // the color for the backgroud grid effect
public static Color darkerGreen = new Color(25, 50, 25);
// text hover animation and if it should hover down or up

View file

@ -19,12 +19,12 @@ public class Update {
}
static void paint(Game m, Graphics g) {
if (m.scene.equals("game entry")) {
g.setColor(m.darkerGreen);
g.fillRect(0, 500, m.windowWidth, m.windowHeight-500);
}
if (m.scene.equals("main_menu")) {
g.setColor(m.darkGreen);
for (int i = 0; i < 100; i++) {
g.drawLine(0, 6*i, m.windowWidth, 6*i);
g.drawLine(8*i, 0, 8*i, m.windowHeight);
}
// options
g.setColor(m.lightGreen);
g.setFont(m.gameFont.deriveFont(75f));
if (m.chosenOption == 1) {
@ -38,14 +38,22 @@ public class Update {
} else {
m.chosenOption = 1;
}
// title
g.drawString("by dvorakmortonxd", 135, 290+m.textHoverAmount/4);
g.setFont(m.gameFont.deriveFont(150f));
g.drawString("Retro", 230, 120+m.textHoverAmount/4);
g.drawString("Game", 235, 220+m.textHoverAmount/4);
// tip
g.setFont(m.gameFont.deriveFont(40f));
g.drawString("tip: use arrow keys to navigate through menu", 65, 550);
g.drawString("and enter to pick an option!", 200, 580);
Toolkit.getDefaultToolkit().sync();
}
// background grid effect
g.setColor(m.gridGreen);
for (int i = 0; i < 100; i++) {
g.drawLine(0, 6*i, m.windowWidth, 6*i);
g.drawLine(8*i, 0, 8*i, m.windowHeight);
}
Toolkit.getDefaultToolkit().sync();
}
}