diff --git a/README.md b/README.md
index fead6c4..49b2e2a 100644
--- a/README.md
+++ b/README.md
@@ -1054,7 +1054,9 @@ Things I chose while building, with the reasoning:
rounded glass panel inset from the viewport edges, so the ice scene shows around it; deck cards
are 24px-radius glass panels with a secondary Study CTA and quiet metadata. Headings are
semibold with tighter tracking. Nested glass (chips, inputs) is more opaque but never adds a
- second blur layer.
+ second blur layer. The collapse/expand arrow keeps one home — the rail's top-right corner in
+ both states (it used to become a nav row in the middle of the icon column when collapsed,
+ which read as the control jumping around); collapsed, the brand mark leads the icon column.
23. **One fixed ice scene instead of per-page blobs.** The decorative background used to be
rendered inside the content column, so on wide screens it was clipped into a visible hard edge.
It now lives in a single `position: fixed` layer (`.ice-scene`, `z-index: -1`, pointer-events
diff --git a/components/Sidebar.tsx b/components/Sidebar.tsx
index 787ca9f..9263d8a 100644
--- a/components/Sidebar.tsx
+++ b/components/Sidebar.tsx
@@ -90,47 +90,57 @@ function NavContent({ collapsed = false }: { collapsed?: boolean }) {
);
+ const brandMark = (
+ // eslint-disable-next-line @next/next/no-img-element -- static app icon, no optimisation needed
+
+ );
+
return (