Commit graph

9 commits

Author SHA1 Message Date
786d6cf1ae Chat chrome: one gutter, one radius scale, one even glass recipe
The header and composer were full-bleed bands (flush to the top/right/bottom
viewport edges, composer corners off-screen) next to a rail that floats with a
12px margin. The new --layout-gutter (12px) spaces the rail, header, empty-state
card and composer identically on every side; --radius-panel/-control/-chip
(-pill) replace the ad-hoc radii across the shared classes, so every panel is
rounded on all four corners and shared controls match in every theme. The
desktop-only ::after hairlines and the left-corner-only radius are gone.

Aero: the rail and the chat chrome (answers included) share one even recipe -
the wallpaper extra-blurred into a hue-free wash (background-glass.webp) under a
uniform ~50% white veil and a whisper of gloss. Measured within ~10 RGB units
across the rail top->bottom and the card/composer left->right; the blue->green
smear and the teal composer are gone. The composer's field is a clean even tile
with no wallpaper gradient inside it.

Chat fixes: send is a filled primary tile shaped exactly like attach (dimmed
while the input is empty), suggestion/context chips use the shared .chip token
(40/44px target, visible rim, full-contrast text, raw model id in the tooltip),
the AI note reads at 12px --text-muted (.ai-disclaimer), the selected sidebar
row carries the accent border + accent icon, the theme toggle is back in Aero
(the moon flips to Dark; Settings brings Aero back), and the empty state is
centered exactly between header and composer.

Outside CSS: the wallpaper's top-left HUD-circle decoration (it peeked through
the 12px gutters on wide windows) was healed out of background.webp and
background-blur.webp; the orbs/bubbles ride one masked .ice-floats layer that
fades them under the chrome bands and the rail strip, so none is sliced by a
panel edge (still parked under reduced motion).

Version 0.6.0, SW -> freezmo-v82. Tests: chat suite pins the new geometry (12px
gutter, 24px corners, even wash on all four panels, send-vs-attach shape,
chips/input radii); mobile pins the phone chrome and the Aero toggle; bubbles
pins the floats layer + its reduced-motion opt-out.
2026-10-14 21:32:50 +00:00
a5d30a171c Chat chrome docks into the rail; drop the notes-off banner
The chat header and composer are full-bleed bands inside the main
pane, which starts right at the sidebar on desktop - so both ended in
a hard vertical edge beside the floating rail card (the 12px gutter
showed the raw scene and the bands' fill + backdrop blur read as a
color step at the seam), with their hairlines starting in mid-air at
that edge. Both bands now reach the card's right edge (the rail's own
12px padding, expanded or collapsed) and their hairlines are inset to
the content box; phones keep the plain full-width borders. The chat
suite pins the dock. The "Chat is set to ignore notes text" banner
went away - the scope chip already says what the chat may read.

Version 0.5.5, SW -> freezmo-v77. Chat 104/104 (2 new), mobile
126/126, wizard 95/95, phase3 31/31, bubbles 34/34, i18n 13/13,
native 33/33, regression 44/44, contrast 0 findings, axe clean.
Full e2e: 14/14 suites.
2026-10-14 11:46:34 +00:00
e2676be080 Chat fills the space next to the sidebar (no more dead strip)
The conversation column was max-w-3xl and centred, which on a 1280 window
left a ~140px empty strip between the rail and the messages - "the chat
cuts off weirdly". It now uses the library's container (max-w-6xl,
lg:px-10) and the composer's content padding matches, so the chat starts
right next to the sidebar and every row shares one left edge.

Contrast 0 findings, chat 102/102, mobile 126/126, i18n 13/13,
native 33/33. Version 0.5.0 (the 0.4.9 rollover), SW -> freezmo-v74.
2026-10-14 08:12:55 +00:00
6635b5d405 Design pass (all themes + chat UI), model picker, reduce-motion toggle
- Aero: blue gradients back on the active segment and every primary
  (Review due, the card's Study button, the composer's send button); a
  frosted backing behind the page heading and the All decks label; a
  bottom-weighted rail tint; chat header/composer/welcome panels; calmer
  orbs; stronger card veil + a stronger blur bake.
- Dark/Light: a dedicated --track token makes progress bars read (the
  first attempt shifted --surface-sunken and the pixel scan caught the
  sheet-contrast regression); brighter dark secondary text; darker light
  segmented labels and difficulty tints; stronger light card border and
  shadow.
- Chat UI: friendly model chip ("Gemma 4 31B") with the raw name in a
  tooltip, larger chips, plain centered disclaimer, vertically centered
  welcome panel, distinct chat-plus icon for new chat.
- Chat models: every chat-capable model from the server's /api/tags is
  selectable (favourites first, search field when long, live-list
  validation in the route); default CHAT_MODEL_DEFAULT or gemma4:31b.
- Reduce motion: Settings toggle (default off) that parks the scene,
  collapses CSS animations and drives framer-motion's calm mode.
- Folders hint, "New" badge on fresh decks.

Contrast: 0 findings, axe clean, mobile 126/126, chat 102/102, wizard
95/95, regression 44/44, i18n 13/13, native 33/33.
Version 0.4.6, SW -> freezmo-v71.
2026-10-14 05:06:02 +00:00
df34337b4a Accessibility pass, report control for homework exercises, clearer rail actions
- axe is clean across every screen in both themes, phone and desktop. Fixed:
  the hidden file inputs (aria-hidden + tabIndex -1 — they are opened by
  labelled buttons, so they should not be in the accessibility tree), the
  heading order (deck/homework/smart-review cards are h2 under the page h1;
  LearningSection takes a level so it stays h2 on the library and h3 inside
  the settings dialog) and landmarks around the study and review feeds.
- tests/contrast.mjs (new diagnostic): samples rendered pixels, because axe
  cannot judge text on blurred glass — it reports those nodes as incomplete.
  It skips disabled controls (1.4.3 exempts them) and content behind an open
  sheet. Result: no below-minimum text on any scanned screen.
- The report control exists in the homework guide too: under each "Try it
  yourself" exercise, labelled "Report exercise", without a skip (there is no
  queue to skip). lib/question-reports now takes deckId/deckTitle directly.
- The rail's two creation actions are buttons now (.nav-action) rather than
  quiet nav rows — once the library is full they were the only way to start
  something on desktop and read as just more navigation. "Make my homework"
  is "New homework" wherever it is an action (rail, empty state, share
  chooser, manifest shortcut); the page title and mode switch keep their
  wording.

Version 0.1.6 (three task bumps), SW -> freezmo-v52.
2026-10-12 21:15:56 +00:00
9d204b85be One-pill study chrome, toggling chat pickers, readable homework steps
UI batch from feedback:

- The study/review/exam/homework chrome is now a single 58px pill: round
  close button, title + position over the progress bar, chips (or the exam
  timer) at the far end — everything on the centre line, so nothing crowds
  the rounded corners any more. Homework guide gets the same recipe.
- The immersive feeds carry z-[45] so they paint over the app chrome (on
  /exam the header used to cover the top of the chrome), and the page chrome
  behind an open overlay (.app-header, .segmented, .tabbar) is hidden while
  the transparent overlay is up, so it can no longer ghost through the glass.
  The guide's disclaimer moved inside the overlay with it.
- Chat: the context and model chips toggle their own popover (pressed state,
  aria-expanded), opening one closes the other, a press outside closes it —
  no more being forced to pick something to get out.
- Homework: the model's plain-text step explanations/hints/verdicts keep
  their line breaks (whitespace-pre-wrap) — a step used to collapse into one
  run-on paragraph with the whole solution inside it; the guide prompt now
  says the explanation is coaching, 2-4 sentences.
- The four glacier blobs are at 25% of their old opacity (0.045 light,
  0.1 dark).

Tests: phase-2 chrome geometry + exam layering checks (62), chat desktop
picker checks (101), the standing suites all green. README: decisions 54-56,
decision 23 updated. SW -> freezmo-v44.
2026-10-12 14:21:11 +00:00
37a84df462 AI disclaimer: one shared component, shown where model output appears
"Freezmo uses AI and can make mistakes. Double-check important info."
(plus a natural informal Czech translation), rendered by a shared
AiDisclaimer so the copy, style and translations live in one place.

Placements — only where the model's words reach the screen:
- Chat: under the composer, below the context/model chips — always (chat
  is pure model output, so it also shows in the empty state).
- Make my homework: under the start CTA (desktop) and the mode cards'
  helper line (phone), plus once under the generated result for all three
  modes (make / check / guide).
- New deck wizard: under the summary helper (phone step 3) and the desktop
  CTA, next to Freeze my deck.
- AI grading (short answers): under the graded feedback; study, review and
  exam all share it.

Stored, already-generated content (deck page, study cards, explanations)
deliberately carries no note: the disclaimer belongs to the moment of
generation, not to browsing. Style: --text-subtle (documented at 5.6:1
light / 8.6:1 dark), 11.5px, centred, wraps to two lines at 360px, not
clickable, no icon.

Suites: chat (composer, phone + desktop), wizard (deck step 3 across
360/390 x en/cs x dark/light, homework start cards), phase3 (homework
trigger + result, phone + desktop), phase2 (stubbed grading feedback).
SW -> freezmo-v37. README: decision 50 + chat composer note.

Also fixes the deploy script's test instance: it now execs the server so
the cleanup kill reaps the real PID (the wrapper subshell left orphans
squatting on the test port — three from earlier sessions were found while
verifying this task), and the readiness poll checks the port serves the
NEW commit rather than just answering, so a leftover instance can never
be tested silently.
2026-10-11 22:51:16 +00:00
5ca0de920c Chat mode, phase 2: local history, answer actions, motion polish
- Conversations in a versioned IndexedDB store (freezmo-chat v1, zod
  validated with the same schema backup/sync use, capped at 100 x 300).
  Settled turns persist (question always; answer when produced, partial
  stops included); ?c=<id> keeps reloads on the conversation via
  history.replaceState (no router round-trip mid-chat).
- History UI: desktop column, phone sheet (spring, backdrop, Escape),
  auto titles from the first question, inline rename, delete with an
  Undo toast, diacritic-folding search over titles and message text.
  Scope and model are remembered per conversation; history is readable
  offline.
- Assistant actions: Turn into flashcards (New deck with the answer as
  notes, landing on the options step - deck seed gained step) and Save
  to notes (appends to the single scoped deck, trimmed at 40k).
- Chats travel in the backup export (preview counts them) and in the
  encrypted sync payload; still never the key.
- Motion from lib/motion.ts: message fade-up, sheet springs for the
  model/context/history sheets, 150ms composer height transition, all
  skipped under reduced motion.
- Tests: chat suite 63 -> 89 checks (history, reload, rename/search/
  delete/undo, actions, export, two-device sync round-trip, offline,
  desktop panel). Full set: 12/12 suites, 513 checks. SW -> freezmo-v33.

Also: tests/model-compare.mjs benchmark (diagnostic) for deciding the
default text model on numbers; defaults unchanged.
2026-10-11 19:03:48 +00:00
756a6257a2 Chat mode, phase 1: grounded streaming chat over your notes
Entry points (no sixth tab): Ask in the Library header (desktop button,
phone icon), Ask about this deck in the deck menu, Ask a question on
study/homework results (compact result travels as context), and a Chat
row in the desktop sidebar. Phones get a full-screen route with back +
New chat; the tab bar steps aside.

- Client-side retrieval: chunk scoped decks (~800 tokens), BM25 against
  the question + recent turns, top chunks under ~7k tokens, each
  labelled with deck + section. Notes come from the deck's stored
  sourceText (already kept for Regenerate); decks without it fall back
  to generated content and the UI says so.
- Stateless server: /api/chat validates against the CHAT_MODELS
  allowlist, trims the history to ~6k tokens, caps context at ~9k and
  streams token/thinking/done/error NDJSON. /api/chat/extract reduces
  attachments to text through the existing vision step.
- UI: user bubbles + full-width assistant text, streaming with stop,
  auto-scroll that pauses with a jump-to-bottom button, safe markdown
  (React nodes, no HTML injection; KaTeX dynamically imported only when
  a message has math), Thinking row for reasoning, copy/regenerate/
  edit-and-resend, model + context pickers (last model remembered),
  composer with visualViewport keyboard handling, safe-area, 16px
  textarea, Enter-to-send on desktop.
- Usage-limit failures keep the draft and show the shared message with
  Settings/Ollama actions; stopping maps the reader abort to a clean
  stopped state; offline disables sending with a reason.
- Settings: Keep notes text for chat toggle; deck menu: Delete notes
  text. RATE_LIMIT_CHAT + CHAT_MODELS in .env.example and README.
- Tests: chat suite (63 checks, stub Ollama) wired into run-all.
  Full set: 12/12 suites, 487 checks. SW -> freezmo-v32.

Also: tests/model-compare.mjs (diagnostic) benchmarks two models on the
same notes (latency, repair rounds, activity types) so the gpt-oss vs
gemma default can be decided on numbers; defaults unchanged.
2026-10-11 18:32:11 +00:00