"Terribly high CPU usage, the MacBook gets really hot" - a fanless MacBook
Air on a 144Hz screen. Measured on that machine with headed engines
(process CPU plus the per-process GPU time macOS keeps): an idle Aero
library cost LibreWolf ~110% CPU and ~230ms/s of GPU, the study feed ~130%,
Chromium up to ~57% CPU and ~350ms/s of GPU, Safari ~220-250ms/s of
WindowServer GPU. Priced one by one:
- the gradient mask on .ice-floats re-rendered the animated layer offscreen
on every frame (~75 points of Gecko CPU). The floats now rise through a
plain rectangular band clear of the header, the bottom chrome and the
rail, and fade in and out inside it, so the clip never cuts a visible one;
- the overlay grain forced a backdrop readback per frame for a texture that
measured a mean <=0.11/255 difference: removed;
- the invisible blob drift made every frame a full-screen redraw: the blobs
are painted once;
- static glass (answer tiles, feedback panel, chips, inputs, dropzones,
lists, segmented controls, Aero hint chips) re-blurred the moving scene
every frame: only floating glass blurs now, and Aero's baked chat chrome
drops a live blur that never showed under the bake;
- the scene also parks while the window has no focus and under any dialog
or sheet scrim (.scene-pause); the loading icon is a compositor-run CSS
animation instead of a framer-motion main-thread loop.
After, focused and animating: LibreWolf library 109% -> 33% CPU, study
134% -> 34%, chat 130% -> 42%; Chromium GPU 2.5-4.4x lower with 7-22 points
less CPU; Safari's WindowServer GPU -20-26% in Aero, about half in dark.
Unfocused or under a sheet: nothing. bubbles-test sweeps every float through
41 phases against the band and pins the parking and the cost contract;
tests/heat-probe.mjs (macOS) repeats the measurement; the suites find
Playwright's Chromium on macOS.
All 15 suites pass, lint clean, the contrast scan lost a finding. Version
0.6.7, SW v89.
Co-authored-by: Cursor <cursoragent@cursor.com>
Mobile engines repaint background-attachment: fixed late (iOS treats it
as scroll), so the baked glass showed a stale crop of the wallpaper
until a tap forced a repaint - "some of the UI looks bugged until I
click it". On touch devices (max-width 639px or pointer: coarse) the
bake is dropped for a real backdrop-filter over the live scene, so the
bubbles blur through the glass as they pass and the position is correct
by construction. Hand-rolled frost fills keep their own tints there;
desktop keeps the baked layer (measured cheaper and verified correct).
Pinned with a touch-context check in the mobile suite (124 checks).
Contrast 0 findings, axe clean, chat 101/101, regression 44/44, i18n
13/13, native 33/33. Version 0.3.8, SW -> freezmo-v67.
The white surfaces were reading as a milky white panel (a card top was
~71% white). The frosted recipes now use a 14% base veil plus the gloss
over the pre-blurred wallpaper, small chrome (rows, chips, segments,
buttons) keeps a touch more veil, and nothing nested inside a sheet or
dialog uses the viewport-aligned layer (it showed the raw dark water
under the settings theme labels at 1.5:1 — nested chrome falls back to
the flat fills over the genuinely blurred sheet).
The first-load text bug was the boot script: its dark test was
`s && !a ? s === 'dark' : matchMedia(...)`, which for a stored aero fell
through to the OS preference, so a dark-preferring machine loaded with
both `dark` and `aero` classes and every `.dark` rule painted over the
wallpaper until a theme toggle re-applied the classes. The stored value
now decides alone; a dark-colorScheme check pins it in the mobile suite
(123 checks).
Background: the user's latest Gemini scene (1280x714) re-encoded to
public/aero/background.webp (206 kB) with a fresh pre-blurred sibling.
Contrast: 0 below-minimum findings, 0 axe violations, all three themes.
Version 0.3.1, SW -> freezmo-v62.
Frutiger Aero (Settings -> Theme): a third theme, not a dark/light variant.
A sky gradient with a strip of grass, the glacier blobs become clouds, the
orbs soap bubbles, glass gets the classic horizon gloss and the buttons a
glossy aqua. The light/dark toggles (header, rail, chat header) hide while it
is on and the picker says why; the pre-paint script applies the class before
first paint and the PWA status bar follows (#3fa3e0). Its muted/frost text is
darker than Light's because those labels sit directly on the sky.
Contrast, measured on real pixels (tests/contrast.mjs, now covering aero):
- The light settings sheet was translucent over a dark scrim, so its muted
text measured ~2.8:1. Sheets and dialogs now use --glass-sheet-bg (a more
opaque surface), and Light's --text-muted is a touch darker.
- Result: 0 below-minimum findings and 0 axe violations across every screen,
all three themes, phone and desktop.
Also: the suites now seed the cookie notice as already dismissed (they run as
a returning user); the regression suite opts out to test the notice itself —
the previous deploy failed its gate because the notice blocked a chat chip
click. The notice also hides during immersive sessions (overlay-open), so it
can never cover a study feed.
Version 0.1.8, SW -> freezmo-v54.
- Production now runs from ~/freezmo-prod/current (release symlink) as a
standalone server on :3207; releases are exported by scripts/deploy.sh,
built and e2e-verified on a temp port, switched atomically, health-
checked via the new /api/healthz (commit + build time) and rolled back
automatically on failure. Last 5 releases kept; scripts/rollback.sh for
manual rollback. Shared env + data live in ~/freezmo-prod/shared/ and
are symlinked into every release (existing sync/push data migrated and
verified identical).
- Dev runs from ~/freezmo via freezmo-dev.service: next dev on :3217
(LAN only), its own build folder (.next-dev via NEXT_DIST_DIR), its own
data (~/freezmo/.freezmo-dev), DEV badge, dev favicon/theme colour,
"Freezmo Dev" PWA identity and never the production service worker.
- /api/healthz + the Settings Details version row (short commit + build
time). output: standalone in next.config (next start still works).
- AGENTS.md documents the workflow rules: only dev updates during a task,
temporary dirs/ports for test builds, and deploy-at-the-end as the only
production path. README gains an Environments and deploy section.
- Fix found by the rehearsal: lib/dev-mode.ts must not be a client module
(a server component importing a constant from a "use client" module
gets a truthy proxy, which baked dev metadata into production builds).
- SW -> freezmo-v34.
The browser harness lived in /tmp/opencode and an overnight reboot
wiped it. It now lives in tests/ and survives reboots, is versioned
and runs with one command.
- tests/lib.mjs: shared helpers (Chromium auto-detect, seeding,
IndexedDB fixtures, stub/extra instance spawn with process-group
cleanup, check/finish).
- tests/run-all.mjs + npm run test:e2e [filter]: runs the ten suites
in order with a summary; suites that need a stub Ollama or VAPID
keys start their own next start instance on 3208/3209, verify the
port is free and kill the group on exit. Test scratch in
tests/.tmp/ (gitignored).
- Suites rebuilt and green against the current build: regression 38,
mobile 94 (tab matrix, ... sheet, settings sheet, axe), wizard 83,
native 31 (PWA/offline/share/back/undo/haptics/draft), i18n 13,
freeze-loading 6, review 15, phase1 36 (backup/sync/usage limits),
phase2 42 (learning engine/reminders), phase3 21 (homework check).
379 checks, 10/10 suites in one full run.
- playwright-core + axe-core added as devDependencies; CHROME env or
the newest ~/.cache/ms-playwright chromium is used.
- README: new decision 45 documenting the harness; decision 44's
verification note updated.
The older suites' exact sources were lost with the wipe, so the
rebuilt versions reconstruct the same feature areas rather than
being byte-identical.