freezmo/components/ResultsScreen.tsx
Martin Dvorak 33967f9454 Fix ordering giveaways, the stuck false label, add Regenerate deck
Ordering cards
- Generation prompt now forbids dates, years, times, step numbers and
  ordinals in ordering items (spec + hard rules), and the server-side
  validation drops any ordering card whose items still contain them
  instead of shipping a giveaway.

True/False
- The 'false ✕' swipe label was permanently visible on the card: its
  opacity curve was inverted, so the clamp at rest was 1. Flipped the
  range (and tightened both ranges for the elastic drag) — each label now
  only fades in while swiping in that direction.

Regenerate deck
- Results screen gains a Regenerate deck button: rebuilds the activities
  from the deck's stored source notes, replaces the deck in storage
  (attempts/best score reset) and starts the fresh run from slide 1.
- StudyFeed tracks the current deck so the header, export and messages use
  the regenerated title/activities.
- Fixed a spurious 0% attempt recorded when a regenerated deck swapped in:
  scroll anchoring held the old results position, so the feed briefly
  reported 5/5 with zero answers. The scroll now resets before the new
  slides render, overflow-anchor is disabled on the feed, and a run with
  no answers is never recorded.

Tests: new deck-fixes suite 15/15 (TF overlay at rest/drag, regenerate
with loading state + storage reset, ordering guard drop/keep); retry
14/14, deck chrome 15/15, pwa 16/16, final-ux 12/12, security 8/8,
contrast 20/20.
2026-10-07 11:25:22 +00:00

226 lines
7.8 KiB
TypeScript

"use client";
import Link from "next/link";
import { motion } from "framer-motion";
import type { Activity, Deck } from "@/lib/schemas";
import { downloadDeck } from "@/lib/storage";
import { cn } from "@/lib/utils";
import { BoltIcon, DownloadIcon, FlameIcon, HomeIcon, RefreshIcon, SnowflakeIcon, SparklesIcon } from "@/components/icons";
import { Button, Chip } from "@/components/ui";
import type { AttemptResult } from "./StudyFeed";
export function answerFor(activity: Activity): string {
switch (activity.type) {
case "flashcard":
return activity.back;
case "multiple_choice":
return activity.options[activity.correctIndex];
case "true_false":
return activity.answer ? "True" : "False";
case "fill_blank":
return activity.answer;
case "matching":
return activity.pairs.map((pair) => `${pair.term} → ${pair.definition}`).join("; ");
case "ordering":
return activity.items.map((item, index) => `${index + 1}. ${item}`).join(" ");
case "short_answer":
return activity.referenceAnswer;
}
}
export function promptFor(activity: Activity): string {
switch (activity.type) {
case "flashcard":
return activity.front;
case "multiple_choice":
return activity.question;
case "true_false":
return activity.statement;
case "fill_blank":
return activity.sentence.replace(/_{2,}/, "____");
case "matching":
return activity.instruction;
case "ordering":
return activity.instruction;
case "short_answer":
return activity.question;
}
}
export function ResultsScreen({
deck,
xp,
bestStreak,
total,
correct,
missed,
results,
retryMode,
onRetryMissed,
onRestart,
onRegenerate,
regenerating,
regenerateError,
}: {
deck: Deck;
xp: number;
bestStreak: number;
total: number;
correct: number;
missed: Activity[];
results: Record<string, AttemptResult>;
retryMode: boolean;
onRetryMissed: () => void;
onRestart: () => void;
onRegenerate: () => void;
regenerating: boolean;
regenerateError: string | null;
}) {
const percent = total > 0 ? Math.round((correct / total) * 100) : 0;
const perfect = missed.length === 0 && total > 0;
const tone = percent >= 80 ? "emerald" : percent >= 50 ? "frost" : "amber";
return (
<div className="space-y-4">
<motion.div
initial={{ opacity: 0, scale: 0.96 }}
animate={{ opacity: 1, scale: 1 }}
className="card flex flex-col items-center gap-3 p-6 text-center"
>
<ScoreRing percent={percent} tone={tone} />
<h1 className="text-2xl font-semibold text-frost-950 text-balance dark:text-frost-50">
{perfect ? "Perfect freeze! 🧊" : percent >= 60 ? "Nicely done!" : "Good start — keep going!"}
</h1>
<p className="text-sm text-frost-600 dark:text-frost-300">
{perfect
? `You aced all ${total} activities in “${deck.title}”.`
: `You got ${correct} of ${total} right${retryMode ? " on the retry run" : ""}.`}
</p>
<div className="mt-1 flex flex-wrap justify-center gap-2">
<Chip tone="accent">
<BoltIcon className="size-3.5" /> {xp} XP earned
</Chip>
<Chip tone="warning">
<FlameIcon className="size-3.5" /> Best streak {bestStreak}
</Chip>
<Chip tone="neutral">
{[deck.difficulty].map((value) => value[0].toUpperCase() + value.slice(1))[0]} difficulty
</Chip>
{deck.bestScore !== undefined && !retryMode ? (
<Chip tone="success">🏆 Best {deck.bestScore}%</Chip>
) : null}
</div>
</motion.div>
{missed.length > 0 ? (
<div className="card space-y-3 p-5">
<h2 className="flex items-center gap-2 text-base font-bold text-frost-950 dark:text-frost-50">
<SnowflakeIcon className="size-4" /> Missed items ({missed.length})
</h2>
<ul className="space-y-3">
{missed.map((activity) => (
<li
key={activity.id}
className="rounded-2xl border border-white/50 bg-white/45 backdrop-blur-xl p-3 text-sm dark:border-white/10 dark:bg-white/5"
>
<p className="font-semibold text-frost-950 dark:text-frost-50">{promptFor(activity)}</p>
{results[activity.id]?.userAnswer ? (
<p className="mt-1 text-xs text-rose-600 dark:text-rose-300">
Your answer: {results[activity.id]?.userAnswer}
</p>
) : null}
<p className="mt-1 text-xs text-emerald-700 dark:text-emerald-300">
<span className="font-bold">Answer: </span>
{answerFor(activity)}
</p>
</li>
))}
</ul>
</div>
) : null}
<div className="flex flex-col gap-2">
{missed.length > 0 ? (
<Button size="lg" onClick={onRetryMissed}>
<RefreshIcon className="size-5" /> Retry missed ones ({missed.length})
</Button>
) : (
<Button size="lg" variant="secondary" onClick={onRestart}>
<RefreshIcon className="size-5" /> Study this deck again
</Button>
)}
{missed.length > 0 ? (
<Button size="lg" variant="secondary" onClick={onRestart}>
<RefreshIcon className="size-5" /> Study the whole deck again
</Button>
) : null}
<Button
size="lg"
variant="secondary"
onClick={onRegenerate}
loading={regenerating}
disabled={regenerating}
>
<SparklesIcon className="size-5" />
{regenerating ? "Regenerating…" : "Regenerate deck"}
</Button>
{regenerateError ? (
<p className="text-center text-xs text-rose-600 dark:text-rose-300" role="alert">
{regenerateError}
</p>
) : null}
<div className="grid grid-cols-2 gap-2">
<Button variant="ghost" onClick={() => downloadDeck(deck)}>
<DownloadIcon className="size-4" /> Export JSON
</Button>
<Link
href="/"
className="inline-flex items-center justify-center gap-2 rounded-2xl bg-white/80 px-4 py-2.5 text-sm font-semibold text-frost-800 transition hover:bg-white dark:bg-white/10 dark:text-frost-100 dark:hover:bg-white/20"
>
<HomeIcon className="size-4" /> Library
</Link>
</div>
</div>
</div>
);
}
function ScoreRing({ percent, tone }: { percent: number; tone: "emerald" | "frost" | "amber" }) {
const radius = 52;
const circumference = 2 * Math.PI * radius;
const offset = circumference * (1 - Math.min(100, Math.max(0, percent)) / 100);
const colors: Record<string, string> = {
emerald: "stroke-emerald-500",
frost: "stroke-accent-500",
amber: "stroke-amber-500",
};
return (
<div className="relative grid size-32 place-items-center">
<svg viewBox="0 0 120 120" className="size-32 -rotate-90" aria-hidden>
<circle cx="60" cy="60" r={radius} className="fill-none stroke-[var(--surface-sunken)]" strokeWidth="10" />
<motion.circle
cx="60"
cy="60"
r={radius}
strokeWidth="10"
strokeLinecap="round"
className={cn("fill-none", colors[tone])}
strokeDasharray={circumference}
initial={{ strokeDashoffset: circumference }}
animate={{ strokeDashoffset: offset }}
transition={{ duration: 1, ease: "easeOut" }}
/>
</svg>
<div className="absolute flex flex-col items-center">
<span className="text-3xl font-extrabold text-frost-950 dark:text-frost-50">{percent}%</span>
<span className="text-[11px] font-semibold uppercase tracking-wide text-frost-500 dark:text-frost-400">
score
</span>
</div>
</div>
);
}