Frosted ice glass restyle
Rebuilds the look around the spec: an ice scene, one shared glass recipe, icy accents and glass on every large surface. Visual only — layout, behaviour, copy and functionality are untouched. Background - .ice-scene: fixed, z-index -1, pointer-events none. Navy base (#070b16 to #0c1426) in dark, pale (#f4f9ff to #e6f1fb) in light, four drifting glacier blobs (#38bdf8/#60a5fa/#818cf8, 30-60s transform-only loops), five glossy ice orbs (40-220px radial gradients with a highlight at 30% 25% and a blue shadow) placed so the glass blurs them, and an SVG feTurbulence grain at 4-5%. - prefers-reduced-motion stops the drift; phones get two blobs and two orbs fewer. Glass - One shared recipe (.glass-panel, .card, .sidebar-surface, .study-chrome, .tabbar, .glass, .gate-card): rgba(255,255,255,.06) dark / .55 light, blur(24px) saturate(140%) (16px on phones), a bright 1px rim, an inset top highlight and a blue-tinted outer shadow. - Nested glass (chips, inputs, secondary buttons) is more opaque and never adds a second blur layer. @supports fallback for no backdrop-filter. Radii: 24-28px cards/sheets, 14px inputs/buttons, pills for chips. Cards hover brighter + cyan rim + 2px lift, 180ms. Colour and type - Accent is glacier cyan (#38bdf8) to ice blue (#0ea5e9); progress bars and selected states use the gradient; the active sidebar item is a frosted highlight with a cyan rim. - Primary CTA: icy gradient — white to #bfe3ff with ink text in dark, deep blue in light (biased so the label sits on the darker half and keeps 5.6:1). - Leftover slate/black greys replaced with navy-tinted frost tokens. - Headings are semibold with tighter tracking. Screens - Dashboard: the sidebar is one tall inset rounded glass panel; deck cards are glass. - Gate: one centred glass card over the scene, orbs visible behind it. - Sheets/modals: glass over the dimmed, lightly blurred backdrop. - Study view: question card more opaque (.glass-solid); top bar and pager are slim glass pills. Perf: measured on a phone viewport with 4x CPU throttling. The animated blobs' filter: blur() was the whole cost (150ms vs 33ms per frame), so they are soft radial gradients with no filter now; idle 60fps, ~17ms median while scrolling. Tests updated for the new tokens: contrast 18/18 AA, deck chrome 15/15, key gate 49/49, install sheet 64/64, deck fixes 15/15, retry 14/14, zoom 6/6, final ux 12/12, security 8/8, pwa 16/16.
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20 changed files with 383 additions and 262 deletions
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@ -690,7 +690,7 @@ export function UploadScreen() {
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{option.icon}
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</span>
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<span className="text-sm font-bold text-[var(--text)]">{option.label}</span>
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<span className="hidden text-[11px] text-slate-500 sm:block dark:text-slate-400">{option.blurb}</span>
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<span className="hidden text-[11px] text-frost-500 sm:block dark:text-frost-400">{option.blurb}</span>
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</button>
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);
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})}
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@ -709,7 +709,7 @@ export function UploadScreen() {
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className={cn(
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"min-w-12 rounded-xl border-2 px-3 py-1.5 text-sm font-bold transition",
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count === option
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? "border-transparent bg-[var(--text)] text-white dark:bg-white dark:text-[#0d0d0d]"
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? "grad-ice border-transparent text-[#06111f]"
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: "border-[var(--hairline)] text-[var(--text-muted)] hover:bg-[var(--hover)]",
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)}
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>
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