Animation pass: one shared motion language for phones
Mobile only (<=639px / coarse pointers); desktop keeps its behaviour. Foundation - lib/motion.ts owns the spring presets (snappy/gentle/sheet), durations, easings and variants (screens, tabs, wizard steps, list stagger). - Native-feel CSS: press feedback scales every button, card, chip, tab, row and summary to 0.96 with a spring-like cubic-bezier on transform (scoped to phones/coarse pointers), tap-highlight off, touch-action manipulation, chrome text non-selectable, reduced motion drops it. - App shell fades in once on launch; the study feed fades in on phones. Applied - Tab bar: sliding active pill (shared layoutId) + icon bounce. - Study Decks/Homework, language toggle, difficulty and size pickers: the same gliding highlight, gated so desktop keeps the old styling. - Route content enters direction-aware (deeper = from the right, back = from the left, same-depth = crossfade) via RouteTransition on the library/create/homework content columns; library tab switches crossfade; wizard steps slide forward/backward (reduced motion safe). - Library: cards fade up in a capped stagger on first load, glide with layout animations and shrink away on delete (AnimatePresence). - Study feed: correct feedback pulses, wrong shakes, the progress bar settles with a spring curve, score and XP count up on the results. - Settings sheet uses the sheet spring; the drawer now follows the finger and closes on release velocity, like the sheet. - Generation progress: the stage message fades/slides between stages; the icon keeps its gentle wobble; the feed fades in on hand-off. Skipped, on purpose: LazyMotion (the sliding highlights need layout animations = domMax, same features the current import already has); route exit animations (the App Router unmounts the outgoing page — exits are handled by in-page AnimatePresence); replacing the study feed's native scroll-snap with finger-follow drag (would fight the platform scroller); finger-follow height animation for native <details> expanders. Verified: animation suite 8/8 (reduced motion + 4x-CPU-throttled trace: no long tasks, CLS 0.0000), regression 74/74, mobile 52/52, declutter 116/116, i18n 25/25. Lint + build clean. SW freezmo-v21.
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lib/motion.ts
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lib/motion.ts
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"use client";
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/**
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* One shared motion language for the mobile animation pass.
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*
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* Every component imports its presets from here instead of inventing ad-hoc
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* springs, so the whole app feels like one native surface:
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*
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* - `springSnappy` — press releases and small UI changes (180–220ms feel).
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* - `springGentle` — screen content, lists, feedback panels (280–350ms).
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* - `springSheet` — bottom sheets and the drawer, tuned for dragging.
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* - `EASE_OUT` — quick fades that don't need a spring.
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*
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* Only transform and opacity are ever animated (plus the explicit height
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* animation of expanders); blur and backdrop-filter are never touched.
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* `prefers-reduced-motion` is handled by the callers (CSS media query for
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* press feedback, `useReducedMotion` for JS springs) so motion collapses to
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* short fades without changing layout.
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*/
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import type { Transition, Variants } from "framer-motion";
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import { useEffect, useState } from "react";
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/** Press feedback and other tiny changes. ~200ms spring, no bounce overshoot. */
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export const springSnappy: Transition = { type: "spring", stiffness: 520, damping: 34, mass: 0.7 };
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/** Content entering/exiting a screen or list. ~300ms, a whisper of overshoot. */
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export const springGentle: Transition = { type: "spring", stiffness: 300, damping: 30, mass: 0.9 };
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/** Sheets and the drawer: responsive to release velocity, settles fast. */
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export const springSheet: Transition = { type: "spring", stiffness: 380, damping: 36, mass: 1 };
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/** Crisp fade for elements that should not move. */
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export const fade: Transition = { duration: 0.18, ease: "easeOut" };
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/** Plain ease for fades and progress bars. */
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export const EASE_OUT = [0.22, 1, 0.36, 1] as const;
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/** Durations (seconds) used across the pass. */
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export const DURATION = {
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press: 0.1,
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small: 0.2,
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screen: 0.3,
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sheet: 0.34,
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} as const;
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/** A screen entering from the right (drill-in) or left (back). */
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export function screenVariants(direction: 1 | -1, reduceMotion: boolean): Variants {
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if (reduceMotion) {
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return {
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initial: { opacity: 0 },
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animate: { opacity: 1, transition: { duration: 0.12 } },
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exit: { opacity: 0, transition: { duration: 0.1 } },
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};
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}
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return {
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initial: { opacity: 0, x: 24 * direction },
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animate: { opacity: 1, x: 0, transition: springGentle },
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exit: { opacity: 0, x: -16 * direction, transition: { duration: 0.18, ease: "easeIn" } },
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};
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}
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/** Crossfade for same-depth route switches (tab to tab). */
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export function tabVariants(reduceMotion: boolean): Variants {
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if (reduceMotion) {
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return { initial: { opacity: 0 }, animate: { opacity: 1 }, exit: { opacity: 0 } };
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}
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return {
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initial: { opacity: 0, y: 8 },
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animate: { opacity: 1, y: 0, transition: springGentle },
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exit: { opacity: 0, y: -6, transition: { duration: 0.16, ease: "easeIn" } },
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};
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}
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/** Wizard step: forward slides in from the right, Back from the left. */
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export function stepVariants(direction: 1 | -1, reduceMotion: boolean): Variants {
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if (reduceMotion) {
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return { initial: { opacity: 0 }, animate: { opacity: 1, transition: { duration: 0.12 } } };
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}
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return {
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initial: { opacity: 0, x: 18 * direction },
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animate: { opacity: 1, x: 0, transition: { duration: 0.24, ease: EASE_OUT } },
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};
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}
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/** Capped stagger for a list's first paint. */
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export const listContainer: Variants = {
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hidden: {},
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show: { transition: { staggerChildren: 0.045, delayChildren: 0.02 } },
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};
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export const listItem: Variants = {
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hidden: { opacity: 0, y: 12 },
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show: { opacity: 1, y: 0, transition: springGentle },
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};
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/**
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* Counts a number up over ~600ms with an ease-out curve (score, XP). Pass
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* `disabled` (desktop, reduced motion) to jump straight to the value.
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*/
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export function useCountUp(target: number, disabled = false): number {
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const [value, setValue] = useState(disabled ? target : 0);
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useEffect(() => {
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if (disabled) {
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setValue(target);
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return;
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}
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let frame = 0;
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const start = performance.now();
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const duration = 600;
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const tick = (now: number) => {
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const progress = Math.min(1, (now - start) / duration);
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const eased = 1 - Math.pow(1 - progress, 3);
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setValue(Math.round(target * eased));
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if (progress < 1) frame = requestAnimationFrame(tick);
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};
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frame = requestAnimationFrame(tick);
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return () => cancelAnimationFrame(frame);
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}, [target, disabled]);
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return value;
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}
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