Atoll/DynamicIsland/audio/AudioBridge.mm
2026-04-04 23:39:48 +05:30

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1.1 KiB
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/*
* Atoll (DynamicIsland)
* Copyright (C) 2024-2026 Atoll Contributors
*
* Objective-C++ implementation bridging AudioProcessor to Swift.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*/
#import "AudioBridge.h"
#import "AudioProcessor.hpp"
@implementation AudioBridge {
AudioProcessor *processor;
}
- (instancetype)init {
self = [super init];
if (self) {
processor = new AudioProcessor();
}
return self;
}
- (void)processBuffer:(const float *)buffer count:(int)count {
processor->process(buffer, count);
}
- (simd_float4)getSmoothedMagnitudes {
// Calls getBand() which does memory_order_relaxed atomic loads —
// no heap allocation, safe to call from the render thread
return simd_make_float4(
processor->getBand(0),
processor->getBand(1),
processor->getBand(2),
processor->getBand(3)
);
}
- (void)dealloc {
delete processor;
}
@end