freezmo/tests
Martin Dvorak 6b6a6ea158 Ice scene: the glossy orbs become rising bubbles, ~38% more transparent
- Orbs rise from below the bottom edge to above the top edge, each with
  its own 36-68s pass (slower on phones), a negative delay (scene already
  populated on load), own horizontal position, a gentle sway and a slight
  scale drift; opacity fades in/out at the edges so the loop never pops.
- Only transform + opacity animate, each orb on its own composited layer
  (will-change: transform); no filter/backdrop-filter, nothing animates
  size/offsets/shadow. The glacier blobs are untouched.
- Opacity lowered ~38% in both themes: 0.55->0.34 light, 0.8->0.5 dark,
  phone overrides 0.32->0.2 / 0.42->0.26.
- prefers-reduced-motion: rise removed, orbs return to the old static
  placements (a paused-from-start CSS animation is not applied in Chrome
  and would park them below the fold); tab hidden: a visibility listener
  parks the whole scene (.ice-paused), blob drift included.
- Measured with a CDP perf trace on a 4x throttled phone profile: p95
  33.4ms, 0 frames over 34ms, no long tasks - identical to the pre-change
  baseline; ~0.6% extra main-thread CPU. Desktop stays compositor-bound
  from the pre-existing blob drift, as before. tests/bubble-perf.mjs
  keeps it repeatable.
- New bubbles suite (34 checks) in the repo harness; the axe contrast
  matrix is now 16 runs (360/390/1280 x dark/light x EN/CS) and passes.
- SW cache -> freezmo-v31; README decision 46.

Full suite: 11/11 suites, 424 checks.
2026-10-11 15:50:17 +00:00
..
bubble-perf.mjs Ice scene: the glossy orbs become rising bubbles, ~38% more transparent 2026-10-11 15:50:17 +00:00
bubbles-test.mjs Ice scene: the glossy orbs become rising bubbles, ~38% more transparent 2026-10-11 15:50:17 +00:00
freeze-loading-test.mjs Move the e2e suites into the repo (tests/), out of /tmp 2026-10-11 15:11:06 +00:00
i18n-test.mjs Move the e2e suites into the repo (tests/), out of /tmp 2026-10-11 15:11:06 +00:00
lib.mjs Move the e2e suites into the repo (tests/), out of /tmp 2026-10-11 15:11:06 +00:00
mobile-test.mjs Ice scene: the glossy orbs become rising bubbles, ~38% more transparent 2026-10-11 15:50:17 +00:00
native-test.mjs Move the e2e suites into the repo (tests/), out of /tmp 2026-10-11 15:11:06 +00:00
phase1-test.mjs Move the e2e suites into the repo (tests/), out of /tmp 2026-10-11 15:11:06 +00:00
phase2-test.mjs Move the e2e suites into the repo (tests/), out of /tmp 2026-10-11 15:11:06 +00:00
phase3-test.mjs Move the e2e suites into the repo (tests/), out of /tmp 2026-10-11 15:11:06 +00:00
README.md Ice scene: the glossy orbs become rising bubbles, ~38% more transparent 2026-10-11 15:50:17 +00:00
regression.mjs Move the e2e suites into the repo (tests/), out of /tmp 2026-10-11 15:11:06 +00:00
review-test.mjs Move the e2e suites into the repo (tests/), out of /tmp 2026-10-11 15:11:06 +00:00
run-all.mjs Ice scene: the glossy orbs become rising bubbles, ~38% more transparent 2026-10-11 15:50:17 +00:00
wizard-test.mjs Move the e2e suites into the repo (tests/), out of /tmp 2026-10-11 15:11:06 +00:00

Browser suites

End-to-end checks for Freezmo, driven by Playwright against a running production build. Everything lives in this repo (nothing in /tmp), so a reboot cannot wipe the harness.

Requirements

  • The app is running on http://127.0.0.1:3207 (systemctl --user start freezmo).
  • A Chromium build. The suites auto-detect the newest Playwright Chromium in ~/.cache/ms-playwright/; override with CHROME=/path/to/chrome.
  • npm install (dev deps: playwright-core, axe-core).

Running

npm run build && systemctl --user restart freezmo   # fresh build first
npm run test:e2e                 # every suite, in order
npm run test:e2e -- phase1       # only suites whose name contains "phase1"

Each suite prints PASS/FAIL lines and exits non-zero on failure; the runner prints a per-suite summary at the end.

Suites

Suite Covers
regression.mjs Library, deck card + menu, study feed to results, homework entry, desktop shell + settings/health panel.
bubbles-test.mjs Ice-scene bubbles: stacking/layout contract, keyframes only transform+opacity, rise/sway/scale/fade phases, per-breakpoint counts (5/3/2), phone pacing, reduced motion, tab-hidden parking.
mobile-test.mjs Five-tab bar at 360/390 × EN/CS × dark/light × reduced motion (labels, targets, no hamburger/drawer), the library ⋯ sheet (Import JSON / New folder), the settings sheet (touch targets, key flow, drag-to-close, backdrop), axe contrast audits.
wizard-test.mjs Deck 3-step flow and homework flow, flat action bar, in-page mode switch, the loading lock, abort-on-leave.
native-test.mjs Manifest/PWA head, offline banner + disabled generate, share target GET + POST, Back-gesture layers, undo toast, tab re-tap, haptics, draft restore.
i18n-test.mjs EN/CS dictionary parity, locale switch, Czech desktop shell, Czech phone tab labels and plurals.
freeze-loading-test.mjs The generation loading screen appears immediately, hides the action bar, Cancel returns with the notice.
review-test.mjs Smart Review loading feedback under a stalled request, the session end-to-end, mistakes, and the health-probe cache.
phase1-test.mjs Backup export/import, persistence row, nudge, encrypted sync (enable/join/push/delete + API validation), usage-limit handling (client + a stub Ollama).
phase2-test.mjs Answer history + SRS from a real study run, review/mistakes, stats, exam mode, push reminders hidden without VAPID and validated with it.
phase3-test.mjs Check my work (API + phone/desktop UI), follow-ups, guide step explain, turn-into-a-study-deck.

Extra instances

phase1, phase2 and phase3 start their own next start instance with a stub Ollama (or VAPID keys) on a spare port (3208/3209). Each suite checks the port is free first and kills the whole process group on exit, so ports do not leak between suites. Scratch data for the VAPID test lives in tests/.tmp/ (gitignored).

Diagnostics (not part of the run)

node tests/bubble-perf.mjs [label] measures the ice-scene frame cost with a CDP performance trace (rAF frame timing, long tasks, main-thread busy time, style recalcs) on a 4× throttled phone profile and a 2× desktop profile. It always exits 0; the numbers are for tuning the bubble count/speed.