Frutiger Aero, closer to the mock:
- The scene is water now: sun shafts through a bright surface, caustic
patches, reeds on the left, a city silhouette on the right, and ten soap
bubbles that actually rise (own keyframes, varied sizes/speeds/sway; the
spans are display:none outside aero so they cost nothing elsewhere, and
they sit still under reduced motion).
- Pale blue glass at 0.8: still reads as glass, but dark navy text clears
4.5:1 over the water. The phone tab bar mixes the sheet glass instead of
the page — in aero the page *is* the water, which left its labels at 3.9:1.
- The aero page-level text (muted/subtle) is much darker for the same reason.
- The PWA status bar follows the new water blue (#2fa7e6).
The cookie notice is floating glass now (blurred backdrop, rim, shadow): as a
plain card it read as part of the page background instead of a notice.
Czech: "Tvoje mraznička" -> "Tvůj mrazák" (library title), test updated.
Contrast: 0 below-minimum findings and 0 axe violations across every screen,
all three themes. Version 0.2.1, SW -> freezmo-v55.
Frutiger Aero (Settings -> Theme): a third theme, not a dark/light variant.
A sky gradient with a strip of grass, the glacier blobs become clouds, the
orbs soap bubbles, glass gets the classic horizon gloss and the buttons a
glossy aqua. The light/dark toggles (header, rail, chat header) hide while it
is on and the picker says why; the pre-paint script applies the class before
first paint and the PWA status bar follows (#3fa3e0). Its muted/frost text is
darker than Light's because those labels sit directly on the sky.
Contrast, measured on real pixels (tests/contrast.mjs, now covering aero):
- The light settings sheet was translucent over a dark scrim, so its muted
text measured ~2.8:1. Sheets and dialogs now use --glass-sheet-bg (a more
opaque surface), and Light's --text-muted is a touch darker.
- Result: 0 below-minimum findings and 0 axe violations across every screen,
all three themes, phone and desktop.
Also: the suites now seed the cookie notice as already dismissed (they run as
a returning user); the regression suite opts out to test the notice itself —
the previous deploy failed its gate because the notice blocked a chat chip
click. The notice also hides during immersive sessions (overlay-open), so it
can never cover a study feed.
Version 0.1.8, SW -> freezmo-v54.
- axe is clean across every screen in both themes, phone and desktop. Fixed:
the hidden file inputs (aria-hidden + tabIndex -1 — they are opened by
labelled buttons, so they should not be in the accessibility tree), the
heading order (deck/homework/smart-review cards are h2 under the page h1;
LearningSection takes a level so it stays h2 on the library and h3 inside
the settings dialog) and landmarks around the study and review feeds.
- tests/contrast.mjs (new diagnostic): samples rendered pixels, because axe
cannot judge text on blurred glass — it reports those nodes as incomplete.
It skips disabled controls (1.4.3 exempts them) and content behind an open
sheet. Result: no below-minimum text on any scanned screen.
- The report control exists in the homework guide too: under each "Try it
yourself" exercise, labelled "Report exercise", without a skip (there is no
queue to skip). lib/question-reports now takes deckId/deckTitle directly.
- The rail's two creation actions are buttons now (.nav-action) rather than
quiet nav rows — once the library is full they were the only way to start
something on desktop and read as just more navigation. "Make my homework"
is "New homework" wherever it is an action (rail, empty state, share
chooser, manifest shortcut); the page title and mode switch keep their
wording.
Version 0.1.6 (three task bumps), SW -> freezmo-v52.
- Orbs rise from below the bottom edge to above the top edge, each with
its own 36-68s pass (slower on phones), a negative delay (scene already
populated on load), own horizontal position, a gentle sway and a slight
scale drift; opacity fades in/out at the edges so the loop never pops.
- Only transform + opacity animate, each orb on its own composited layer
(will-change: transform); no filter/backdrop-filter, nothing animates
size/offsets/shadow. The glacier blobs are untouched.
- Opacity lowered ~38% in both themes: 0.55->0.34 light, 0.8->0.5 dark,
phone overrides 0.32->0.2 / 0.42->0.26.
- prefers-reduced-motion: rise removed, orbs return to the old static
placements (a paused-from-start CSS animation is not applied in Chrome
and would park them below the fold); tab hidden: a visibility listener
parks the whole scene (.ice-paused), blob drift included.
- Measured with a CDP perf trace on a 4x throttled phone profile: p95
33.4ms, 0 frames over 34ms, no long tasks - identical to the pre-change
baseline; ~0.6% extra main-thread CPU. Desktop stays compositor-bound
from the pre-existing blob drift, as before. tests/bubble-perf.mjs
keeps it repeatable.
- New bubbles suite (34 checks) in the repo harness; the axe contrast
matrix is now 16 runs (360/390/1280 x dark/light x EN/CS) and passes.
- SW cache -> freezmo-v31; README decision 46.
Full suite: 11/11 suites, 424 checks.
The browser harness lived in /tmp/opencode and an overnight reboot
wiped it. It now lives in tests/ and survives reboots, is versioned
and runs with one command.
- tests/lib.mjs: shared helpers (Chromium auto-detect, seeding,
IndexedDB fixtures, stub/extra instance spawn with process-group
cleanup, check/finish).
- tests/run-all.mjs + npm run test:e2e [filter]: runs the ten suites
in order with a summary; suites that need a stub Ollama or VAPID
keys start their own next start instance on 3208/3209, verify the
port is free and kill the group on exit. Test scratch in
tests/.tmp/ (gitignored).
- Suites rebuilt and green against the current build: regression 38,
mobile 94 (tab matrix, ... sheet, settings sheet, axe), wizard 83,
native 31 (PWA/offline/share/back/undo/haptics/draft), i18n 13,
freeze-loading 6, review 15, phase1 36 (backup/sync/usage limits),
phase2 42 (learning engine/reminders), phase3 21 (homework check).
379 checks, 10/10 suites in one full run.
- playwright-core + axe-core added as devDependencies; CHROME env or
the newest ~/.cache/ms-playwright chromium is used.
- README: new decision 45 documenting the harness; decision 44's
verification note updated.
The older suites' exact sources were lost with the wipe, so the
rebuilt versions reconstruct the same feature areas rather than
being byte-identical.