Gate polish round two: glows, disabled state, help link, modal
- Disabled Continue is now the primary style at 45% opacity with cursor: not-allowed; full opacity while validating and once text is entered. - Move "How do I get a key?" below the Continue button (small ? icon, muted, underline on hover) and tighten input+button spacing. - Shorten the subtitle to "One step to freeze your first deck." and balance it. - Replace the faint gradient with two real blurred blobs (top-right and bottom-left, 120px blur, pointer-events: none, behind the card). - Dark: page #0f0f0f, card #1a1a1a, 8% white border. - Phone: 24px heading, 15px subtitle, wider card padding, 40px corner buttons with safe-area-aware offsets, robust 100dvh centering. - Modal: 480px wide with text-pretty steps, stronger tinted free-tier callout, handle removed from the phone sheet. - Tests: gate suite now 49 checks incl. disabled opacity, glow pseudo, card separation and help-link placement; new state screenshots for invalid/offline/validating in both themes.
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2 changed files with 62 additions and 39 deletions
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@ -104,11 +104,12 @@
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--sidebar-edge: 0 1px 0 var(--hairline), 6px 0 16px -14px rgb(13 13 13 / 0.28);
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/* API-key gate: near-white stage with soft blank glows, tinted input. */
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--gate-base: #f6f6f8;
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--gate-glow-a: rgb(88 106 132 / 0.16);
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--gate-glow-b: rgb(126 140 160 / 0.12);
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--gate-glow-a: rgb(84 102 130 / 0.22);
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--gate-glow-b: rgb(124 138 160 / 0.18);
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--gate-card: #ffffff;
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--gate-card-border: #e7e7e9;
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--gate-callout-border: #d9d9dc;
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--gate-callout-bg: #f2f2f5;
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--gate-callout-border: #cfcfd6;
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--field: #f3f3f4;
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--field-border: #e2e2e4;
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--shadow-gate: 0 28px 70px -36px rgb(13 13 13 / 0.3), 0 1px 2px rgb(13 13 13 / 0.05);
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@ -134,12 +135,13 @@
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--sidebar-bottom: #151515;
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--sidebar-edge: 0 1px 0 var(--hairline), 6px 0 16px -14px rgb(0 0 0 / 0.75);
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/* API-key gate: near-black stage, monochrome glows, raised input. */
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--gate-base: #0c0c0d;
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--gate-glow-a: rgb(255 255 255 / 0.14);
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--gate-glow-b: rgb(255 255 255 / 0.09);
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--gate-card: #171718;
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--gate-base: #0f0f0f;
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--gate-glow-a: rgb(255 255 255 / 0.17);
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--gate-glow-b: rgb(255 255 255 / 0.12);
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--gate-card: #1a1a1a;
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--gate-card-border: rgb(255 255 255 / 0.08);
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--gate-callout-border: rgb(255 255 255 / 0.2);
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--gate-callout-bg: rgb(255 255 255 / 0.07);
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--gate-callout-border: rgb(255 255 255 / 0.22);
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--field: #242425;
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--field-border: rgb(255 255 255 / 0.1);
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--shadow-gate: 0 30px 80px -40px rgb(0 0 0 / 0.85), 0 1px 2px rgb(0 0 0 / 0.4);
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@ -192,14 +194,33 @@ body {
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background: transparent;
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}
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/* API-key gate stage: monochrome radial glows in opposite corners over a
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near-black (dark) or near-white (light) base. Radial gradients are the
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softest "blurred glow" available without extra layers. */
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/* API-key gate stage: two big blurred blobs (top-right + bottom-left) over a
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near-black (dark) or near-white (light) base. Real blurred elements read as
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atmosphere; a flat radial gradient was too faint. Both blobs are decorative,
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non-interactive and sit behind the card (z-index 0 vs the card's z-10). */
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.gate-bg {
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background:
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radial-gradient(72rem 54rem at 108% -14%, var(--gate-glow-a), transparent 70%),
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radial-gradient(64rem 48rem at -14% 112%, var(--gate-glow-b), transparent 72%),
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var(--gate-base);
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background: var(--gate-base);
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}
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.gate-bg::before,
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.gate-bg::after {
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content: "";
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position: absolute;
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z-index: 0;
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width: 48rem;
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height: 48rem;
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border-radius: 9999px;
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filter: blur(120px);
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pointer-events: none;
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}
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.gate-bg::before {
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top: -20rem;
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right: -16rem;
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background: var(--gate-glow-a);
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}
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.gate-bg::after {
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bottom: -20rem;
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left: -16rem;
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background: var(--gate-glow-b);
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}
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.app-backdrop {
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