diff --git a/README.md b/README.md index 49b2e2a..ed88f65 100644 --- a/README.md +++ b/README.md @@ -1054,9 +1054,9 @@ Things I chose while building, with the reasoning: rounded glass panel inset from the viewport edges, so the ice scene shows around it; deck cards are 24px-radius glass panels with a secondary Study CTA and quiet metadata. Headings are semibold with tighter tracking. Nested glass (chips, inputs) is more opaque but never adds a - second blur layer. The collapse/expand arrow keeps one home — the rail's top-right corner in - both states (it used to become a nav row in the middle of the icon column when collapsed, - which read as the control jumping around); collapsed, the brand mark leads the icon column. + second blur layer. The collapse/expand arrow keeps one home: its own row directly below the + logo in both states (labelled when expanded, icon-only and centred when collapsed), instead of + swapping between the brand row and the middle of the icon column. 23. **One fixed ice scene instead of per-page blobs.** The decorative background used to be rendered inside the content column, so on wide screens it was clipped into a visible hard edge. It now lives in a single `position: fixed` layer (`.ice-scene`, `z-index: -1`, pointer-events diff --git a/components/Sidebar.tsx b/components/Sidebar.tsx index 9263d8a..0950082 100644 --- a/components/Sidebar.tsx +++ b/components/Sidebar.tsx @@ -103,43 +103,39 @@ function NavContent({ collapsed = false }: { collapsed?: boolean }) { return (