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https://github.com/FBukovina/Atoll.git
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108 lines
No EOL
3.4 KiB
Swift
108 lines
No EOL
3.4 KiB
Swift
//
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// SystemHUDManager.swift
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// DynamicIsland
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//
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// Created by GitHub Copilot on 06/09/25.
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//
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import Foundation
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import Defaults
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import Combine
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class SystemHUDManager {
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static let shared = SystemHUDManager()
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private var changesObserver: SystemChangesObserver?
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private weak var coordinator: DynamicIslandViewCoordinator?
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private init() {
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// Set up observer for settings changes
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setupSettingsObserver()
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}
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private func setupSettingsObserver() {
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// Use Defaults publisher instead of @Default property wrapper
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Defaults.publisher(.enableSystemHUD, options: []).sink { [weak self] change in
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Task { @MainActor in
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if change.newValue {
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await self?.startSystemHUD()
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} else {
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await self?.stopSystemHUD()
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}
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}
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}.store(in: &cancellables)
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}
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private var cancellables = Set<AnyCancellable>()
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func setup(coordinator: DynamicIslandViewCoordinator) {
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self.coordinator = coordinator
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if Defaults[.enableSystemHUD] {
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Task { @MainActor in
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await startSystemHUD()
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}
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}
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}
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@MainActor
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private func startSystemHUD() async {
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guard let coordinator = coordinator else { return }
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await stopSystemHUD() // Stop any existing observer
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changesObserver = SystemChangesObserver(coordinator: coordinator)
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changesObserver?.startObserving()
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// Disable system HUD if possible
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// Note: This would require additional implementation similar to OSDUIManager
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disableSystemHUD()
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print("System HUD replacement started")
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}
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@MainActor
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private func stopSystemHUD() async {
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changesObserver?.stopObserving()
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changesObserver = nil
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// Re-enable system HUD
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enableOriginalSystemHUD()
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print("System HUD replacement stopped")
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}
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private func disableSystemHUD() {
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print("🔇 Disabling system HUD (OSDUIHelper running: \(SystemOSDManager.isOSDUIHelperRunning()))")
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// Disable the system HUD using SystemOSDManager
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SystemOSDManager.disableSystemHUD()
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}
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private func enableOriginalSystemHUD() {
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print("🔊 Re-enabling system HUD (OSDUIHelper running: \(SystemOSDManager.isOSDUIHelperRunning()))")
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// Re-enable the system HUD using SystemOSDManager
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SystemOSDManager.enableSystemHUD()
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// Verify it's working after a short delay
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DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) {
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let isRunning = SystemOSDManager.isOSDUIHelperRunning()
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print("🔍 OSDUIHelper status after re-enable: \(isRunning ? "✅ Running" : "❌ Not running")")
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}
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}
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deinit {
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print("🧹 SystemHUDManager deinitializing - ensuring system HUD is restored")
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cancellables.removeAll()
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Task { @MainActor in
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await stopSystemHUD()
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}
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// Also call the emergency restore as backup
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SystemHUDDebugger.forceRestartOSDUIHelper()
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}
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/// Emergency restore function - call this if system HUD is not working
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public static func emergencyRestoreSystemHUD() {
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print("🚨 Emergency system HUD restore initiated")
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SystemHUDDebugger.forceRestartOSDUIHelper()
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}
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} |