LET ####INGGG GO WORK NOW
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8647f3c2b2
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1 changed files with 24 additions and 57 deletions
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@ -16,7 +16,16 @@ import org.bukkit.event.entity.EntityChangeBlockEvent;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.util.Vector;
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import java.util.Arrays;
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import java.util.List;
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public class Bbsdfia extends JavaPlugin implements Listener {
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private final List<Material> fallingBlockMaterials = Arrays.asList(
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Material.DRAGON_EGG,
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Material.GRAVEL,
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Material.RED_SAND,
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Material.SAND
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);
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@Override
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public void onEnable() {
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super.onEnable();
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@ -56,65 +65,23 @@ public class Bbsdfia extends JavaPlugin implements Listener {
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}
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}
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@EventHandler
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public void onBlockPhysics(BlockPhysicsEvent event) {
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Block block = event.getBlock();
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if (isFallingBlock(block.getType())) {
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// Get the location of the block
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Location loc = block.getLocation();
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public void onFallingBlockLand(EntityChangeBlockEvent event) {
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// Check if the entity is a falling block and has landed in the End dimension
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Entity entity = event.getEntity();
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if (entity instanceof FallingBlock && entity.getWorld().getEnvironment() == World.Environment.THE_END) {
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// Spawn a new falling block entity with velocity to the north and upward
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World world = entity.getWorld();
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Location location = entity.getLocation();
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Vector velocity = new Vector(0, 1.2, -6);
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Material material = ((FallingBlock) entity).getBlockData().getMaterial();
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byte data = ((FallingBlock) entity).getBlockData().getAsString().getBytes()[0];
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FallingBlock newFallingBlock = world.spawnFallingBlock(location, material, data);
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newFallingBlock.setVelocity(velocity);
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// Check if the block is within the desired area
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if (isWithinArea(loc)) {
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// Create a new falling block entity at the location of the block
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FallingBlock fallingBlock = loc.getWorld().spawnFallingBlock(loc, block.getBlockData());
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// Set the velocity of the falling block entity
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fallingBlock.setVelocity(getRandomVelocity());
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// Remove the original block
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block.setType(Material.AIR);
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// Remove the original falling block entity
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entity.remove();
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}
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}
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}
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private boolean isFallingBlock(Material material) {
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return material == Material.BLACK_CONCRETE_POWDER ||
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material == Material.BLUE_CONCRETE_POWDER ||
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material == Material.BROWN_CONCRETE_POWDER ||
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material == Material.CYAN_CONCRETE_POWDER ||
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material == Material.GRAY_CONCRETE_POWDER ||
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material == Material.GREEN_CONCRETE_POWDER ||
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material == Material.LIGHT_BLUE_CONCRETE_POWDER ||
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material == Material.LIGHT_GRAY_CONCRETE_POWDER ||
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material == Material.LIME_CONCRETE_POWDER ||
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material == Material.MAGENTA_CONCRETE_POWDER ||
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material == Material.ORANGE_CONCRETE_POWDER ||
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material == Material.PINK_CONCRETE_POWDER ||
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material == Material.PURPLE_CONCRETE_POWDER ||
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material == Material.RED_CONCRETE_POWDER ||
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material == Material.WHITE_CONCRETE_POWDER ||
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material == Material.YELLOW_CONCRETE_POWDER ||
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material == Material.DRAGON_EGG ||
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material == Material.GRAVEL ||
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material == Material.RED_SAND ||
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material == Material.SAND;
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}
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private boolean isWithinArea(Location loc) {
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return loc.getWorld().getName().equals("world_the_end") &&
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loc.getBlockX() >= 101 && loc.getBlockX() <= 99 &&
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loc.getBlockY() >= 49 && loc.getBlockY() <= 51 &&
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loc.getBlockZ() >= -1 && loc.getBlockZ() <= 1;
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}
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private Vector getRandomVelocity() {
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int direction = (int) (Math.random() * 4);
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return switch (direction) {
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case 0 -> new Vector(0, 1, -2);
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case 1 -> new Vector(2, 1, 0);
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case 2 -> new Vector(0, 1, 2);
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default -> new Vector(-2, 1, 0);
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};
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}
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