fix(web): make the Frutiger Aero soundtrack start on the first switch and skip tracks that never begin playing
This commit is contained in:
parent
8f8a54cf18
commit
2d4a42bcef
5 changed files with 208 additions and 105 deletions
23
AGENTS.md
23
AGENTS.md
|
|
@ -186,15 +186,20 @@ Themes: `web` = default frosted-glass website (sidebar + content, light/dark),
|
|||
random track from the *Frutiger Aero* SoundCloud playlist (a hidden SoundCloud
|
||||
iframe driven through their widget API: it picks a random index from `getSounds`
|
||||
and re-randomises on every `PLAY` event so the set never plays in order; the chip
|
||||
label is synced from `getCurrentSound`, not from what we asked for). Two
|
||||
SoundCloud quirks are handled there: entries from `getSounds` can arrive
|
||||
not-yet-hydrated (no `title`/`user`) and are still perfectly playable, so the
|
||||
random pick filters on `playable !== false` *only* — `playable: false` means the
|
||||
uploader left "Enable app playback" off, and SoundCloud refuses to stream those
|
||||
to a third-party app at all (picking one just leaves the player silent); and the
|
||||
widget API drives the iframe over `postMessage`, so every call is gated behind
|
||||
an `alive()` check — React detaches the iframe *before* the effect cleanup runs,
|
||||
and an unguarded `pause()` there throws `Cannot read properties of null (reading
|
||||
label is synced from `getCurrentSound` on PLAY, not from what we asked for).
|
||||
SoundCloud's widget is quirky and `AeroMusic.tsx` works around all of it: the
|
||||
Widget API script is loaded *before* the player iframe is mounted, because
|
||||
creating the iframe first lets the widget boot and fire READY before we can
|
||||
bind to it, which leaves the first switch silent (later switches are fine, as
|
||||
the script is cached by then); `playable` is only trusted once the whole set is
|
||||
described, because SoundCloud sends the set in stages and every entry claims
|
||||
`playable: true` until then (`playable: false` means the uploader left "Enable
|
||||
app playback" off, so a third-party app can't stream it at all) — and since even
|
||||
that flag still lies, playback is *verified*: a track that is still `paused`
|
||||
once we have started it is rejected and another is picked; and every widget call
|
||||
goes through an `alive()` check, because the API drives the iframe over
|
||||
`postMessage` and React detaches the iframe *before* the effect cleanup runs —
|
||||
an unguarded `pause()` there throws `Cannot read properties of null (reading
|
||||
'postMessage')`, which unmounts the whole page. The two remaining feature panels (`.web-split`) stretch
|
||||
to equal height and share a fixed `16 / 10` `.fw` window (the `FeatureWindow`
|
||||
component) — decorative, **asset-free CSS mock-ups** rather than screenshots:
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
# Graph Report - dvorakmortonxd.dev (2026-10-16)
|
||||
|
||||
## Corpus Check
|
||||
- 44 files · ~320,564 words
|
||||
- 44 files · ~321,153 words
|
||||
- Verdict: corpus is large enough that graph structure adds value.
|
||||
- Unclassified: 19 file(s) not represented in the graph (top: (none) 6, .ttf 3, .css 3)
|
||||
|
||||
|
|
@ -11,7 +11,7 @@
|
|||
- Token cost: 0 input · 0 output
|
||||
|
||||
## Graph Freshness
|
||||
- Built from commit: `0fb84583`
|
||||
- Built from commit: `8f8a54cf`
|
||||
- Run `git rev-parse HEAD` and compare to check if the graph is stale.
|
||||
- Run `graphify update .` after code changes (no API cost).
|
||||
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -366,9 +366,9 @@
|
|||
"semantic_hash": "6f69e16823f10d9c7af1625eff2b32e8"
|
||||
},
|
||||
"AGENTS.md": {
|
||||
"mtime": 1792104286.5544052,
|
||||
"seen": 1792104298.8915398,
|
||||
"ast_hash": "9aeb2ca2591e1b5a33a5082e7c728cfe",
|
||||
"mtime": 1792105413.2698624,
|
||||
"seen": 1792105427.0840094,
|
||||
"ast_hash": "525a5d656fcf65a5330469b1e172c8e8",
|
||||
"semantic_hash": ""
|
||||
},
|
||||
"public/freezmo_aero.png": {
|
||||
|
|
@ -384,9 +384,9 @@
|
|||
"semantic_hash": ""
|
||||
},
|
||||
"src/app/components/AeroMusic.tsx": {
|
||||
"mtime": 1792104240.1346495,
|
||||
"seen": 1792104298.8914325,
|
||||
"ast_hash": "9d82d03e20d0a618d1c7bb737e670abf",
|
||||
"mtime": 1792105353.1835876,
|
||||
"seen": 1792105427.0839016,
|
||||
"ast_hash": "dfcee56447317d270441c10847efa9c9",
|
||||
"semantic_hash": ""
|
||||
}
|
||||
}
|
||||
|
|
@ -4,7 +4,7 @@ import { useEffect, useRef, useState } from "react";
|
|||
|
||||
/* Frutiger Aero soundtrack: a random track from the "Frutiger Aero" playlist on
|
||||
SoundCloud. A hidden SoundCloud iframe is driven through their Widget API so
|
||||
the playlist autoplays, jumps to a random track and re-randomises whenever
|
||||
the playlist plays, jumps to a random track and re-randomises whenever
|
||||
playback moves on; a small glass chip shows what's playing and gives the
|
||||
visitor a play/pause control. The iframe is only mounted by `WebLayout` while
|
||||
aero mode is active, so unmounting it stops the music. */
|
||||
|
|
@ -16,6 +16,17 @@ const VOLUME = 35;
|
|||
report the previous index for a moment, which would otherwise bounce us into
|
||||
an endless re-pick. */
|
||||
const PICK_GUARD_MS = 3000;
|
||||
/* SoundCloud describes a set in stages — `playable` reads true for every entry
|
||||
at first and only settles once the widget has fetched the whole set. Wait for
|
||||
the descriptions (titles) to arrive before choosing, but not forever. */
|
||||
const HYDRATE_RETRY_MS = 300;
|
||||
const HYDRATE_MAX_ATTEMPTS = 20;
|
||||
/* SoundCloud's `playable` flag is only a hint — it arrives late and can be
|
||||
wrong — so after starting a track, confirm it actually started. A media
|
||||
element flips out of "paused" as soon as `play()` is accepted (even while it
|
||||
is still buffering), so still being paused means the request was dropped. */
|
||||
const START_CHECK_MS = 2500;
|
||||
const MAX_PLAY_ATTEMPTS = 4;
|
||||
|
||||
type SoundCloudSound = {
|
||||
title?: string;
|
||||
|
|
@ -29,6 +40,7 @@ type SoundCloudWidget = {
|
|||
play: () => void;
|
||||
pause: () => void;
|
||||
skip: (index: number) => void;
|
||||
isPaused: (callback: (paused: boolean) => void) => void;
|
||||
setVolume: (volume: number) => void;
|
||||
getSounds: (callback: (sounds: SoundCloudSound[]) => void) => void;
|
||||
getCurrentSound: (callback: (sound: SoundCloudSound | null) => void) => void;
|
||||
|
|
@ -52,10 +64,14 @@ declare global {
|
|||
}
|
||||
}
|
||||
|
||||
/* No `auto_play=true` on purpose: that makes the widget start the set on its own
|
||||
first track, and the first track of this set can't be streamed to third-party
|
||||
apps, so the player gets stuck on an error before our `skip()` rescues it.
|
||||
Playback is started by us instead, on a track we know is playable. */
|
||||
const WIDGET_SRC =
|
||||
"https://w.soundcloud.com/player/?url=" +
|
||||
encodeURIComponent(PLAYLIST_URL) +
|
||||
"&color=%2364e3ff&auto_play=true&hide_related=true&show_comments=false" +
|
||||
"&color=%2364e3ff&hide_related=true&show_comments=false" +
|
||||
"&show_user=false&show_reposts=false&show_teaser=false&visual=false";
|
||||
|
||||
let apiPromise: Promise<SoundCloudGlobal> | null = null;
|
||||
|
|
@ -91,19 +107,49 @@ function toTrack(sound: SoundCloudSound | null | undefined): Track {
|
|||
export default function AeroMusic() {
|
||||
const frameRef = useRef<HTMLIFrameElement>(null);
|
||||
const widgetRef = useRef<SoundCloudWidget | null>(null);
|
||||
/* Whether the visitor wants audio (false once they hit pause), so the
|
||||
playback nudge never resumes something they stopped. */
|
||||
const wantsPlayRef = useRef(true);
|
||||
const [track, setTrack] = useState<Track>(PLACEHOLDER);
|
||||
const [playing, setPlaying] = useState(true);
|
||||
const [apiReady, setApiReady] = useState(false);
|
||||
|
||||
/* Load SoundCloud's Widget API *before* mounting the player iframe. Creating
|
||||
the iframe first races the script — the widget boots and fires READY before
|
||||
we can bind to it, and the first switch ends up silent (later switches are
|
||||
fine because the script is cached). Loading the script first makes every
|
||||
switch behave like a warm one. */
|
||||
useEffect(() => {
|
||||
let cancelled = false;
|
||||
loadWidgetApi()
|
||||
.then(() => {
|
||||
if (!cancelled) setApiReady(true);
|
||||
})
|
||||
.catch(() => {
|
||||
/* Offline or blocked — the theme just stays silent. */
|
||||
});
|
||||
return () => {
|
||||
cancelled = true;
|
||||
};
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
if (!apiReady) return;
|
||||
const frame = frameRef.current;
|
||||
if (!frame) return;
|
||||
const SC = window.SC;
|
||||
if (!frame || !SC) return;
|
||||
|
||||
let cancelled = false;
|
||||
/* The index we deliberately jumped to, and when — see PICK_GUARD_MS. */
|
||||
let chosen = -1;
|
||||
let pickedAt = 0;
|
||||
let syncTimer = 0;
|
||||
let widget: SoundCloudWidget | null = null;
|
||||
let nudgeTimer = 0;
|
||||
let retryTimer = 0;
|
||||
let verifyTimer = 0;
|
||||
let pickAttempts = 0;
|
||||
let playAttempts = 0;
|
||||
/* Tracks that were started but never began playing. */
|
||||
const rejected = new Set<number>();
|
||||
|
||||
/* The widget API drives the iframe over postMessage, so any call made after
|
||||
React has detached the iframe throws "Cannot read properties of null
|
||||
|
|
@ -111,90 +157,138 @@ export default function AeroMusic() {
|
|||
unmounts the whole page. Every call is gated behind this. */
|
||||
const alive = () => !cancelled && frame.isConnected;
|
||||
|
||||
loadWidgetApi()
|
||||
.then((SC) => {
|
||||
if (!alive()) return;
|
||||
widget = SC.Widget(frame);
|
||||
widgetRef.current = widget;
|
||||
const widget = SC.Widget(frame);
|
||||
widgetRef.current = widget;
|
||||
|
||||
/* The chip mirrors what the player is actually on, so a skip that gets
|
||||
ignored can't leave it lying. The payload can still be a stub with no
|
||||
title yet, which is ignored rather than blanking the label. */
|
||||
const syncTrack = () => {
|
||||
if (!alive()) return;
|
||||
widget?.getCurrentSound((sound) => {
|
||||
if (!alive() || !sound?.title) return;
|
||||
setTrack({ title: sound.title, artist: sound.user?.username || "SoundCloud" });
|
||||
});
|
||||
};
|
||||
/* The chip mirrors what the player is actually on, so a skip that gets
|
||||
ignored can't leave it lying. The payload can still be a stub with no
|
||||
title yet, which is ignored rather than blanking the label. */
|
||||
const syncTrack = () => {
|
||||
if (!alive()) return;
|
||||
widget.getCurrentSound((sound) => {
|
||||
if (!alive() || !sound?.title) return;
|
||||
setTrack({ title: sound.title, artist: sound.user?.username || "SoundCloud" });
|
||||
});
|
||||
};
|
||||
|
||||
const playRandomTrack = () => {
|
||||
if (!alive()) return;
|
||||
widget?.getSounds((sounds) => {
|
||||
if (!alive() || !sounds || sounds.length === 0) return;
|
||||
/* A few tracks in any set are `playable: false` (the uploader left
|
||||
"Enable app playback" off) and SoundCloud refuses to stream those
|
||||
to third-party apps — picking one just leaves the player stuck on
|
||||
silence. Skip those, but keep the original set index because
|
||||
that's what `skip()` takes. Don't filter on the track metadata:
|
||||
entries can arrive not-yet-hydrated (no title/user) and are still
|
||||
perfectly playable. */
|
||||
const all = sounds.map((sound, index) => ({ sound, index }));
|
||||
const playable = all.filter(({ sound }) => sound.playable !== false);
|
||||
const pool = playable.length > 0 ? playable : all;
|
||||
/* `skip()` + `play()` can land before the newly selected sound has finished
|
||||
loading, in which case the play request is dropped. Check back once and
|
||||
retry, then verify it really started and move on if it didn't. */
|
||||
const nudgePlayback = () => {
|
||||
window.clearTimeout(nudgeTimer);
|
||||
window.clearTimeout(verifyTimer);
|
||||
nudgeTimer = window.setTimeout(() => {
|
||||
if (!alive() || !wantsPlayRef.current) return;
|
||||
widget.isPaused((paused) => {
|
||||
if (!alive() || !wantsPlayRef.current || !paused) return;
|
||||
widget.play();
|
||||
verifyStarted();
|
||||
});
|
||||
}, 600);
|
||||
};
|
||||
|
||||
let choice = Math.floor(Math.random() * pool.length);
|
||||
/* Don't just replay whatever is already on. */
|
||||
if (pool.length > 1 && pool[choice].index === chosen) {
|
||||
choice = (choice + 1) % pool.length;
|
||||
const verifyStarted = () => {
|
||||
window.clearTimeout(verifyTimer);
|
||||
verifyTimer = window.setTimeout(() => {
|
||||
if (!alive() || !wantsPlayRef.current) return;
|
||||
widget.isPaused((paused) => {
|
||||
if (!alive() || !wantsPlayRef.current || !paused) {
|
||||
/* It is playing (or buffering) — forget the rejections. */
|
||||
if (alive()) {
|
||||
rejected.clear();
|
||||
playAttempts = 0;
|
||||
}
|
||||
|
||||
const { sound, index } = pool[choice];
|
||||
chosen = index;
|
||||
pickedAt = Date.now();
|
||||
widget?.skip(index);
|
||||
widget?.play();
|
||||
/* Show it straight away when it is already named, then settle on the
|
||||
truth once the player has caught up. */
|
||||
if (sound.title) setTrack(toTrack(sound));
|
||||
window.clearTimeout(syncTimer);
|
||||
syncTimer = window.setTimeout(syncTrack, 900);
|
||||
});
|
||||
};
|
||||
|
||||
widget.bind(SC.Widget.Events.READY, () => {
|
||||
if (!alive()) return;
|
||||
widget?.setVolume(VOLUME);
|
||||
return;
|
||||
}
|
||||
if (playAttempts >= MAX_PLAY_ATTEMPTS) return;
|
||||
playAttempts += 1;
|
||||
if (chosen >= 0) rejected.add(chosen);
|
||||
playRandomTrack();
|
||||
});
|
||||
}, START_CHECK_MS);
|
||||
};
|
||||
|
||||
/* The set plays on in its own order — grab every chance to re-randomise
|
||||
instead of following the playlist track by track. */
|
||||
widget.bind(SC.Widget.Events.PLAY, () => {
|
||||
if (!alive()) return;
|
||||
setPlaying(true);
|
||||
syncTrack();
|
||||
if (Date.now() - pickedAt < PICK_GUARD_MS) return;
|
||||
widget?.getCurrentSoundIndex((index) => {
|
||||
if (!alive() || index === chosen) return;
|
||||
playRandomTrack();
|
||||
});
|
||||
});
|
||||
const playRandomTrack = () => {
|
||||
if (!alive()) return;
|
||||
widget.getSounds((sounds) => {
|
||||
if (!alive()) return;
|
||||
|
||||
/* Fires at the end of the set (or of the single selected track). */
|
||||
widget.bind(SC.Widget.Events.FINISH, playRandomTrack);
|
||||
/* SoundCloud sends the set in stages: every entry claims `playable:
|
||||
true` until the widget has actually described it, so choosing too
|
||||
early happily lands on a track that can't be streamed. Wait for the
|
||||
whole set to be described before picking. */
|
||||
const described =
|
||||
Boolean(sounds) && sounds.length > 0 && sounds.every((sound) => Boolean(sound.title));
|
||||
if (!described) {
|
||||
if (pickAttempts < HYDRATE_MAX_ATTEMPTS) {
|
||||
pickAttempts += 1;
|
||||
window.clearTimeout(retryTimer);
|
||||
retryTimer = window.setTimeout(playRandomTrack, HYDRATE_RETRY_MS);
|
||||
}
|
||||
return;
|
||||
}
|
||||
pickAttempts = 0;
|
||||
|
||||
/* Cover the case where READY already fired before we bound it. */
|
||||
widget.setVolume(VOLUME);
|
||||
playRandomTrack();
|
||||
})
|
||||
.catch(() => {
|
||||
/* Offline, blocked or SoundCloud is down — the theme just stays silent. */
|
||||
/* A few tracks in any set are `playable: false` (the uploader left
|
||||
"Enable app playback" off) and SoundCloud refuses to stream those to
|
||||
third-party apps — picking one just leaves the player stuck on
|
||||
silence. Skip those, and anything we already tried that never started,
|
||||
but keep the original set index because that's what `skip()` takes. */
|
||||
const all = sounds.map((sound, index) => ({ sound, index }));
|
||||
const playable = all.filter(
|
||||
({ sound, index }) => sound.playable !== false && !rejected.has(index),
|
||||
);
|
||||
const untried = all.filter(({ index }) => !rejected.has(index));
|
||||
const pool =
|
||||
playable.length > 0 ? playable : untried.length > 0 ? untried : all;
|
||||
|
||||
let choice = Math.floor(Math.random() * pool.length);
|
||||
/* Don't just replay whatever is already on. */
|
||||
if (pool.length > 1 && pool[choice].index === chosen) {
|
||||
choice = (choice + 1) % pool.length;
|
||||
}
|
||||
|
||||
const { sound, index } = pool[choice];
|
||||
chosen = index;
|
||||
pickedAt = Date.now();
|
||||
widget.skip(index);
|
||||
widget.play();
|
||||
nudgePlayback();
|
||||
setTrack(toTrack(sound));
|
||||
});
|
||||
};
|
||||
|
||||
widget.bind(SC.Widget.Events.READY, () => {
|
||||
if (!alive()) return;
|
||||
widget.setVolume(VOLUME);
|
||||
playRandomTrack();
|
||||
});
|
||||
|
||||
/* The set plays on in its own order — grab every chance to re-randomise
|
||||
instead of following the playlist track by track. */
|
||||
widget.bind(SC.Widget.Events.PLAY, () => {
|
||||
if (!alive()) return;
|
||||
setPlaying(true);
|
||||
syncTrack();
|
||||
if (Date.now() - pickedAt < PICK_GUARD_MS) return;
|
||||
widget.getCurrentSoundIndex((index) => {
|
||||
if (!alive() || index === chosen) return;
|
||||
playRandomTrack();
|
||||
});
|
||||
});
|
||||
|
||||
/* Fires at the end of the set (or of the single selected track). */
|
||||
widget.bind(SC.Widget.Events.FINISH, playRandomTrack);
|
||||
|
||||
/* READY may already have fired by the time this effect runs. */
|
||||
widget.setVolume(VOLUME);
|
||||
playRandomTrack();
|
||||
|
||||
return () => {
|
||||
cancelled = true;
|
||||
window.clearTimeout(syncTimer);
|
||||
window.clearTimeout(nudgeTimer);
|
||||
window.clearTimeout(retryTimer);
|
||||
window.clearTimeout(verifyTimer);
|
||||
/* React detaches the iframe before this cleanup runs, so `pause()` is
|
||||
usually impossible — and unnecessary, since unloading the iframe stops
|
||||
its audio. Only bother while the frame is still attached. */
|
||||
|
|
@ -207,15 +301,17 @@ export default function AeroMusic() {
|
|||
}
|
||||
widgetRef.current = null;
|
||||
};
|
||||
}, []);
|
||||
}, [apiReady]);
|
||||
|
||||
const toggle = () => {
|
||||
const widget = widgetRef.current;
|
||||
if (!widget) return;
|
||||
if (playing) {
|
||||
wantsPlayRef.current = false;
|
||||
widget.pause();
|
||||
setPlaying(false);
|
||||
} else {
|
||||
wantsPlayRef.current = true;
|
||||
widget.play();
|
||||
setPlaying(true);
|
||||
}
|
||||
|
|
@ -223,14 +319,16 @@ export default function AeroMusic() {
|
|||
|
||||
return (
|
||||
<>
|
||||
<iframe
|
||||
ref={frameRef}
|
||||
className="web-aero-music-frame"
|
||||
src={WIDGET_SRC}
|
||||
title={`Frutiger Aero playlist on SoundCloud — ${track.title} by ${track.artist}`}
|
||||
allow="autoplay"
|
||||
loading="eager"
|
||||
/>
|
||||
{apiReady && (
|
||||
<iframe
|
||||
ref={frameRef}
|
||||
className="web-aero-music-frame"
|
||||
src={WIDGET_SRC}
|
||||
title={`Frutiger Aero playlist on SoundCloud — ${track.title} by ${track.artist}`}
|
||||
allow="autoplay"
|
||||
loading="eager"
|
||||
/>
|
||||
)}
|
||||
<button
|
||||
type="button"
|
||||
className="web-aero-music"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue