Chat mode, phase 2: local history, answer actions, motion polish
- Conversations in a versioned IndexedDB store (freezmo-chat v1, zod validated with the same schema backup/sync use, capped at 100 x 300). Settled turns persist (question always; answer when produced, partial stops included); ?c=<id> keeps reloads on the conversation via history.replaceState (no router round-trip mid-chat). - History UI: desktop column, phone sheet (spring, backdrop, Escape), auto titles from the first question, inline rename, delete with an Undo toast, diacritic-folding search over titles and message text. Scope and model are remembered per conversation; history is readable offline. - Assistant actions: Turn into flashcards (New deck with the answer as notes, landing on the options step - deck seed gained step) and Save to notes (appends to the single scoped deck, trimmed at 40k). - Chats travel in the backup export (preview counts them) and in the encrypted sync payload; still never the key. - Motion from lib/motion.ts: message fade-up, sheet springs for the model/context/history sheets, 150ms composer height transition, all skipped under reduced motion. - Tests: chat suite 63 -> 89 checks (history, reload, rename/search/ delete/undo, actions, export, two-device sync round-trip, offline, desktop panel). Full set: 12/12 suites, 513 checks. SW -> freezmo-v33. Also: tests/model-compare.mjs benchmark (diagnostic) for deciding the default text model on numbers; defaults unchanged.
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@ -328,6 +328,7 @@ export function UploadScreen() {
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setText(seed.text);
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if (seed.difficulty) setDifficulty(seed.difficulty);
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if (seed.count) setCount(seed.count);
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if (seed.step && seed.step > 1) setStep(seed.step);
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}, []);
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/* Persist the draft while the user works (debounced, best-effort). */
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