Rebuilds the look around the spec: an ice scene, one shared glass recipe, icy accents and glass on every large surface. Visual only — layout, behaviour, copy and functionality are untouched. Background - .ice-scene: fixed, z-index -1, pointer-events none. Navy base (#070b16 to #0c1426) in dark, pale (#f4f9ff to #e6f1fb) in light, four drifting glacier blobs (#38bdf8/#60a5fa/#818cf8, 30-60s transform-only loops), five glossy ice orbs (40-220px radial gradients with a highlight at 30% 25% and a blue shadow) placed so the glass blurs them, and an SVG feTurbulence grain at 4-5%. - prefers-reduced-motion stops the drift; phones get two blobs and two orbs fewer. Glass - One shared recipe (.glass-panel, .card, .sidebar-surface, .study-chrome, .tabbar, .glass, .gate-card): rgba(255,255,255,.06) dark / .55 light, blur(24px) saturate(140%) (16px on phones), a bright 1px rim, an inset top highlight and a blue-tinted outer shadow. - Nested glass (chips, inputs, secondary buttons) is more opaque and never adds a second blur layer. @supports fallback for no backdrop-filter. Radii: 24-28px cards/sheets, 14px inputs/buttons, pills for chips. Cards hover brighter + cyan rim + 2px lift, 180ms. Colour and type - Accent is glacier cyan (#38bdf8) to ice blue (#0ea5e9); progress bars and selected states use the gradient; the active sidebar item is a frosted highlight with a cyan rim. - Primary CTA: icy gradient — white to #bfe3ff with ink text in dark, deep blue in light (biased so the label sits on the darker half and keeps 5.6:1). - Leftover slate/black greys replaced with navy-tinted frost tokens. - Headings are semibold with tighter tracking. Screens - Dashboard: the sidebar is one tall inset rounded glass panel; deck cards are glass. - Gate: one centred glass card over the scene, orbs visible behind it. - Sheets/modals: glass over the dimmed, lightly blurred backdrop. - Study view: question card more opaque (.glass-solid); top bar and pager are slim glass pills. Perf: measured on a phone viewport with 4x CPU throttling. The animated blobs' filter: blur() was the whole cost (150ms vs 33ms per frame), so they are soft radial gradients with no filter now; idle 60fps, ~17ms median while scrolling. Tests updated for the new tokens: contrast 18/18 AA, deck chrome 15/15, key gate 49/49, install sheet 64/64, deck fixes 15/15, retry 14/14, zoom 6/6, final ux 12/12, security 8/8, pwa 16/16.
92 lines
3.1 KiB
TypeScript
92 lines
3.1 KiB
TypeScript
"use client";
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import { motion } from "framer-motion";
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import { useState } from "react";
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import type { Activity } from "@/lib/schemas";
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import { Button } from "@/components/ui";
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import {
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ActivityHeader,
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FeedbackPanel,
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Hint,
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PromptCard,
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QuestionText,
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type ActivityComponentProps,
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} from "./shared";
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type FlashcardActivity = Extract<Activity, { type: "flashcard" }>;
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export function Flashcard({ activity, onAnswered, onNext, isLast }: ActivityComponentProps<FlashcardActivity>) {
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const [flipped, setFlipped] = useState(false);
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const [result, setResult] = useState<boolean | null>(null);
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const settle = (correct: boolean) => {
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if (result !== null) return;
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setResult(correct);
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onAnswered(correct);
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};
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return (
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<>
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<ActivityHeader type="flashcard" topic={activity.topic} />
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<Hint>{flipped ? "Did you know it before flipping?" : "Tap the card to flip it."}</Hint>
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<button
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type="button"
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onClick={() => setFlipped((value) => !value)}
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className="group relative block w-full text-left [perspective:1400px]"
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aria-label={flipped ? "Flip back to the question" : "Reveal the answer"}
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>
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<motion.div
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animate={{ rotateX: flipped ? 180 : 0 }}
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transition={{ type: "spring", stiffness: 220, damping: 24 }}
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className="relative min-h-56 w-full [transform-style:preserve-3d]"
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>
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<PromptCard className="absolute inset-0 flex flex-col justify-center gap-3 group-hover:border-frost-300 [backface-visibility:hidden]">
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<span className="text-xs font-bold uppercase tracking-widest text-frost-600 dark:text-frost-200">
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Question
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</span>
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<QuestionText>{activity.front}</QuestionText>
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<span className="mt-2 text-xs font-semibold text-frost-400 dark:text-frost-400">
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tap to flip ↻
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</span>
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</PromptCard>
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<div className="[transform:rotateX(180deg)] [backface-visibility:hidden]">
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<div className="card flex min-h-56 flex-col justify-center gap-3 px-5 py-6 sm:px-6">
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<span className="text-xs font-bold uppercase tracking-widest text-frost-600 dark:text-frost-200">
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Answer
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</span>
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<p className="text-lg font-semibold leading-relaxed text-frost-950 dark:text-frost-50">
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{activity.back}
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</p>
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</div>
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</div>
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</motion.div>
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</button>
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{flipped && result === null ? (
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<div className="grid grid-cols-2 gap-3">
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<Button variant="secondary" size="lg" onClick={() => settle(false)}>
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😅 Not yet
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</Button>
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<Button variant="success" size="lg" onClick={() => settle(true)}>
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🧊 I knew it
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</Button>
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</div>
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) : null}
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{result !== null ? (
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<FeedbackPanel
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correct={result}
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explanation={activity.explanation}
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xp={activity.xp}
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isLast={isLast}
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headline={result ? "Frozen solid!" : "Keep it on the pile"}
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onNext={onNext}
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/>
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) : null}
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</>
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);
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}
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