fallingBlock

This commit is contained in:
MidnightTale 2023-04-11 19:25:11 +07:00
commit 920de6ee0d

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@ -1,16 +1,18 @@
package xyz.hynse.bbsdfia; package xyz.hynse.bbsdfia;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World; import org.bukkit.World;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType; import org.bukkit.entity.EntityType;
import org.bukkit.entity.FallingBlock; import org.bukkit.entity.FallingBlock;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityChangeBlockEvent; import org.bukkit.event.entity.EntityChangeBlockEvent;
import org.bukkit.plugin.java.JavaPlugin; import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.util.Vector;
import java.util.Objects;
public class Bbsdfia extends JavaPlugin implements Listener { public class Bbsdfia extends JavaPlugin implements Listener {
@ -37,19 +39,71 @@ public class Bbsdfia extends JavaPlugin implements Listener {
// This method is called when a falling block entity changes its block // This method is called when a falling block entity changes its block
// Register the method as an event handler for the EntityChangeBlockEvent // Register the method as an event handler for the EntityChangeBlockEvent
@EventHandler @EventHandler
public void onFallingBlockToBlock(EntityChangeBlockEvent event) { public void onFallingBlockToBlock(EntityChangeBlockEvent e) {
// Get the block that was changed // Check if the entity is a falling block
Block block = event.getBlock(); if (e.getEntityType() == EntityType.FALLING_BLOCK) {
// Get the entity and its location and velocity
Entity entity = e.getEntity();
Location loc = entity.getLocation();
Vector vel = entity.getVelocity();
// Get the block that the entity is moving towards
Block movingTo = getBlockMovingTo(loc, vel);
// If the block it's moving towards is an end portal block
if (movingTo != null && movingTo.getType() == Material.END_PORTAL) {
// Check if it was changed from a falling block // Spawn a new falling block entity in the end
if (event.getEntityType() == EntityType.FALLING_BLOCK) {
// Spawn a new falling block at the same location as the old one
World world = Bukkit.getWorld("world_the_end"); // specify the world to spawn in
FallingBlock newBlock = Objects.requireNonNull(world).spawnFallingBlock(block.getLocation(), ((FallingBlock) event.getEntity()).getBlockData());
// Set the same velocity as the old block Location location = new Location(Bukkit.getWorld("world_the_end"), 100, 50, 0);
newBlock.setVelocity(event.getEntity().getVelocity()); FallingBlock fallingBlock = location.getWorld().spawnFallingBlock(location, Material.STONE.createBlockData());
// Copy the velocity of the original entity and invert the y component
Vector dummyVel = vel.clone();
dummyVel.setY(-dummyVel.getY());
// Double the velocity of the new entity
dummyVel.multiply(new Vector(2, 2, 2));
// Add a constant upward velocity to simulate gravity
dummyVel.add(new Vector(0, 0.3, 0));
// Set the velocity of the new entity to the modified velocity
fallingBlock.setVelocity(dummyVel);
}
} }
} }
// This function returns the block that the entity is moving towards
Block getBlockMovingTo(Location loc, Vector vel) {
// Initialize variables to keep track of the maximum absolute velocity and its direction
double absMax = 0, max = 0;
char dir = ' ';
Block relative = null;
// Check which component of the velocity vector has the highest magnitude
if (Math.abs(vel.getX()) > absMax) {
max = vel.getX();
absMax = Math.abs(vel.getX());
dir = 'x';
}
if (Math.abs(vel.getY()) > absMax) {
max = vel.getY();
absMax = Math.abs(vel.getY());
dir = 'y';
}
if (Math.abs(vel.getZ()) > absMax) {
max = vel.getZ();
dir = 'z';
}
// Use the direction with the highest magnitude to determine the block the entity is moving towards
switch (dir) {
case 'x' -> relative = loc.getBlock().getRelative((int) Math.signum(max), 0, 0);
case 'y' -> relative = loc.getBlock().getRelative(0, (int) Math.signum(max), 0);
case 'z' -> relative = loc.getBlock().getRelative(0, 0, (int) Math.signum(max));
}
// Return the block the entity is moving towards
return relative;
}
} }