Frosted ice glass restyle

Rebuilds the look around the spec: an ice scene, one shared glass
recipe, icy accents and glass on every large surface. Visual only —
layout, behaviour, copy and functionality are untouched.

Background
- .ice-scene: fixed, z-index -1, pointer-events none. Navy base
  (#070b16 to #0c1426) in dark, pale (#f4f9ff to #e6f1fb) in light,
  four drifting glacier blobs (#38bdf8/#60a5fa/#818cf8, 30-60s
  transform-only loops), five glossy ice orbs (40-220px radial
  gradients with a highlight at 30% 25% and a blue shadow) placed so the
  glass blurs them, and an SVG feTurbulence grain at 4-5%.
- prefers-reduced-motion stops the drift; phones get two blobs and two
  orbs fewer.

Glass
- One shared recipe (.glass-panel, .card, .sidebar-surface,
  .study-chrome, .tabbar, .glass, .gate-card): rgba(255,255,255,.06)
  dark / .55 light, blur(24px) saturate(140%) (16px on phones), a bright
  1px rim, an inset top highlight and a blue-tinted outer shadow.
- Nested glass (chips, inputs, secondary buttons) is more opaque and
  never adds a second blur layer. @supports fallback for no
  backdrop-filter. Radii: 24-28px cards/sheets, 14px inputs/buttons,
  pills for chips. Cards hover brighter + cyan rim + 2px lift, 180ms.

Colour and type
- Accent is glacier cyan (#38bdf8) to ice blue (#0ea5e9); progress bars
  and selected states use the gradient; the active sidebar item is a
  frosted highlight with a cyan rim.
- Primary CTA: icy gradient — white to #bfe3ff with ink text in dark,
  deep blue in light (biased so the label sits on the darker half and
  keeps 5.6:1).
- Leftover slate/black greys replaced with navy-tinted frost tokens.
- Headings are semibold with tighter tracking.

Screens
- Dashboard: the sidebar is one tall inset rounded glass panel; deck
  cards are glass.
- Gate: one centred glass card over the scene, orbs visible behind it.
- Sheets/modals: glass over the dimmed, lightly blurred backdrop.
- Study view: question card more opaque (.glass-solid); top bar and
  pager are slim glass pills.

Perf: measured on a phone viewport with 4x CPU throttling. The animated
blobs' filter: blur() was the whole cost (150ms vs 33ms per frame), so
they are soft radial gradients with no filter now; idle 60fps, ~17ms
median while scrolling.

Tests updated for the new tokens: contrast 18/18 AA, deck chrome 15/15,
key gate 49/49, install sheet 64/64, deck fixes 15/15, retry 14/14,
zoom 6/6, final ux 12/12, security 8/8, pwa 16/16.
This commit is contained in:
Martin Dvořák 2026-10-08 10:11:55 +00:00
commit 52cce42cde
20 changed files with 383 additions and 262 deletions

View file

@ -67,7 +67,7 @@ export function PromptCard({
className?: string;
}) {
return (
<div className={cn("glass-panel rounded-[1.35rem] px-5 py-6 text-balance sm:px-6", className)}>{children}</div>
<div className={cn("glass-panel glass-solid rounded-[1.5rem] px-5 py-6 text-balance sm:px-6", className)}>{children}</div>
);
}
@ -116,7 +116,7 @@ export function OptionTile({
)}
>
{shortcut ? (
<span className="grid size-6 shrink-0 place-items-center rounded-lg bg-black/5 text-xs font-bold text-slate-600 dark:bg-white/10 dark:text-slate-300">
<span className="grid size-6 shrink-0 place-items-center rounded-lg bg-[var(--surface-sunken)] text-xs font-bold text-frost-600 dark:text-frost-300">
{shortcut}
</span>
) : null}