128 lines
No EOL
5.7 KiB
Java
128 lines
No EOL
5.7 KiB
Java
package xyz.hynse.bbsdfia;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.FallingBlock;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityChangeBlockEvent;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.util.Vector;
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public class Bbsdfia extends JavaPlugin implements Listener {
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// This method is called when the plugin is enabled
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@Override
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public void onEnable() {
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super.onEnable();
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// Get a reference to the world_the_end world
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// Register the plugin to listen to events
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getServer().getPluginManager().registerEvents(this, this);
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// Log that the plugin has started
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getServer().getLogger().info("Bbsdfia plugin started");
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}
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// This method is called when the plugin is disabled
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@Override
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public void onDisable() {
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super.onDisable();
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// Log that the plugin has stopped
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getServer().getLogger().info("Bbsdfia plugin stopped");
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}
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// This method is called when a falling block entity changes its block
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// Register the method as an event handler for the EntityChangeBlockEvent
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@EventHandler
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public void onFallingBlockToBlock(EntityChangeBlockEvent e) {
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// Check if the entity is a falling block
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if (e.getEntityType() == EntityType.FALLING_BLOCK) {
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// Get the entity and its location and velocity
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Entity entity = e.getEntity();
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Location loc = entity.getLocation();
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Vector vel = entity.getVelocity();
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// Get the block that the entity is moving towards
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Block movingTo = getBlockMovingTo(loc, vel);
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// If the block it's moving towards is an end portal block
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if (movingTo != null && movingTo.getType() == Material.END_PORTAL) {
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try {
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// Spawn a new falling block entity in the end
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World endWorld = Bukkit.getWorld("world_the_end");
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World currentWorld = entity.getWorld();
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Location location = new Location(endWorld, 100, 50, 0);
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getLogger().info("Current world: " + currentWorld.getName());
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getLogger().info("End world: " + endWorld.getName());
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getLogger().info("New location: " + "World/" + location.getWorld() + " (X:" + location.getX() + " Y:" + location.getY() + " Z:" + location.getZ() + ")");
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World world = endWorld;
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Location blockLocation = location;
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BlockData blockData = e.getBlock().getBlockData();
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Material material = blockData.getMaterial();
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BlockData fallingBlockData = material.createBlockData();
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FallingBlock fallingBlock = world.spawnFallingBlock(blockLocation, fallingBlockData);
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getLogger().info("XoaN " + "world=" + world.getName() );
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getLogger().info("XoaN " + "blockLocation=" + blockLocation.toString());
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getLogger().info("XoaN " + "blockData=" + blockData.getAsString());
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getLogger().info("XoaN " + "material=" + material.name());
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getLogger().info("XoaN " + "fallingBlockData=" + fallingBlockData.getAsString());
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getLogger().info("XoaN " + "fallingBlock=" + fallingBlock.getUniqueId().toString());
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/*
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getLogger().info("XoaT " + endWorld.spawnEntity(location, EntityType.FALLING_BLOCK));
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getLogger().info("XoaN " + endWorld.spawnFallingBlock(location, e.getBlock().getBlockData().getMaterial().createBlockData()));
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FallingBlock fallingBlock = endWorld.spawnFallingBlock(location, e.getBlock().getBlockData().getMaterial().createBlockData());
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FallingBlock fallingBlock = (FallingBlock) endWorld.spawnEntity(location, EntityType.FALLING_BLOCK);
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fallingBlock.setVelocity(vel);
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*/
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} catch (Exception ex) {
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getLogger().severe("Error spawning falling block entity: " + ex.getMessage());
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ex.printStackTrace();
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}
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}
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}
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}
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// This function returns the block that the entity is moving towards
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Block getBlockMovingTo(Location loc, Vector vel) {
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// Initialize variables to keep track of the maximum absolute velocity and its direction
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double absMax = 0, max = 0;
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char dir = ' ';
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Block relative = null;
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// Check which component of the velocity vector has the highest magnitude
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if (Math.abs(vel.getX()) > absMax) {
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max = vel.getX();
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absMax = Math.abs(vel.getX());
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dir = 'x';
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}
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if (Math.abs(vel.getY()) > absMax) {
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max = vel.getY();
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absMax = Math.abs(vel.getY());
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dir = 'y';
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}
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if (Math.abs(vel.getZ()) > absMax) {
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max = vel.getZ();
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dir = 'z';
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}
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// Use the direction with the highest magnitude to determine the block the entity is moving towards
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switch (dir) {
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case 'x' -> relative = loc.getBlock().getRelative((int) Math.signum(max), 0, 0);
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case 'y' -> relative = loc.getBlock().getRelative(0, (int) Math.signum(max), 0);
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case 'z' -> relative = loc.getBlock().getRelative(0, 0, (int) Math.signum(max));
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}
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// Return the block the entity is moving towards
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return relative;
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}
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} |