Bigger decks: pick up to 30 activities, built in batches
The create wizard stopped at 15 activities because the API, the prompt and the salvage path all capped at 18: one reply must be one valid JSON object, and past ~18 activities models truncate or drop cards. Raising the cap alone would have shipped decks that came back short. - The count picker offers 8 / 10 / 12 / 15 / 20 / 30; a deck's "add more" row gained +15. The help line says bigger decks take longer. - /api/generate accepts up to 30 (FREEZMO_DEFAULT_ACTIVITY_COUNT now clamps to 30 as well) and sizes its overall deadline from the number of model calls instead of a fixed two. - generateActivities splits anything above 18 evenly across calls (30 → 15 + 15, 25 → 13 + 12) and merges them into one deck. The first call keeps the "add to this deck" contract; later calls are told the title, the types already used and the topics already covered. A normalised content signature drops a card that repeats an earlier one, so the same idea never ships twice. requested/generated still travel in the stream meta. - phase1-test: a stub Ollama answers two 15-card batches (the second repeats one card on purpose) → two calls, the even split, the "already covered" prompt, 29 merged cards, the duplicate shipped once, title from the first reply, and count 31 answered 400 (59 checks). - wizard-test: the picker offers 30, the wizard sends count: 30, and the 30-card deck is stored and opened (99 checks). Version 0.8.4, SW v106.
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*
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* Bumping CACHE_VERSION is how a new deploy invalidates old assets.
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*/
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const CACHE_VERSION = "freezmo-v105";
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const CACHE_VERSION = "freezmo-v106";
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const SHELL_CACHE = `${CACHE_VERSION}-shell`;
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const ASSET_CACHE = `${CACHE_VERSION}-assets`;
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