Check my work (third homework mode) - One model call with its own system prompt marks the student's own attempt: verdict, what's right, each issue with why + fix, and the corrected version that keeps everything the student got right. Unasked-for extras are never errors. The attempt is typed/pasted (photos of handwriting are documented as unsupported) and stored in the record so Redo re-checks the same work. - Server: mode "check" + solution on POST /api/homework (zod, 400 server.needSolution without one) and the same NDJSON stream; new checkHomework() pipeline with repair-once validation. Follow-ups - New POST /api/homework/refine (plain JSON, RATE_LIMIT_REFINE, zod, auth before body): shorter / more detail / explain, plain text back, language preserved. - Shorter + More detail + Original rewrite the finished answer and the corrected version in place (FollowUpBar); every guide step has Explain step N differently; failed calls say so without losing text. Turn into a study deck - Any result hands its content (answer, corrected version or assembled guide) to New deck through a one-shot sessionStorage seed with the options step pre-filled. UI - Phone step 2 gains the third card: tapping it reveals the solution field + submit; desktop has three cards and the solution field shows with the mode. Homework history labels and share/card previews cover the new mode. Verified: new phase-3 suite 20/20 against a stub Ollama (check payload, missing-solution 400, refine validation, phone + desktop check flows, shorter follow-up with restore, guide explain, deck hand-off) plus regression 74/74, mobile 52/52, declutter 116/116, wizard 80/80, animation 8/8, native 35/35, phase1 38/38, phase2 43/43, i18n 25/25. Key parity 734/734. Lint + build clean. SW freezmo-v27.
36 lines
903 B
TypeScript
36 lines
903 B
TypeScript
"use client";
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/**
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* Hand-off from a homework result to the New deck flow: the content travels in
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* sessionStorage and the wizard picks it up on mount, with the options step
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* pre-filled. One-shot, like the share-target payload.
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*/
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export type DeckSeed = {
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text: string;
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difficulty?: "easy" | "medium" | "hard";
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count?: number;
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};
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const KEY = "freezmo.deck.seed.v1";
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export function setDeckSeed(seed: DeckSeed): void {
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try {
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window.sessionStorage.setItem(KEY, JSON.stringify(seed));
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} catch {
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/* private mode */
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}
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}
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export function takeDeckSeed(): DeckSeed | null {
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try {
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const raw = window.sessionStorage.getItem(KEY);
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if (!raw) return null;
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window.sessionStorage.removeItem(KEY);
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const parsed = JSON.parse(raw) as DeckSeed;
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if (typeof parsed.text !== "string" || !parsed.text.trim()) return null;
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return parsed;
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} catch {
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return null;
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}
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}
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