"Terribly high CPU usage, the MacBook gets really hot" - a fanless MacBook Air on a 144Hz screen. Measured on that machine with headed engines (process CPU plus the per-process GPU time macOS keeps): an idle Aero library cost LibreWolf ~110% CPU and ~230ms/s of GPU, the study feed ~130%, Chromium up to ~57% CPU and ~350ms/s of GPU, Safari ~220-250ms/s of WindowServer GPU. Priced one by one: - the gradient mask on .ice-floats re-rendered the animated layer offscreen on every frame (~75 points of Gecko CPU). The floats now rise through a plain rectangular band clear of the header, the bottom chrome and the rail, and fade in and out inside it, so the clip never cuts a visible one; - the overlay grain forced a backdrop readback per frame for a texture that measured a mean <=0.11/255 difference: removed; - the invisible blob drift made every frame a full-screen redraw: the blobs are painted once; - static glass (answer tiles, feedback panel, chips, inputs, dropzones, lists, segmented controls, Aero hint chips) re-blurred the moving scene every frame: only floating glass blurs now, and Aero's baked chat chrome drops a live blur that never showed under the bake; - the scene also parks while the window has no focus and under any dialog or sheet scrim (.scene-pause); the loading icon is a compositor-run CSS animation instead of a framer-motion main-thread loop. After, focused and animating: LibreWolf library 109% -> 33% CPU, study 134% -> 34%, chat 130% -> 42%; Chromium GPU 2.5-4.4x lower with 7-22 points less CPU; Safari's WindowServer GPU -20-26% in Aero, about half in dark. Unfocused or under a sheet: nothing. bubbles-test sweeps every float through 41 phases against the band and pins the parking and the cost contract; tests/heat-probe.mjs (macOS) repeats the measurement; the suites find Playwright's Chromium on macOS. All 15 suites pass, lint clean, the contrast scan lost a finding. Version 0.6.7, SW v89. Co-authored-by: Cursor <cursoragent@cursor.com>
432 lines
22 KiB
JavaScript
432 lines
22 KiB
JavaScript
/**
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* Ice-scene bubbles: the glossy orbs (and Aero's bubbles) must rise through
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* the open band — clear of the header, the bottom chrome and the desktop
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* rail — with sway + slight scale, fade in and out inside it so no visible
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* float ever touches the band's clip, animate only transform/opacity on their
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* own composited layers, stay behind everything, park under reduced motion,
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* while the tab is hidden, while the window has no focus and under a dialog
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* scrim, and keep the per-breakpoint count (5 desktop / 3 tablet / 2 phones).
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* The cost contract rides along: no mask on the animated layer, no blend-mode
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* grain, static blobs, and no backdrop blur on glass that sits still.
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*/
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import { BASE, DECK, launchBrowser, makeChecker, makePage, seed } from "./lib.mjs";
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const { check, finish } = makeChecker();
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const browser = await launchBrowser();
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/** Reads the phase-1 orb's rendered state after parking its animation there.
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CSS animations render at (currentTime - delay), and the delay is negative,
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so the requested phase has to be offset by it. */
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async function orbAt(page, phase) {
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return page.evaluate(async (phase) => {
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const orb = document.querySelector(".ice-orb-1");
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const animation = orb.getAnimations().find((entry) => entry.animationName === "ice-rise");
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const timing = animation.effect.getTiming();
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animation.pause();
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// Chrome ignores a negative currentTime, so wrap into the loop.
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const wanted = phase * timing.duration + (timing.delay ?? 0);
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animation.currentTime = ((wanted % timing.duration) + timing.duration) % timing.duration;
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await new Promise((resolve) => requestAnimationFrame(() => requestAnimationFrame(resolve)));
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const rect = orb.getBoundingClientRect();
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const band = document.querySelector(".ice-floats").getBoundingClientRect();
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return {
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top: rect.top,
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bottom: rect.bottom,
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left: rect.left,
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width: rect.width,
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opacity: Number(getComputedStyle(orb).opacity),
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band: { top: band.top, bottom: band.bottom, left: band.left },
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};
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}, phase);
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}
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/** Parks every displayed float matching `selector` at 41 phases of its pass
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and lists the frames where a visible one (opacity > 0.05) pokes out of the
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band — the band's top, its bottom and, where it starts right of the
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viewport edge, its left side (the rail). Those are the frames where the
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clip would slice a bubble. */
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async function sweep(page, selector) {
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return page.evaluate(async (selector) => {
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const band = document.querySelector(".ice-floats").getBoundingClientRect();
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const floats = [...document.querySelectorAll(selector)].filter((el) => getComputedStyle(el).display !== "none");
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const animations = floats.map((el) => {
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const animation = el.getAnimations()[0];
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animation.pause();
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return animation;
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});
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const misses = [];
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let samples = 0;
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for (let step = 0; step <= 40; step += 1) {
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const phase = step / 40;
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for (const animation of animations) {
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const timing = animation.effect.getTiming();
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const wanted = phase * timing.duration + (timing.delay ?? 0);
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animation.currentTime = ((wanted % timing.duration) + timing.duration) % timing.duration;
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}
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await new Promise((resolve) => requestAnimationFrame(resolve));
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floats.forEach((el) => {
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const opacity = Number(getComputedStyle(el).opacity);
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if (opacity <= 0.05) return;
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samples += 1;
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const rect = el.getBoundingClientRect();
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const out =
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rect.top < band.top - 2 || rect.bottom > band.bottom + 2 || (band.left > 0 && rect.left < band.left - 2);
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if (out) misses.push(`${el.className} @${phase}: ${Math.round(rect.top)}-${Math.round(rect.bottom)} x${Math.round(rect.left)} (${opacity.toFixed(2)})`);
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});
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}
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return { floats: floats.length, samples, misses };
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}, selector);
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}
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/* 1. scene contract (desktop) ---------------------------------------- */
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{
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const { context, page } = await makePage(browser, { width: 1280, height: 900, deviceScaleFactor: 1 });
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await seed(page, { decks: [DECK] });
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await page.goto(BASE, { waitUntil: "networkidle" });
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await page.waitForTimeout(1200);
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const scene = await page.evaluate(() => {
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const element = document.querySelector(".ice-scene");
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const style = getComputedStyle(element);
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return {
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position: style.position,
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zIndex: style.zIndex,
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pointerEvents: style.pointerEvents,
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overflow: style.overflow,
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ariaHidden: element.getAttribute("aria-hidden"),
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};
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});
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check("scene: fixed, z-index -1, no pointer events, clipped", scene.position === "fixed" && scene.zIndex === "-1" && scene.pointerEvents === "none" && scene.overflow === "hidden");
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check("scene: hidden from assistive tech", scene.ariaHidden === "true");
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const orbs = await page.evaluate(() =>
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[...document.querySelectorAll(".ice-orb")].map((orb) => {
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const style = getComputedStyle(orb);
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return {
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animation: style.animationName,
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willChange: style.willChange,
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filter: style.filter,
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backdropFilter: style.backdropFilter || style.webkitBackdropFilter,
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duration: parseFloat(style.animationDuration),
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delay: style.animationDelay,
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opacity: Number(style.opacity),
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};
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}),
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);
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check("orbs: five on desktop, all running the rise", orbs.length === 5 && orbs.every((orb) => orb.animation === "ice-rise"));
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check("orbs: will-change transform, no filter/backdrop-filter", orbs.every((orb) => orb.willChange === "transform" && orb.filter === "none" && (orb.backdropFilter === "none" || !orb.backdropFilter)));
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check("orbs: negative delays spread them on load", orbs.every((orb) => orb.delay.startsWith("-")));
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check("orbs: own duration per pass (30-70s, 5 distinct)", orbs.every((orb) => orb.duration >= 30 && orb.duration <= 70) && new Set(orbs.map((orb) => orb.duration)).size === 5, orbs.map((orb) => orb.duration).join(","));
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check("orbs: reduced opacity token applied", orbs.every((orb) => orb.opacity > 0.3 && orb.opacity < 0.45), String(orbs[0]?.opacity));
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/* The floats layer: orbs + bubbles live in one wrapper that is the open
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band between the chrome — a plain rectangular clip, never a mask (a mask
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re-renders the whole animated layer offscreen on every frame). */
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const floats = await page.evaluate(() => {
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const layer = document.querySelector(".ice-floats");
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const style = layer ? getComputedStyle(layer) : null;
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const rect = layer?.getBoundingClientRect();
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return {
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children: layer ? layer.children.length : 0,
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orbs: document.querySelectorAll(".ice-floats .ice-orb").length,
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bubbles: document.querySelectorAll(".ice-floats .ice-bubble").length,
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mask: style ? style.maskImage || style.webkitMaskImage || "none" : "",
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overflow: style?.overflow,
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top: rect?.top,
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bottom: rect?.bottom,
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left: rect?.left,
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right: rect?.right,
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viewport: { width: document.documentElement.clientWidth, height: window.innerHeight },
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};
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});
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check(
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"floats: orbs and bubbles ride one layer",
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floats.children === 23 && floats.orbs === 5 && floats.bubbles === 18,
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JSON.stringify(floats),
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);
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check("floats: a plain clip, no mask on the animated layer", floats.mask === "none" && floats.overflow === "hidden", `${floats.mask} / ${floats.overflow}`);
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check(
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"floats: the band clears the header, the bottom chrome and the rail",
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floats.top === 68 && floats.viewport.height - floats.bottom === 151 && floats.left === 268 && floats.right === floats.viewport.width,
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JSON.stringify(floats),
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);
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const keyframes = await page.evaluate(() => {
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for (const sheet of document.styleSheets) {
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try {
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for (const rule of sheet.cssRules) {
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if (rule instanceof CSSKeyframesRule && rule.name === "ice-rise") {
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return [...rule.cssRules].map((frame) => ({ offset: frame.keyText, props: [...frame.style] }));
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}
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}
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} catch {
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/* cross-origin sheet */
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}
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}
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return null;
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});
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check("keyframes: only transform + opacity animate", Boolean(keyframes) && keyframes.every((frame) => frame.props.every((prop) => prop === "transform" || prop === "opacity")), JSON.stringify(keyframes?.map((frame) => frame.props)));
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const fadeIn = keyframes?.find((frame) => frame.offset === "0%");
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const fadeOut = keyframes?.find((frame) => frame.offset === "100%");
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check("keyframes: fade to 0 at both edges", fadeIn?.props.includes("opacity") && fadeOut?.props.includes("opacity"));
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const start = await orbAt(page, 0.01);
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const lower = await orbAt(page, 0.2);
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const mid = await orbAt(page, 0.5);
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const upper = await orbAt(page, 0.8);
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const end = await orbAt(page, 0.99);
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check(
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"rise: starts at the band's bottom, ends at its top",
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Math.abs(start.bottom - start.band.bottom) < 8 && Math.abs(end.top - end.band.top) < 12,
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`start ${Math.round(start.bottom)}/${start.band.bottom}, end ${Math.round(end.top)}/${end.band.top}`,
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);
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check("rise: moves upward the whole way", lower.top < start.top && mid.top < lower.top && upper.top < mid.top && end.top < upper.top);
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check("sway: swings across the path", Math.abs(mid.left - lower.left) > 30 && Math.abs(upper.left - mid.left) > 15, `${Math.round(lower.left)} → ${Math.round(mid.left)} → ${Math.round(upper.left)}`);
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check("scale: drifts slightly across the pass", end.width > start.width + 8, `${start.width.toFixed(1)} → ${end.width.toFixed(1)}`);
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check("fade: in at the bottom, out at the top, full between", start.opacity < 0.1 && mid.opacity > 0.3 && end.opacity < 0.1, `${start.opacity} / ${mid.opacity} / ${end.opacity}`);
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const swept = await sweep(page, ".ice-orb");
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check(
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"band: a visible orb never touches its edges (nothing to slice)",
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swept.floats === 5 && swept.samples > 100 && swept.misses.length === 0,
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swept.misses.slice(0, 3).join(" | ") || `${swept.samples} visible frames`,
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);
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/* The cost contract of the static parts: the blobs are painted once (their
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drift was invisible but made every frame a full-screen redraw) and there
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is no blend-mode grain over the animated layer. */
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const still = await page.evaluate(() => {
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const blobs = [...document.querySelectorAll(".ice-blob")].map((blob) => {
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const style = getComputedStyle(blob);
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return { animation: style.animationName, willChange: style.willChange };
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});
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const blended = [...document.querySelectorAll(".ice-scene, .ice-scene *")].filter(
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(el) => getComputedStyle(el).mixBlendMode !== "normal",
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).length;
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return { blobs, blended, grain: document.querySelector(".ice-grain") !== null };
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});
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check(
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"blobs: static, painted once (no drift, no own layer)",
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still.blobs.length === 4 && still.blobs.every((blob) => blob.animation === "none" && blob.willChange === "auto"),
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JSON.stringify(still.blobs),
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);
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check("scene: no blend-mode grain over the animated layer", !still.grain && still.blended === 0, JSON.stringify(still));
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const layoutBefore = await page.evaluate(() => ({ width: document.documentElement.scrollWidth, height: document.documentElement.scrollHeight }));
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await page.waitForTimeout(1400);
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const layoutAfter = await page.evaluate(() => ({ width: document.documentElement.scrollWidth, height: document.documentElement.scrollHeight }));
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check("layout: no shift or scrollbar change while rising", layoutBefore.width === layoutAfter.width && layoutBefore.height === layoutAfter.height && layoutAfter.width <= 1280 + 1, JSON.stringify({ layoutBefore, layoutAfter }));
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const hit = await page.evaluate(() => {
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const point = document.elementFromPoint(window.innerWidth / 2, 6);
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return { sceneHit: point?.closest?.(".ice-scene") !== null, tag: point?.tagName ?? "" };
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});
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check("stacking: the scene never sits in front of the chrome", !hit.sceneHit, hit.tag);
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await context.close();
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}
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/* 1b. Aero's bubbles ride the same band ------------------------------- */
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for (const [width, height] of [[1280, 900], [390, 844]]) {
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const { context, page } = await makePage(browser, { width, height, deviceScaleFactor: 1 });
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await seed(page, { decks: [DECK], theme: "aero" });
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await page.goto(BASE, { waitUntil: "networkidle" });
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await page.waitForTimeout(1000);
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const band = await page.evaluate(() => {
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const rect = document.querySelector(".ice-floats").getBoundingClientRect();
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return { top: rect.top, bottom: window.innerHeight - rect.bottom, left: rect.left };
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});
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check(
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`aero ${width}px: the band clears the chrome`,
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band.top === 68 && band.bottom === (width >= 640 ? 151 : 172) && band.left === (width >= 1024 ? 268 : 0),
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JSON.stringify(band),
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);
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const swept = await sweep(page, ".ice-bubble, .ice-orb");
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check(
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`aero ${width}px: a visible bubble never touches the band's edges`,
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swept.floats >= 20 && swept.samples > 300 && swept.misses.length === 0,
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swept.misses.slice(0, 3).join(" | ") || `${swept.floats} floats, ${swept.samples} visible frames`,
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);
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await context.close();
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}
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/* 2. per-breakpoint counts + phone pacing ----------------------------- */
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{
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const counts = {};
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for (const width of [1280, 768, 390, 360]) {
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const { context, page } = await makePage(browser, { width, height: 800, deviceScaleFactor: 1 });
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await seed(page, { decks: [DECK] });
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await page.goto(BASE, { waitUntil: "networkidle" });
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await page.waitForTimeout(900);
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const info = await page.evaluate(() =>
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[...document.querySelectorAll(".ice-orb")]
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.filter((orb) => getComputedStyle(orb).display !== "none")
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.map((orb) => ({ duration: parseFloat(getComputedStyle(orb).animationDuration), delay: getComputedStyle(orb).animationDelay })),
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);
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counts[width] = info;
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check(`${width}px: no horizontal overflow`, await page.evaluate(() => document.documentElement.scrollWidth <= window.innerWidth + 1));
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await context.close();
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}
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check("desktop keeps 5 orbs", counts[1280].length === 5, String(counts[1280].length));
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check("tablet keeps 3 orbs", counts[768].length === 3, String(counts[768].length));
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check("phone keeps 2 orbs (fewer than before is not allowed)", counts[390].length === 2 && counts[360].length === 2, `${counts[390].length}/${counts[360].length}`);
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check("phone pacing is slower than desktop", counts[390][0].duration > counts[1280][0].duration && counts[390][1].duration > counts[1280][1].duration, `${counts[1280][0].duration}s → ${counts[390][0].duration}s`);
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check("all phone passes stay in 30-70s", counts[390].every((orb) => orb.duration >= 30 && orb.duration <= 70), counts[390].map((orb) => orb.duration).join(","));
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check("all phone delays negative", counts[390].every((orb) => orb.delay.startsWith("-")));
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}
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/* 3. reduced motion: static and visible ------------------------------- */
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{
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const { context, page } = await makePage(browser, { reducedMotion: "reduce" });
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await seed(page, { decks: [DECK] });
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await page.goto(BASE, { waitUntil: "networkidle" });
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await page.waitForTimeout(900);
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const state = await page.evaluate(() => {
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const orb = document.querySelector(".ice-orb-1");
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const style = getComputedStyle(orb);
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const rect = orb.getBoundingClientRect();
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const floats = document.querySelector(".ice-floats").getBoundingClientRect();
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return {
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animation: style.animationName,
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willChange: style.willChange,
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opacity: Number(style.opacity),
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top: rect.top,
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left: rect.left,
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floats: { top: floats.top, bottom: floats.bottom, viewport: window.innerHeight },
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};
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});
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check(
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"reduced motion: the floats cover the whole scene again (parked orbs keep their spots)",
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state.floats.top === 0 && state.floats.bottom === state.floats.viewport,
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JSON.stringify(state.floats),
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);
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check("reduced motion: rise removed, layer released", state.animation === "none" && state.willChange === "auto", JSON.stringify(state));
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check("reduced motion: orb visible and faded in at a static spot", state.opacity > 0.08 && state.top > 0 && state.top < 900, JSON.stringify(state));
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await page.waitForTimeout(1100);
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const after = await page.evaluate(() => {
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const rect = document.querySelector(".ice-orb-1").getBoundingClientRect();
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return { top: rect.top, left: rect.left };
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});
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check("reduced motion: no movement over a second", Math.abs(after.top - state.top) < 1 && Math.abs(after.left - state.left) < 1, `${state.top.toFixed(1)} → ${after.top.toFixed(1)}`);
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await context.close();
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}
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/* 4. tab hidden, window blurred, dialog open: everything parks -------- */
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{
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const { context, page } = await makePage(browser);
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await seed(page, { decks: [DECK] });
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await page.goto(BASE, { waitUntil: "networkidle" });
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await page.waitForTimeout(900);
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await page.evaluate(() => {
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Object.defineProperty(document, "hidden", { configurable: true, get: () => true });
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document.dispatchEvent(new Event("visibilitychange"));
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});
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await page.waitForTimeout(200);
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const paused = await page.evaluate(() => ({
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scene: document.querySelector(".ice-scene").classList.contains("ice-paused"),
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orb: getComputedStyle(document.querySelector(".ice-orb-1")).animationPlayState,
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transform: getComputedStyle(document.querySelector(".ice-orb-1")).transform,
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top: document.querySelector(".ice-orb-1").getBoundingClientRect().top,
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}));
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check("tab hidden: scene class + orb parked", paused.scene && paused.orb === "paused", JSON.stringify(paused));
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check("tab hidden: parked orb keeps its frame (no jump)", paused.transform !== "none", paused.transform);
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await page.waitForTimeout(500);
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const held = await page.evaluate(() => document.querySelector(".ice-orb-1").getBoundingClientRect().top);
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check("tab hidden: parked orb does not move", Math.abs(held - paused.top) < 1, `${paused.top.toFixed(1)} → ${held.toFixed(1)}`);
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await page.evaluate(() => {
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Object.defineProperty(document, "hidden", { configurable: true, get: () => false });
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document.dispatchEvent(new Event("visibilitychange"));
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});
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await page.waitForTimeout(200);
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const running = await page.evaluate(() => ({
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scene: document.querySelector(".ice-scene").classList.contains("ice-paused"),
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orb: getComputedStyle(document.querySelector(".ice-orb-1")).animationPlayState,
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}));
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check("tab visible again: rise resumes", !running.scene && running.orb === "running", JSON.stringify(running));
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/* A visible window without focus (another app in front, the browser on a
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second screen) parks too, and focus brings it back. */
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const focus = await page.evaluate(async () => {
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const frame = () => new Promise((resolve) => setTimeout(resolve, 150));
|
|
const read = () => ({
|
|
scene: document.querySelector(".ice-scene").classList.contains("ice-paused"),
|
|
orb: getComputedStyle(document.querySelector(".ice-orb-1")).animationPlayState,
|
|
});
|
|
document.hasFocus = () => false;
|
|
window.dispatchEvent(new Event("blur"));
|
|
await frame();
|
|
const blurred = read();
|
|
document.hasFocus = () => true;
|
|
window.dispatchEvent(new Event("focus"));
|
|
await frame();
|
|
return { blurred, focused: read() };
|
|
});
|
|
check("window blurred: the scene parks", focus.blurred.scene && focus.blurred.orb === "paused", JSON.stringify(focus.blurred));
|
|
check("window focused again: the rise resumes", !focus.focused.scene && focus.focused.orb === "running", JSON.stringify(focus.focused));
|
|
|
|
/* A dialog or sheet: its scrim (and the sheet's glass) blur whatever is
|
|
behind them, so the scene holds still while one is open. */
|
|
const scrim = await page.evaluate(async () => {
|
|
const frame = () => new Promise((resolve) => setTimeout(resolve, 100));
|
|
const overlay = document.createElement("div");
|
|
overlay.className = "scene-pause";
|
|
document.body.append(overlay);
|
|
await frame();
|
|
const open = getComputedStyle(document.querySelector(".ice-orb-1")).animationPlayState;
|
|
overlay.remove();
|
|
await frame();
|
|
return { open, closed: getComputedStyle(document.querySelector(".ice-orb-1")).animationPlayState };
|
|
});
|
|
check("dialog scrim: the scene parks while it is open, resumes after", scrim.open === "paused" && scrim.closed === "running", JSON.stringify(scrim));
|
|
await context.close();
|
|
}
|
|
|
|
/* 5. glass that sits still never blurs -------------------------------- */
|
|
{
|
|
/* The study feed: only its floating chrome (header + pager pills, which
|
|
the slides scroll under) keeps a backdrop blur. */
|
|
const { context, page } = await makePage(browser, { width: 1280, height: 900, deviceScaleFactor: 1 });
|
|
await seed(page, { decks: [DECK] });
|
|
await page.goto(`${BASE}/deck/${DECK.id}`, { waitUntil: "networkidle" });
|
|
await page.waitForTimeout(1200);
|
|
const blurred = await page.evaluate(() =>
|
|
[...document.querySelectorAll("body *")]
|
|
.filter((el) => {
|
|
const style = getComputedStyle(el);
|
|
const filter = style.backdropFilter || style.webkitBackdropFilter;
|
|
return filter && filter !== "none" && style.display !== "none" && el.getClientRects().length > 0;
|
|
})
|
|
.map((el) => String(el.className).split(" ")[0]),
|
|
);
|
|
check(
|
|
"study feed: only the floating chrome blurs (no blur on tiles, chips or hints)",
|
|
blurred.length > 0 && blurred.every((name) => name === "study-chrome"),
|
|
blurred.join(", "),
|
|
);
|
|
await context.close();
|
|
|
|
/* Aero desktop: under the opaque bake a live blur never shows, so the chat
|
|
chrome carries none; touch drops the bake and keeps the blur. */
|
|
for (const touch of [false, true]) {
|
|
const aero = await makePage(browser, touch ? { width: 390, height: 844, isMobile: true, hasTouch: true } : { width: 1280, height: 900, deviceScaleFactor: 1 });
|
|
await seed(aero.page, { decks: [DECK], theme: "aero" });
|
|
await aero.page.goto(`${BASE}/chat`, { waitUntil: "networkidle" });
|
|
await aero.page.waitForTimeout(1000);
|
|
const chrome = await aero.page.evaluate(() =>
|
|
[".chat-header", ".chat-composer-band"].map((selector) => {
|
|
const style = getComputedStyle(document.querySelector(selector));
|
|
return { filter: style.backdropFilter || style.webkitBackdropFilter, bake: style.backgroundImage.includes("background-blur") };
|
|
}),
|
|
);
|
|
check(
|
|
touch ? "aero touch: the chat chrome keeps its live blur (no bake)" : "aero desktop: the baked chat chrome drops the hidden live blur",
|
|
touch
|
|
? chrome.every((panel) => !panel.bake && panel.filter.includes("blur"))
|
|
: chrome.every((panel) => panel.bake && panel.filter === "none"),
|
|
JSON.stringify(chrome),
|
|
);
|
|
await aero.context.close();
|
|
}
|
|
}
|
|
|
|
await browser.close();
|
|
finish();
|