The touch fallback from 0.3.8 (a real backdrop-filter over the live scene) was the wrong trade: every pane re-blurs on every frame while the bubbles animate, and phones choke - input lag, "buttons take ages to respond". Touch devices now drop both the bake (which mispaints there) and the live blur: the panes keep the thin Ask-pill tint over the sharp scene, and the hand-rolled activity fills keep their own tints - transparent glass at zero per-frame cost. Desktop keeps the baked blur. tests/mobile-test.mjs pins the flat contract (no baked layer, no backdrop-filter on a card) with a touch context: 124/124. Contrast 0 findings, axe clean, chat 101/101, regression 44/44, i18n 13/13, native 33/33. Version 0.3.9, SW -> freezmo-v68. |
||
|---|---|---|
| .. | ||
| bubble-perf.mjs | ||
| bubbles-test.mjs | ||
| chat-test.mjs | ||
| contrast.mjs | ||
| freeze-loading-test.mjs | ||
| i18n-test.mjs | ||
| lib.mjs | ||
| mobile-test.mjs | ||
| model-compare.mjs | ||
| native-test.mjs | ||
| phase1-test.mjs | ||
| phase2-test.mjs | ||
| phase3-test.mjs | ||
| README.md | ||
| regression.mjs | ||
| review-test.mjs | ||
| run-all.mjs | ||
| security-test.mjs | ||
| wizard-test.mjs | ||
Browser suites
End-to-end checks for Freezmo, driven by Playwright against a running
production build. Everything lives in this repo (nothing in /tmp), so a
reboot cannot wipe the harness.
Requirements
- The app is running on
http://127.0.0.1:3207(systemctl --user start freezmo). - A Chromium build. The suites auto-detect the newest Playwright Chromium in
~/.cache/ms-playwright/; override withCHROME=/path/to/chrome. npm install(dev deps:playwright-core,axe-core).
Running
npm run build && systemctl --user restart freezmo # fresh build first
npm run test:e2e # every suite, in order
npm run test:e2e -- phase1 # only suites whose name contains "phase1"
Each suite prints PASS/FAIL lines and exits non-zero on failure; the runner
prints a per-suite summary at the end.
Suites
| Suite | Covers |
|---|---|
regression.mjs |
Library, deck card + menu, study feed to results, homework entry, desktop shell + settings/health panel. |
bubbles-test.mjs |
Ice-scene bubbles: stacking/layout contract, keyframes only transform+opacity, rise/sway/scale/fade phases, per-breakpoint counts (5/3/2), phone pacing, reduced motion, tab-hidden parking. |
mobile-test.mjs |
Five-tab bar at 360/390 × EN/CS × dark/light × reduced motion (labels, targets, no hamburger/drawer), the library ⋯ sheet (Import JSON / New folder), the settings sheet (touch targets, key flow, drag-to-close, backdrop), axe contrast audits. |
wizard-test.mjs |
Deck 3-step flow and homework flow, flat action bar, in-page mode switch, the loading lock, abort-on-leave. |
native-test.mjs |
Manifest/PWA head, offline banner + disabled generate, share target GET + POST, Back-gesture layers, undo toast, tab re-tap, haptics, draft restore. |
i18n-test.mjs |
EN/CS dictionary parity, locale switch, Czech desktop shell, Czech phone tab labels and plurals. |
freeze-loading-test.mjs |
The generation loading screen appears immediately, hides the action bar, Cancel returns with the notice. |
review-test.mjs |
Smart Review loading feedback under a stalled request, the session end-to-end, mistakes, and the health-probe cache. |
phase1-test.mjs |
Backup export/import, persistence row, nudge, encrypted sync (enable/join/push/delete + API validation), usage-limit handling (client + a stub Ollama). |
phase2-test.mjs |
Answer history + SRS from a real study run, review/mistakes, stats, exam mode, push reminders hidden without VAPID and validated with it. |
phase3-test.mjs |
Check my work (API + phone/desktop UI), follow-ups, guide step explain, turn-into-a-study-deck. |
chat-test.mjs |
Chat: streaming API (validation, allowlist, context travel, history window, thinking separation, usage-limit mapping), attachment extraction, entry points, streaming/stop, markdown + KaTeX, model/scope pickers, edit/regenerate, offline, reduced motion, plus history (IDB persistence, reload, rename/search/delete/undo, scope+model memory), assistant actions, the export payload and a two-device sync round-trip. |
Extra instances
phase1, phase2 and phase3 start their own next start instance with a
stub Ollama (or VAPID keys) on a spare port (3208/3209). Each suite checks the
port is free first and kills the whole process group on exit, so ports do not
leak between suites. Scratch data for the VAPID test lives in tests/.tmp/
(gitignored).
Diagnostics (not part of the run)
node tests/bubble-perf.mjs [label] measures the ice-scene frame cost with a
CDP performance trace (rAF frame timing, long tasks, main-thread busy time,
style recalcs) on a 4× throttled phone profile and a 2× desktop profile. It
always exits 0; the numbers are for tuning the bubble count/speed.