minimize
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1 changed files with 5 additions and 38 deletions
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@ -1,7 +1,6 @@
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package xyz.hynse.bbsdfia;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.entity.EntityType;
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@ -10,7 +9,8 @@ import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.EntityChangeBlockEvent;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.util.Vector;
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import java.util.Objects;
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public class Bbsdfia extends JavaPlugin implements Listener {
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@ -45,46 +45,13 @@ public class Bbsdfia extends JavaPlugin implements Listener {
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if (event.getEntityType() == EntityType.FALLING_BLOCK) {
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// Spawn a new falling block at the same location as the old one
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World world = Bukkit.getWorld("world_the_end"); // specify the world to spawn in
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FallingBlock newBlock = world.spawnFallingBlock(block.getLocation(), ((FallingBlock) event.getEntity()).getBlockData());
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FallingBlock newBlock = Objects.requireNonNull(world).spawnFallingBlock(block.getLocation(), ((FallingBlock) event.getEntity()).getBlockData());
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// Set the same velocity as the old block
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newBlock.setVelocity(((FallingBlock) event.getEntity()).getVelocity());
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newBlock.setVelocity(event.getEntity().getVelocity());
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// Set the same custom name as the old block
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newBlock.setCustomName(((FallingBlock) event.getEntity()).getCustomName());
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newBlock.setCustomName(event.getEntity().getCustomName());
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}
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}
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// This function returns the block that the entity is moving towards
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Block getBlockMovingTo(Location loc, Vector vel) {
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// Initialize variables to keep track of the maximum absolute velocity and its direction
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double absMax = 0, max = 0;
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char dir = ' ';
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Block relative = null;
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// Check which component of the velocity vector has the highest magnitude
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if (Math.abs(vel.getX()) > absMax) {
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max = vel.getX();
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absMax = Math.abs(vel.getX());
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dir = 'x';
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}
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if (Math.abs(vel.getY()) > absMax) {
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max = vel.getY();
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absMax = Math.abs(vel.getY());
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dir = 'y';
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}
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if (Math.abs(vel.getZ()) > absMax) {
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max = vel.getZ();
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dir = 'z';
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}
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// Use the direction with the highest magnitude to determine the block the entity is moving towards
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switch (dir) {
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case 'x' -> relative = loc.getBlock().getRelative((int) Math.signum(max), 0, 0);
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case 'y' -> relative = loc.getBlock().getRelative(0, (int) Math.signum(max), 0);
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case 'z' -> relative = loc.getBlock().getRelative(0, 0, (int) Math.signum(max));
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}
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// Return the block the entity is moving towards
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return relative;
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}
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}
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