"The music thing button with the Frutiger Aero doesn't work on the podcasts." The podcast page is a full-screen overlay at z-45 and the control sat at z-40: visible through the transparent page, but every tap landed on the overlay. The control now takes a data-raised="player" position on /podcast/[id] - z-index 46, docked to the header's corner (top under the header pill, right mirroring the max-w-3xl geometry) where neither the transport bar nor the voice panel lives - and the transcript gained pt-32 so the episode card clears it. Study/review/exam feeds keep their "steps aside" behaviour. aero-music-test: a podcast section asserts the control exists, that elementFromPoint at its centre hits the button, and that a tap expands the credit bar. 31 checks. Version 0.7.9, SW v101.
304 lines
11 KiB
TypeScript
304 lines
11 KiB
TypeScript
"use client";
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import { useCallback, useEffect, useRef, useState } from "react";
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import { motion } from "framer-motion";
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import { usePathname } from "next/navigation";
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import { MusicIcon, PauseIcon, PlayIcon, XIcon } from "@/components/icons";
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import { aeroMusicEnabled, dismissAeroMusic } from "@/lib/aero-music";
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import { useI18n } from "@/lib/i18n";
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import { useTheme } from "@/lib/theme";
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import { cn } from "@/lib/utils";
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/**
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* Frutiger Aero's soundtrack. The theme is the opt-in: selecting it starts a
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* random track from the Frutiger Aero playlist (Bigblamboii's set on
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* SoundCloud) and every later track is drawn at random too, so the playlist
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* shuffles itself.
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*
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* Collapsed it is a glass circle with a note; expanded it becomes the credit
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* bar from the mock — pause, the track's own title, and "SoundCloud · artist".
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* The embed is only ever created while Aero is on and the listener has not
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* turned it off (see lib/aero-music); the player pauses, it never resumes on
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* its own after a reload, because browsers require a gesture for that.
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*/
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const PLAYLIST_URL = "https://soundcloud.com/rustie-gamer/sets/frutiger-aero";
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const API_SRC = "https://w.soundcloud.com/player/api.js";
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/** Fallbacks until the widget reports the first track (the playlist's own). */
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const FALLBACK_TITLE = "Frutiger Aero";
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const FALLBACK_ARTIST = "SoundCloud · Bigblamboii";
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/** Background music, not a concert. */
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const VOLUME = 45;
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type SoundCloudSound = { title?: string; user?: { username?: string } };
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type SoundCloudWidget = {
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bind: (event: string, handler: () => void) => void;
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getSounds: (handler: (sounds: SoundCloudSound[]) => void) => void;
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getCurrentSound: (handler: (sound: SoundCloudSound | null) => void) => void;
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skip: (index: number) => void;
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play: () => void;
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pause: () => void;
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setVolume: (volume: number) => void;
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};
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type SoundCloudApi = {
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Widget: {
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(element: HTMLIFrameElement, options?: Record<string, unknown>): SoundCloudWidget;
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Events: { READY: string; PLAY: string; PAUSE: string; FINISH: string };
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};
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};
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declare global {
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interface Window {
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SC?: SoundCloudApi;
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}
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}
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let apiPromise: Promise<SoundCloudApi | null> | null = null;
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/** The widget API script, fetched once per page and shared by every mount. */
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function loadSoundCloudApi(): Promise<SoundCloudApi | null> {
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if (typeof window === "undefined") return Promise.resolve(null);
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if (window.SC) return Promise.resolve(window.SC);
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apiPromise ??= new Promise<SoundCloudApi | null>((resolve) => {
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const script = document.createElement("script");
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script.src = API_SRC;
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script.async = true;
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script.onload = () => resolve(window.SC ?? null);
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/* No network (offline, blocked): the player just never becomes ready. */
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script.onerror = () => resolve(null);
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document.head.appendChild(script);
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});
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return apiPromise;
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}
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export function AeroMusic() {
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const { t } = useI18n();
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const { theme } = useTheme();
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const pathname = usePathname();
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const iframe = useRef<HTMLIFrameElement>(null);
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const widget = useRef<SoundCloudWidget | null>(null);
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const trackCount = useRef(0);
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const [allowed, setAllowed] = useState(false);
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const [expanded, setExpanded] = useState(false);
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const [playing, setPlaying] = useState(false);
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/** True until playback is actually running (or the listener said no): a
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* blocked autoplay is retried from the next real gesture, so the theme
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* still "just plays" without a dedicated tap on the player. */
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const [autoStart, setAutoStart] = useState(true);
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const startAttempts = useRef(0);
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const [ready, setReady] = useState(false);
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const [track, setTrack] = useState<{ title: string; artist: string } | null>(null);
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useEffect(() => {
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if (theme === "aero") setAllowed(aeroMusicEnabled());
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}, [theme]);
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const show = theme === "aero" && allowed;
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/** A random index of the playlist, so no two runs open on the same song. */
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const randomIndex = () => Math.floor(Math.random() * Math.max(1, trackCount.current));
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const refreshTrack = useCallback(() => {
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widget.current?.getCurrentSound((sound) => {
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if (!sound) return;
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setTrack({
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title: sound.title ?? FALLBACK_TITLE,
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artist: `SoundCloud · ${sound.user?.username ?? "Bigblamboii"}`,
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});
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});
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}, []);
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const playRandom = useCallback(
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(index?: number) => {
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const target = index ?? randomIndex();
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widget.current?.skip(target);
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widget.current?.play();
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refreshTrack();
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},
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[refreshTrack],
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);
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/** The retry path: called from the next gesture, throttled so a flurry of
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* taps does not skip through the playlist. */
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const startFromGesture = useCallback(() => {
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const now = Date.now();
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if (now - startAttempts.current < 700) return;
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startAttempts.current = now;
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playRandom();
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}, [playRandom]);
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useEffect(() => {
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if (!show) return;
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const element = iframe.current;
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if (!element) return;
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let cancelled = false;
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void loadSoundCloudApi().then((api) => {
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if (cancelled || !api) return;
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const instance = api.Widget(element);
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widget.current = instance;
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const { READY, PLAY, PAUSE, FINISH } = api.Widget.Events;
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instance.bind(READY, () => {
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if (cancelled) return;
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setReady(true);
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instance.setVolume(VOLUME);
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instance.getSounds((sounds) => {
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if (cancelled) return;
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trackCount.current = sounds.length;
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/* Tried at once, with no gesture: allowed when the theme was just
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picked (that click counts) and wherever the browser trusts the
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site. When it is refused, the next tap or key press starts the
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music instead (see the gesture effect below). */
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playRandom();
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});
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});
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instance.bind(PLAY, () => {
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setPlaying(true);
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setAutoStart(false);
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refreshTrack();
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});
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instance.bind(PAUSE, () => setPlaying(false));
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/* Shuffle onward: every track is drawn at random, not in order. */
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instance.bind(FINISH, () => playRandom());
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});
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return () => {
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cancelled = true;
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widget.current = null;
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};
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}, [show, playRandom, refreshTrack]);
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/* Autoplay was refused: the next real gesture anywhere outside the player
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starts the music. Taps on the player's own controls are left alone — they
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carry their own intent (expand, play, turn it off). */
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useEffect(() => {
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if (!show || !autoStart || playing) return;
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const onGesture = (event: Event) => {
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const target = event.target;
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if (target instanceof Element && target.closest("[data-testid=aero-music]")) return;
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startFromGesture();
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};
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document.addEventListener("pointerdown", onGesture, true);
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document.addEventListener("keydown", onGesture, true);
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return () => {
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document.removeEventListener("pointerdown", onGesture, true);
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document.removeEventListener("keydown", onGesture, true);
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};
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}, [show, autoStart, playing, startFromGesture]);
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/* Something with a voice started (the podcast player): the soundtrack
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steps aside rather than talking over it. */
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useEffect(() => {
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const onForeground = () => {
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widget.current?.pause();
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setAutoStart(false);
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};
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window.addEventListener("freezmo:foreground-audio", onForeground);
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return () => window.removeEventListener("freezmo:foreground-audio", onForeground);
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}, []);
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if (!show) return null;
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const title = track?.title ?? FALLBACK_TITLE;
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const artist = track?.artist ?? FALLBACK_ARTIST;
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/* The composer sits at the bottom of the chat screen and the wizard has its
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own action bar; everywhere else the phone tab bar is the only neighbour. */
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const raised =
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pathname.startsWith("/podcast/")
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? "player"
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: pathname === "/chat"
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? "chat"
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: pathname === "/create" || pathname === "/homework"
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? "wizard"
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: undefined;
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return (
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<div className="aero-music" data-testid="aero-music" data-raised={raised}>
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{/* The embed itself: 1px and inert, it is only the audio engine. */}
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<iframe
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ref={iframe}
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title={t("aero.music")}
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aria-hidden="true"
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tabIndex={-1}
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allow="autoplay; encrypted-media"
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scrolling="no"
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frameBorder="no"
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src={`https://w.soundcloud.com/player/?url=${encodeURIComponent(PLAYLIST_URL)}&auto_play=true&hide_related=true&show_comments=false&show_user=true&show_reposts=false&show_teaser=false&visual=false&color=%2338bdf8`}
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className="pointer-events-none absolute size-px opacity-0"
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/>
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{expanded ? (
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<motion.div
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initial={{ opacity: 0, y: 8, scale: 0.96 }}
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animate={{ opacity: 1, y: 0, scale: 1 }}
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transition={{ duration: 0.18, ease: [0.22, 1, 0.36, 1] }}
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className="glass-pill flex max-w-[min(20rem,calc(100vw-1.5rem))] items-center gap-3 rounded-full py-1.5 pl-1.5 pr-1.5"
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>
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<button
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type="button"
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onClick={() => {
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/* An explicit choice either way: no gesture retries after it. */
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setAutoStart(false);
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if (playing) {
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widget.current?.pause();
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return;
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}
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/* Resume where it stopped; the random draw is for starts. */
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widget.current?.play();
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refreshTrack();
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}}
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aria-label={playing ? t("aero.musicPause") : t("aero.musicPlay")}
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title={playing ? t("aero.musicPause") : t("aero.musicPlay")}
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className="touch-target grid size-11 shrink-0 place-items-center rounded-full bg-[var(--text)] text-[var(--page)] transition hover:opacity-90"
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>
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{playing ? <PauseIcon className="size-4" /> : <PlayIcon className="size-4" />}
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</button>
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<button
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type="button"
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onClick={() => setExpanded(false)}
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aria-label={t("aero.musicCollapse")}
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title={t("aero.musicCollapse")}
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className="min-w-0 flex-1 py-1 text-left"
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>
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<p className="truncate text-[13px] font-semibold leading-tight text-[var(--text)]">
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{ready ? title : t("aero.musicLoading")}
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</p>
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<p className="truncate text-[11.5px] leading-tight text-[var(--text-muted)]">{artist}</p>
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</button>
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<button
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type="button"
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onClick={() => {
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widget.current?.pause();
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dismissAeroMusic();
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setAllowed(false);
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}}
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aria-label={t("aero.musicClose")}
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title={t("aero.musicClose")}
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className="touch-target grid size-11 shrink-0 place-items-center rounded-full text-[var(--text-muted)] transition hover:bg-[var(--hover)] hover:text-[var(--text)] sm:size-8"
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>
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<XIcon className="size-3.5" />
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</button>
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</motion.div>
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) : (
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<button
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type="button"
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onClick={() => {
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setExpanded(true);
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/* Looking at the player is as good a moment as any to start it. */
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if (autoStart && !playing) startFromGesture();
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}}
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aria-label={t("aero.music")}
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title={t("aero.music")}
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className="glass-pill touch-target grid size-11 place-items-center rounded-full"
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>
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<MusicIcon className={cn("size-5", playing ? "text-accent-700 dark:text-accent-200" : "text-[var(--text-muted)]")} />
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</button>
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)}
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</div>
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);
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}
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/** Exported for the suite: the playlist the widget must point at. */
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export const AERO_PLAYLIST_URL = PLAYLIST_URL;
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