Homework (/homework — entry points in the drawer and on the create screen)
- Assignment intake reuses the study pipeline: pasted text, photos
(camera/picker, compressed in the browser) and documents (PDF/DOCX/PPTX/
ODT/text) through lib/image + lib/documents, the same vision step and the
same language guard. Raw files never leave the device — only text and JPEG
data URLs reach the server.
- Two large choice cards: “Just make it” returns the finished homework
(answer only, plain text, copy + make it again); “Explain how to make this
homework” builds an interactive guide.
- The guide is one step per screen in the study-feed snap layout:
explanation, three progressive hints (nudge -> hint -> the answer) and an
optional checkpoint rendered by the existing activity components (graded
through /api/grade). The last screen assembles the solution from the step
answers, with a copy button. Checkpoints carry xp 0 so the guide stays free
of XP/streak chrome.
- Results live in freezmo.homework.v1 with a small history (open/delete);
“Make it again” re-runs from the stored assignment text (the vision
transcription when photos were used) — no original files are stored.
- The answer and the guide are written in the assignment's language, never
translated into the UI language.
Server
- POST /api/homework: NDJSON stage events like /api/generate, the same
http-guard, auth checked before parsing, and its own RATE_LIMIT_HOMEWORK
(documented in .env.example + the README table).
- New prompts in lib/prompts.ts and zod schemas in lib/schemas.ts with the
same single repair retry; TEXT_MODEL for content, VISION_MODEL only for
photos. New shared client pieces: useNotesIntake, lib/homework store,
lib/clipboard, and a shared NDJSON reader in lib/client-api.
Also finishing the mobile polish pass from the previous request
- Phone ice scene: the top-left orb moved behind the glass header (it sat
behind the page heading/subtitle). The settings sheet's scroll cue is now a
bare chevron inside a content fade (mask) instead of a chip over the status
banner, and the API key card's note/disclosure/actions are tightened.
- theme-color now follows the in-app theme (SSR metas still fall back to the
OS preference); apple-mobile-web-app-status-bar-style stays “default”
because iOS fixes the status-bar text colour at launch.
Verified: 78/78 homework checks (text/photo/PDF, both modes, EN+CS, dark+light,
360/390px, copy, history persistence, storage privacy, API language, axe), plus
the existing suites re-run (mobile 47/47, pixel contrast 0 below AA, i18n 27/27,
desktop regression 72/72). Lint + build clean; service worker freezmo-v6.
Phones (<=639px) only for layout/gestures; the theme-level fixes apply
everywhere, as they are token/design changes.
Settings sheet
- Swipe-to-dismiss reusing the InstallSheet gesture: the sheet follows the
finger, closes past ~90px or on a fast flick, snaps back otherwise. Drag
starts only from the handle/header and only while the body is scrolled to
the top. Backdrop tap still closes.
- Fixed header + scrollable body: pb-safe + spacer, so nothing is clipped;
a scroll cue (chevron) fades in while more content is below and out at
the end.
- Show/Save stack under the field at 44px on phones; close, Test connection
and Remove key are 44px too. Remove key is now a rose destructive action
with a confirmation that the full-screen key setup comes back.
- API key note split into a short privacy line plus a collapsible
'Using the local daemon?' tip (OLLAMA_AUTH=local / .env.local / signin).
- Fixed the missing space in the English tip ('ollama signin instead.').
- Health: kept the auto-check and banner; added a loading row and a
'Checked just now' / 'Checked at HH:MM' freshness label (also for errors).
Ice scene / readability
- Verified the orbs were never above content (fixed z-index:-1 layer,
pointer-events:none); they were just shining through the glass. Phones get
lower blob/orb opacity and orbs tucked to the edges; the bottom-right orb
is moved out from under the tab bar and the tab bar paints a more opaque
surface so its labels hold contrast.
Contrast / themes
- Dark --text-subtle raised to #9db1d0 (8.6:1 page, 7.2:1 glass); helper
text now uses the tokens.
- Disabled buttons are a visible muted chip (.btn-disabled) instead of a
40%-opacity ghost.
- One ice primary gradient in both themes; danger/success now actually show
their colour (bg-none strips the primary background-image that used to
paint over !bg-rose-600).
- Light mode: cool card rims instead of white-on-white, stronger shadow.
Redundancy / touch
- Removed only the header gear; the hamburger drawer (folders, Settings,
theme) and the tab-bar Settings stay.
- Theme toggle is a bordered chip with an action aria-label (drawer row too).
- Empty library hides the folder pills, demotes Import to a quiet link and
keeps a single primary CTA. 44px targets for nav rows, segmented control
and folder pills on phones.
- Fixed a pre-existing 16px horizontal overflow (header -mx-4 vs a
padding-less parent) and let info values wrap instead of truncating.
Verified: mobile suite 47/47 (EN+CS, 360/390px), pixel-sampled contrast
audit 0 runs below WCAG AA (8 runs, both themes/locales; axe marks the glass
'incomplete'), i18n 27/27, desktop regression 72/72, lint + build clean.
Service worker cache bumped to freezmo-v5.
English stays the default; Czech is a full translation. Only the app chrome
is translated - notes and generated decks keep their own language, which is a
core feature, not a setting.
i18n
- lib/i18n-dict.ts: flat en/cs dictionaries (441 keys each), translate() and
translatePlural() with real Czech plural rules (1 sada / 2-4 sady / 5+ sad).
English is the default and the fallback for a missing key.
- lib/i18n.ts: browser store (freezmo.locale.v1), useI18n() hook, and the
x-freezmo-locale header. The hook's t/plural are bound to the locale React
is rendering with, so the first client render matches the server HTML and
then re-renders in the stored language; module-level t is only for event
handlers and non-React helpers.
- <html lang> follows the choice (inline script + setLocale).
UI
- Settings -> Language segmented control (English / Cestina), plus an EN/CS
button on the key gate for first run.
- Every screen translated: sidebar, header, tab bar, library, deck cards,
folder bar, create flow, all seven activities, study chrome, results,
settings + health panel, API-key gate and help, install sheet, offline and
the deck-not-found page.
- Plural-aware counts everywhere (decks, folders, activities, runs, photos,
documents, pages, words, wrong attempts).
Server
- API routes and guards (generate, grade, health, http-guard, rate-limit,
ollama error mapping) answer in the request's language, so error cards and
the health panel never fall back to English mid-sentence.
Fixes
- A hydration mismatch when a non-default locale was stored silently dropped
the .dark class after hydration; render-time t() is now bound to the
hook's locale (UploadScreen.describeExtraction, ResultsScreen.answerFor,
DeckCard's folder fallback).
- Bumped the service worker cache to freezmo-v4 for this deploy.
Tests: i18n 27/27 (gate toggle, persistence, html lang, Czech plurals,
settings switch) and a rebuilt regression suite 72/72 (English default,
library, create, all 7 activity types, results, settings, install sheet,
offline, PWA, security, Czech smoke).
Rebuilds the look around the spec: an ice scene, one shared glass
recipe, icy accents and glass on every large surface. Visual only —
layout, behaviour, copy and functionality are untouched.
Background
- .ice-scene: fixed, z-index -1, pointer-events none. Navy base
(#070b16 to #0c1426) in dark, pale (#f4f9ff to #e6f1fb) in light,
four drifting glacier blobs (#38bdf8/#60a5fa/#818cf8, 30-60s
transform-only loops), five glossy ice orbs (40-220px radial
gradients with a highlight at 30% 25% and a blue shadow) placed so the
glass blurs them, and an SVG feTurbulence grain at 4-5%.
- prefers-reduced-motion stops the drift; phones get two blobs and two
orbs fewer.
Glass
- One shared recipe (.glass-panel, .card, .sidebar-surface,
.study-chrome, .tabbar, .glass, .gate-card): rgba(255,255,255,.06)
dark / .55 light, blur(24px) saturate(140%) (16px on phones), a bright
1px rim, an inset top highlight and a blue-tinted outer shadow.
- Nested glass (chips, inputs, secondary buttons) is more opaque and
never adds a second blur layer. @supports fallback for no
backdrop-filter. Radii: 24-28px cards/sheets, 14px inputs/buttons,
pills for chips. Cards hover brighter + cyan rim + 2px lift, 180ms.
Colour and type
- Accent is glacier cyan (#38bdf8) to ice blue (#0ea5e9); progress bars
and selected states use the gradient; the active sidebar item is a
frosted highlight with a cyan rim.
- Primary CTA: icy gradient — white to #bfe3ff with ink text in dark,
deep blue in light (biased so the label sits on the darker half and
keeps 5.6:1).
- Leftover slate/black greys replaced with navy-tinted frost tokens.
- Headings are semibold with tighter tracking.
Screens
- Dashboard: the sidebar is one tall inset rounded glass panel; deck
cards are glass.
- Gate: one centred glass card over the scene, orbs visible behind it.
- Sheets/modals: glass over the dimmed, lightly blurred backdrop.
- Study view: question card more opaque (.glass-solid); top bar and
pager are slim glass pills.
Perf: measured on a phone viewport with 4x CPU throttling. The animated
blobs' filter: blur() was the whole cost (150ms vs 33ms per frame), so
they are soft radial gradients with no filter now; idle 60fps, ~17ms
median while scrolling.
Tests updated for the new tokens: contrast 18/18 AA, deck chrome 15/15,
key gate 49/49, install sheet 64/64, deck fixes 15/15, retry 14/14,
zoom 6/6, final ux 12/12, security 8/8, pwa 16/16.
The icon's artwork is now the source of truth for the palette:
- frost-* is a navy-tinted neutral scale and accent-* is the icon's
snowflake blue; light page #f4f7fd / sidebar #e9eff9 / border
#dce4f1, dark page #0e1424 / sidebar #0a0f1c / surfaces #171f33.
- Surfaces are frosted glass: .card, .glass-panel, .list-group and
.sidebar-surface are translucent with backdrop-blur/saturate, and the
page wrapper no longer paints an opaque --page, so the fixed navy/blue
backdrop reads through the sidebar, cards, chrome and sheets.
- The primary CTA is the icon's blue (#1d61ab in light, #59a8f7 in dark
with ink text).
- The gate stage, fields and glows are navy/blue; viewport theme-color
and the manifest background/theme colour are #0e1424.
- The old monochrome snowflake tile is gone from the brand: sidebar,
header, key gate and empty state now show the real app icon (the
install sheet already did). Decorative snowflakes stay.
- --surface-strong is finally defined (it was referenced but never
declared, so those inputs had no fill).
- Icon URLs carry ?v=2 so browser favicon caches refetch.
Updated the contrast audit (21 pairs) and the deck-chrome token
assertions to the new theme. Verified: contrast 21/21, deck chrome
15/15, key gate 49/49, install sheet 64/64, final ux 12/12, retry
14/14, zoom 6/6, security 8/8, pwa 16/16, deck fixes 15/15.
Layout (desktop / lg+ only):
- 40px top padding above the page title.
- Deck grid uses minmax(320px, 1fr), so two cards fill the content width
and share a right edge with the header (same max-width container).
- Group headings only render once real folders exist; with none, a single
quiet "All decks" label replaces "Unorganized".
- Import JSON becomes a plain text button (mobile keeps the pill).
Deck cards (desktop):
- The whole card is a link; Study is a compact secondary button instead
of a full-width solid pill.
- The ... control is a 32px ghost button with a real ellipsis icon,
aligned to the title's centre.
- Meta line always shows the same fields (activities · runs / Not played
yet); the score is a separate quiet "Best 53%" stat.
- 12px rhythm between title/meta/tags/summary, 16px before the actions.
- Hover: lighter surface, stronger border, soft shadow and a 2px lift in
light mode (pointer devices only, so touch has no sticky hover).
Sidebar (desktop rail):
- All decks + Unorganized are views above the FOLDERS label; only
user-created folders sit under it.
- Count only on All decks. The mobile drawer is unchanged.
Theme:
- Dark: sidebar is a step darker (#181818 to #141414 vs #212121 page).
- Light: cards get a slightly stronger border (#e2e2e2) and a soft
shadow; the sidebar divider and edge shadow are stronger too.
- Medium difficulty darkened to #7a5300 (6.2:1 on the light chip).
Mobile is untouched: layout changes are behind lg: (or the desktop prop);
theme tweaks are shared tokens.
Verified: key-gate 49/49, install sheet 64/64, retry 14/14, zoom 6/6,
deck chrome 15/15, deck fixes 15/15, final ux 12/12, contrast 20/20,
security 8/8, pwa 16/16.
Next.js 15 app that turns photos, PDFs, DOCX/PPTX and text into a swipeable
feed of AI-generated activities (flashcards, multiple choice, true/false,
fill-in-the-blank, matching, ordering, short answer) using the user's own
Ollama models.
Highlights:
- All AI calls run in server route handlers; the browser never talks to Ollama.
- Bring-your-own-key mode (default): the key lives only in the browser and is
sent per-request; server, local-daemon and shared-key modes also supported.
- Client-side document extraction (pdf.js, mammoth, jszip) with scanned-PDF
page rendering for the vision model; notes stay in their original language.
- ChatGPT-style shell: collapsible sidebar / mobile drawer, neutral token-based
light + dark themes, folder organisation, PWA (manifest, SW, offline page).
- Strict JSON validation with zod + auto-repair, rate limiting, and request
guards (cross-origin, body-size, API-key sanitising).
- setup.sh bootstraps deps, .env.local and a production build.
Gitignore excludes .env*, the generated pdf.js worker and local scratch files.