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80 lines
2.4 KiB
Swift
80 lines
2.4 KiB
Swift
import SwiftUI
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final class LockScreenLiveActivityOverlayModel: ObservableObject {
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@Published var scale: CGFloat = 0.6
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@Published var opacity: Double = 0
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}
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struct LockScreenLiveActivityOverlay: View {
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@ObservedObject var model: LockScreenLiveActivityOverlayModel
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@ObservedObject var animator: LockIconAnimator
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let notchSize: CGSize
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private var indicatorSize: CGFloat {
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max(0, notchSize.height - 12)
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}
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private var horizontalPadding: CGFloat {
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cornerRadiusInsets.closed.bottom
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}
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private var totalWidth: CGFloat {
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notchSize.width + (indicatorSize * 2) + (horizontalPadding * 2)
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}
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private var collapsedScale: CGFloat {
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Self.collapsedScale(for: notchSize)
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}
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@State private var isHovering: Bool = false
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var body: some View {
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HStack(spacing: 0) {
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Color.clear
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.overlay(alignment: .leading) {
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LockIconProgressView(progress: animator.progress)
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.frame(width: indicatorSize, height: indicatorSize)
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}
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.frame(width: indicatorSize, height: notchSize.height)
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Rectangle()
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.fill(.black)
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.frame(width: notchSize.width, height: notchSize.height)
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Color.clear
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.frame(width: indicatorSize, height: notchSize.height)
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}
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.frame(width: notchSize.width + (indicatorSize * 2), height: notchSize.height)
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.padding(.horizontal, horizontalPadding)
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.background(Color.black)
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.clipShape(
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NotchShape(
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topCornerRadius: cornerRadiusInsets.closed.top,
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bottomCornerRadius: cornerRadiusInsets.closed.bottom
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)
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)
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.frame(width: totalWidth, height: notchSize.height)
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.scaleEffect(x: max(model.scale, collapsedScale) * (isHovering ? 1.03 : 1.0),
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y: 1 * (isHovering ? 1.03 : 1.0),
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anchor: .center)
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.opacity(model.opacity)
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.onHover { hovering in
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withAnimation(.smooth(duration: 0.2)) {
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isHovering = hovering
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}
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if hovering {
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NSHapticFeedbackManager.defaultPerformer.perform(.alignment, performanceTime: .default)
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}
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}
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}
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}
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extension LockScreenLiveActivityOverlay {
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static func collapsedScale(for notchSize: CGSize) -> CGFloat {
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let indicatorSize = max(0, notchSize.height - 12)
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let horizontalPadding = cornerRadiusInsets.closed.bottom
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let totalWidth = notchSize.width + (indicatorSize * 2) + (horizontalPadding * 2)
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guard totalWidth > 0 else { return 1 }
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return notchSize.width / totalWidth
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}
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}
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