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2 commits

Author SHA1 Message Date
37f7d22041 Pin the calmer orb opacities in the bubbles suite 2026-10-14 05:20:05 +00:00
6b6a6ea158 Ice scene: the glossy orbs become rising bubbles, ~38% more transparent
- Orbs rise from below the bottom edge to above the top edge, each with
  its own 36-68s pass (slower on phones), a negative delay (scene already
  populated on load), own horizontal position, a gentle sway and a slight
  scale drift; opacity fades in/out at the edges so the loop never pops.
- Only transform + opacity animate, each orb on its own composited layer
  (will-change: transform); no filter/backdrop-filter, nothing animates
  size/offsets/shadow. The glacier blobs are untouched.
- Opacity lowered ~38% in both themes: 0.55->0.34 light, 0.8->0.5 dark,
  phone overrides 0.32->0.2 / 0.42->0.26.
- prefers-reduced-motion: rise removed, orbs return to the old static
  placements (a paused-from-start CSS animation is not applied in Chrome
  and would park them below the fold); tab hidden: a visibility listener
  parks the whole scene (.ice-paused), blob drift included.
- Measured with a CDP perf trace on a 4x throttled phone profile: p95
  33.4ms, 0 frames over 34ms, no long tasks - identical to the pre-change
  baseline; ~0.6% extra main-thread CPU. Desktop stays compositor-bound
  from the pre-existing blob drift, as before. tests/bubble-perf.mjs
  keeps it repeatable.
- New bubbles suite (34 checks) in the repo harness; the axe contrast
  matrix is now 16 runs (360/390/1280 x dark/light x EN/CS) and passes.
- SW cache -> freezmo-v31; README decision 46.

Full suite: 11/11 suites, 424 checks.
2026-10-11 15:50:17 +00:00