This commit is contained in:
MidnightTale 2023-04-12 10:59:21 +07:00
commit 3f84058a1e

View file

@ -5,27 +5,22 @@ import org.bukkit.Location;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.World; import org.bukkit.World;
import org.bukkit.block.Block; import org.bukkit.block.Block;
import org.bukkit.block.data.BlockData;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType; import org.bukkit.entity.EntityType;
import org.bukkit.entity.FallingBlock; import org.bukkit.entity.FallingBlock;
import org.bukkit.entity.Item;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockPhysicsEvent;
import org.bukkit.event.entity.EntityChangeBlockEvent; import org.bukkit.event.entity.EntityChangeBlockEvent;
import org.bukkit.event.entity.ItemSpawnEvent;
import org.bukkit.material.MaterialData;
import org.bukkit.plugin.java.JavaPlugin; import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.util.Vector; import org.bukkit.util.Vector;
import java.util.Arrays;
import java.util.List;
public class Bbsdfia extends JavaPlugin implements Listener { public class Bbsdfia extends JavaPlugin implements Listener {
private final List<Material> fallingBlockMaterials = Arrays.asList( private int counter = 0;
Material.DRAGON_EGG, private Material detectedMaterial = null;
Material.GRAVEL,
Material.RED_SAND,
Material.SAND
);
@Override @Override
public void onEnable() { public void onEnable() {
super.onEnable(); super.onEnable();
@ -72,18 +67,52 @@ public class Bbsdfia extends JavaPlugin implements Listener {
// Spawn a new falling block entity with velocity to the north and upward // Spawn a new falling block entity with velocity to the north and upward
World world = entity.getWorld(); World world = entity.getWorld();
Location location = entity.getLocation(); Location location = entity.getLocation();
Vector velocity = new Vector(0, 1, -3);
Material material = ((FallingBlock) entity).getBlockData().getMaterial(); Material material = ((FallingBlock) entity).getBlockData().getMaterial();
World worldend = Bukkit.getWorld("world_the_end");
Location locationblock = new Location(worldend, 100, 49, 0);
Block block = locationblock.getBlock();
byte data = ((FallingBlock) entity).getBlockData().getAsString().getBytes()[0]; byte data = ((FallingBlock) entity).getBlockData().getAsString().getBytes()[0];
Vector velocity = switch (counter % 4) {
case 0 -> new Vector(0, 0.5, -1);
case 1 -> new Vector(-1, 0.5, 0);
case 2 -> new Vector(0, 0.5, 1);
default -> new Vector(1, 0.5, 0);
};
counter++;
FallingBlock newFallingBlock = world.spawnFallingBlock(location, material, data); FallingBlock newFallingBlock = world.spawnFallingBlock(location, material, data);
newFallingBlock.setVelocity(velocity); newFallingBlock.setVelocity(velocity);
// Remove the original block // Remove the original block
Location locationblock = new Location(world, 100, 49, 0);
Block block = locationblock.getBlock();
block.setType(Material.AIR); block.setType(Material.AIR);
} }
} }
@EventHandler
public void onItemSpawn(ItemSpawnEvent event) {
Item item = event.getEntity();
Location location = item.getLocation();
// Check if item is in End dimension at (100, 49, 0)
if (location.getWorld().getEnvironment() == World.Environment.THE_END &&
location.getBlockX() == 100 && location.getBlockY() == 49 && location.getBlockZ() == 0) {
// Store material type of detected item
detectedMaterial = item.getItemStack().getType();
// Create block data for falling block entity
byte data = ((FallingBlock) item).getBlockData().getAsString().getBytes()[0];
Vector velocity = switch (counter % 4) {
case 0 -> new Vector(0, 0.5, -1);
case 1 -> new Vector(-1, 0.5, 0);
case 2 -> new Vector(0, 0.5, 1);
default -> new Vector(1, 0.5, 0);
};
counter++;
FallingBlock newFallingBlock = item.getWorld().spawnFallingBlock(location, detectedMaterial, data);
newFallingBlock.setVelocity(velocity);
}
}