make Revival Inc. PRESS START a real link to the game
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7 changed files with 44 additions and 23 deletions
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agents.md
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agents.md
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@ -34,7 +34,7 @@ When in doubt, prefer updating. A stale README **or** agents.md is treated as a
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## Bump the version on EVERY prompt — also do this every time
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Another standing requirement: increment the **patch** version (`x.x.+1`, so
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`2.2.11` → `2.2.12` → …) as part of every task, even the small ones. Keep all of
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`2.2.12` → `2.2.13` → …) as part of every task, even the small ones. Keep all of
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these in sync:
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- `package.json` → `"version"`
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@ -56,7 +56,7 @@ frosted-glass **web** site, and an alternate KDE/Plasma **desktop simulation**
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utilities in the components (Tailwind is present via PostCSS but the look is
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hand-written CSS).
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- Path alias: `@/*` → `src/*`.
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- Version: `2.2.12` (see `package.json`).
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- Version: `2.2.13` (see `package.json`).
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### Scripts
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```bash
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@ -163,8 +163,11 @@ Themes: `web` = default frosted-glass website (sidebar + content, light/dark),
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component) — a decorative, **asset-free CSS mock-up** rather than a screenshot:
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Revival Inc. is a little necromancy game scene (night sky, moon, tombstones,
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blinking "PRESS START") and RustyWolf is a little browser window (tabs in the
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title bar, toolbar, address bar, start page). Both are `aria-hidden` and purely
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presentational; the real copy stays in the `.web-feature-text` paragraph below.
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title bar, toolbar, address bar, start page). The browser window is `aria-hidden`
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and purely presentational; in the game window the decorative scene is
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`aria-hidden` but "PRESS START" is a **real link** to the game
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(`https://dvorakmortonxd.dev/revival-inc`). The real copy stays in the
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`.web-feature-text` paragraph below.
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The old raster feature shots (`.web-shot` + `next/image`) were removed from the
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web theme only — `revivalinc.webp` / `RustyWolfPreview.webp` are still used by
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the desktop theme and the projects gallery, so the files stay. The old stacked
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