English stays the default; Czech is a full translation. Only the app chrome
is translated - notes and generated decks keep their own language, which is a
core feature, not a setting.
i18n
- lib/i18n-dict.ts: flat en/cs dictionaries (441 keys each), translate() and
translatePlural() with real Czech plural rules (1 sada / 2-4 sady / 5+ sad).
English is the default and the fallback for a missing key.
- lib/i18n.ts: browser store (freezmo.locale.v1), useI18n() hook, and the
x-freezmo-locale header. The hook's t/plural are bound to the locale React
is rendering with, so the first client render matches the server HTML and
then re-renders in the stored language; module-level t is only for event
handlers and non-React helpers.
- <html lang> follows the choice (inline script + setLocale).
UI
- Settings -> Language segmented control (English / Cestina), plus an EN/CS
button on the key gate for first run.
- Every screen translated: sidebar, header, tab bar, library, deck cards,
folder bar, create flow, all seven activities, study chrome, results,
settings + health panel, API-key gate and help, install sheet, offline and
the deck-not-found page.
- Plural-aware counts everywhere (decks, folders, activities, runs, photos,
documents, pages, words, wrong attempts).
Server
- API routes and guards (generate, grade, health, http-guard, rate-limit,
ollama error mapping) answer in the request's language, so error cards and
the health panel never fall back to English mid-sentence.
Fixes
- A hydration mismatch when a non-default locale was stored silently dropped
the .dark class after hydration; render-time t() is now bound to the
hook's locale (UploadScreen.describeExtraction, ResultsScreen.answerFor,
DeckCard's folder fallback).
- Bumped the service worker cache to freezmo-v4 for this deploy.
Tests: i18n 27/27 (gate toggle, persistence, html lang, Czech plurals,
settings switch) and a rebuilt regression suite 72/72 (English default,
library, create, all 7 activity types, results, settings, install sheet,
offline, PWA, security, Czech smoke).
Rebuilds the look around the spec: an ice scene, one shared glass
recipe, icy accents and glass on every large surface. Visual only —
layout, behaviour, copy and functionality are untouched.
Background
- .ice-scene: fixed, z-index -1, pointer-events none. Navy base
(#070b16 to #0c1426) in dark, pale (#f4f9ff to #e6f1fb) in light,
four drifting glacier blobs (#38bdf8/#60a5fa/#818cf8, 30-60s
transform-only loops), five glossy ice orbs (40-220px radial
gradients with a highlight at 30% 25% and a blue shadow) placed so the
glass blurs them, and an SVG feTurbulence grain at 4-5%.
- prefers-reduced-motion stops the drift; phones get two blobs and two
orbs fewer.
Glass
- One shared recipe (.glass-panel, .card, .sidebar-surface,
.study-chrome, .tabbar, .glass, .gate-card): rgba(255,255,255,.06)
dark / .55 light, blur(24px) saturate(140%) (16px on phones), a bright
1px rim, an inset top highlight and a blue-tinted outer shadow.
- Nested glass (chips, inputs, secondary buttons) is more opaque and
never adds a second blur layer. @supports fallback for no
backdrop-filter. Radii: 24-28px cards/sheets, 14px inputs/buttons,
pills for chips. Cards hover brighter + cyan rim + 2px lift, 180ms.
Colour and type
- Accent is glacier cyan (#38bdf8) to ice blue (#0ea5e9); progress bars
and selected states use the gradient; the active sidebar item is a
frosted highlight with a cyan rim.
- Primary CTA: icy gradient — white to #bfe3ff with ink text in dark,
deep blue in light (biased so the label sits on the darker half and
keeps 5.6:1).
- Leftover slate/black greys replaced with navy-tinted frost tokens.
- Headings are semibold with tighter tracking.
Screens
- Dashboard: the sidebar is one tall inset rounded glass panel; deck
cards are glass.
- Gate: one centred glass card over the scene, orbs visible behind it.
- Sheets/modals: glass over the dimmed, lightly blurred backdrop.
- Study view: question card more opaque (.glass-solid); top bar and
pager are slim glass pills.
Perf: measured on a phone viewport with 4x CPU throttling. The animated
blobs' filter: blur() was the whole cost (150ms vs 33ms per frame), so
they are soft radial gradients with no filter now; idle 60fps, ~17ms
median while scrolling.
Tests updated for the new tokens: contrast 18/18 AA, deck chrome 15/15,
key gate 49/49, install sheet 64/64, deck fixes 15/15, retry 14/14,
zoom 6/6, final ux 12/12, security 8/8, pwa 16/16.
Ordering cards
- Generation prompt now forbids dates, years, times, step numbers and
ordinals in ordering items (spec + hard rules), and the server-side
validation drops any ordering card whose items still contain them
instead of shipping a giveaway.
True/False
- The 'false ✕' swipe label was permanently visible on the card: its
opacity curve was inverted, so the clamp at rest was 1. Flipped the
range (and tightened both ranges for the elastic drag) — each label now
only fades in while swiping in that direction.
Regenerate deck
- Results screen gains a Regenerate deck button: rebuilds the activities
from the deck's stored source notes, replaces the deck in storage
(attempts/best score reset) and starts the fresh run from slide 1.
- StudyFeed tracks the current deck so the header, export and messages use
the regenerated title/activities.
- Fixed a spurious 0% attempt recorded when a regenerated deck swapped in:
scroll anchoring held the old results position, so the feed briefly
reported 5/5 with zero answers. The scroll now resets before the new
slides render, overflow-anchor is disabled on the feed, and a run with
no answers is never recorded.
Tests: new deck-fixes suite 15/15 (TF overlay at rest/drag, regenerate
with loading state + storage reset, ordering guard drop/keep); retry
14/14, deck chrome 15/15, pwa 16/16, final-ux 12/12, security 8/8,
contrast 20/20.
The retry reused the same React keys for the same activity ids, so every
activity component kept its internal state (selected option, feedback,
flip, matched pairs) from the first run — the retried items appeared
pre-answered with the old wrong answer and could not be answered again.
- StudyFeed now keeps a runId that increments on every restart/retry and
includes it in the slide keys, so each run gets fresh component state.
- Scroll snaps back to the first slide instantly on a new run (the old
requestAnimationFrame + smooth goTo could race the queue change).
New retry suite (14 checks): answer wrong → results → retry → items are
unanswered and enabled → answer correctly → 2/2 on the retry run, plus the
full 'study again' reset. Deck-chrome 15/15, pwa 16/16, final-ux 12/12,
security 8/8, contrast 20/20.
- The study feed's progress header and bottom pager no longer use the old
navy glass: new .study-chrome class uses the neutral surface token
(same gray as the cards, #2f2f2f in dark), the neutral border
(8% white in dark, #e5e5e5 in light) and a neutral shadow.
- Close tile, streak pill and XP pill now use --surface-sunken /
--text-muted, matching the app's other buttons and chips; the close
glyph is the shared XIcon.
- Bottom pager: counter in --text, arrows in --text-muted.
- .glass (mobile header) no longer has the hardcoded #101720 navy; it is
now color-mix of the surface token. Removed the unused --color-night-*
tokens and the last night- usage (create screen sticky bar).
- Hidden the 'Swipe up' hint on desktop, where it collided with the
bottom pager.
New deck-chrome suite: 15/15 (computed surfaces/borders/text in both
themes, no navy); pwa 16/16, final-ux 12/12, security 8/8, contrast 20/20.
Next.js 15 app that turns photos, PDFs, DOCX/PPTX and text into a swipeable
feed of AI-generated activities (flashcards, multiple choice, true/false,
fill-in-the-blank, matching, ordering, short answer) using the user's own
Ollama models.
Highlights:
- All AI calls run in server route handlers; the browser never talks to Ollama.
- Bring-your-own-key mode (default): the key lives only in the browser and is
sent per-request; server, local-daemon and shared-key modes also supported.
- Client-side document extraction (pdf.js, mammoth, jszip) with scanned-PDF
page rendering for the vision model; notes stay in their original language.
- ChatGPT-style shell: collapsible sidebar / mobile drawer, neutral token-based
light + dark themes, folder organisation, PWA (manifest, SW, offline page).
- Strict JSON validation with zod + auto-repair, rate limiting, and request
guards (cross-origin, body-size, API-key sanitising).
- setup.sh bootstraps deps, .env.local and a production build.
Gitignore excludes .env*, the generated pdf.js worker and local scratch files.