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175 lines
5.8 KiB
Swift
175 lines
5.8 KiB
Swift
//
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// SpotifyController.swift
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// DynamicIsland
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//
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// Created by Alexander on 2025-03-29.
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//
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import Foundation
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import Combine
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import SwiftUI
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class SpotifyController: MediaControllerProtocol {
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// MARK: - Properties
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@Published private var playbackState: PlaybackState = PlaybackState(
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bundleIdentifier: "com.spotify.client"
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)
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var playbackStatePublisher: AnyPublisher<PlaybackState, Never> {
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$playbackState.eraseToAnyPublisher()
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}
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var isWorking: Bool {
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return true // Spotify controller always works
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}
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private var notificationTask: Task<Void, Never>?
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//Constant for time between command and update
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let commandUpdateDelay: Duration = .milliseconds(25)
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init() {
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setupPlaybackStateChangeObserver()
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Task {
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if isActive() {
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await updatePlaybackInfo()
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}
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}
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}
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private func setupPlaybackStateChangeObserver() {
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notificationTask = Task { @Sendable [weak self] in
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let notifications = DistributedNotificationCenter.default().notifications(
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named: NSNotification.Name("com.spotify.client.PlaybackStateChanged")
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)
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for await _ in notifications {
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await self?.updatePlaybackInfo()
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}
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}
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}
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deinit {
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notificationTask?.cancel()
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}
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// MARK: - Protocol Implementation
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func play() async {
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await executeCommand("play")
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}
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func pause() async {
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await executeCommand("pause")
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}
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func togglePlay() async {
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await executeCommand("playpause")
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}
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func nextTrack() async {
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await executeCommand("next track")
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}
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func previousTrack() async {
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await executeCommand("previous track")
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}
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func seek(to time: Double) async {
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await executeCommand("set player position to \(time)")
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try? await Task.sleep(for: commandUpdateDelay)
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await updatePlaybackInfo()
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}
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func toggleShuffle() async {
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await executeCommand("set shuffling to not shuffling")
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try? await Task.sleep(for: commandUpdateDelay)
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await updatePlaybackInfo()
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}
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func toggleRepeat() async {
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await executeCommand("set repeating to not repeating")
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try? await Task.sleep(for: commandUpdateDelay)
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await updatePlaybackInfo()
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}
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func isActive() -> Bool {
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let runningApps = NSWorkspace.shared.runningApplications
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return runningApps.contains { $0.bundleIdentifier == playbackState.bundleIdentifier }
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}
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func updatePlaybackInfo() async {
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guard let descriptor = try? await fetchPlaybackInfoAsync() else { return }
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guard descriptor.numberOfItems >= 9 else { return }
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let isPlaying = descriptor.atIndex(1)?.booleanValue ?? false
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let currentTrack = descriptor.atIndex(2)?.stringValue ?? "Unknown"
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let currentTrackArtist = descriptor.atIndex(3)?.stringValue ?? "Unknown"
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let currentTrackAlbum = descriptor.atIndex(4)?.stringValue ?? "Unknown"
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let currentTime = descriptor.atIndex(5)?.doubleValue ?? 0
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let duration = (descriptor.atIndex(6)?.doubleValue ?? 0)/1000
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let isShuffled = descriptor.atIndex(7)?.booleanValue ?? false
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let isRepeating = descriptor.atIndex(8)?.booleanValue ?? false
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let artworkURL = descriptor.atIndex(9)?.stringValue ?? ""
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let state = PlaybackState(
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bundleIdentifier: "com.spotify.client",
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isPlaying: isPlaying,
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title: currentTrack,
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artist: currentTrackArtist,
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album: currentTrackAlbum,
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currentTime: currentTime,
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duration: duration,
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playbackRate: 1,
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isShuffled: isShuffled,
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repeatMode: isRepeating ? .all : .off,
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lastUpdated: Date()
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)
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self.playbackState = state
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// Load artwork asynchronously and update the state when complete
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if !artworkURL.isEmpty, let url = URL(string: artworkURL) {
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let currentState = state
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do {
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let (data, _) = try await URLSession.shared.data(from: url)
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// Create a new state with the artwork data and update
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var updatedState = currentState
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updatedState.artwork = data
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playbackState = updatedState
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} catch {
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print("Failed to load artwork: \(error)")
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}
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}
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}
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// MARK: - Private Methods
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private func executeCommand(_ command: String) async {
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let script = "tell application \"Spotify\" to \(command)"
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try? await AppleScriptHelper.executeVoid(script)
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}
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private func fetchPlaybackInfoAsync() async throws -> NSAppleEventDescriptor? {
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let script = """
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tell application "Spotify"
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set isRunning to true
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try
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set playerState to player state is playing
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set currentTrackName to name of current track
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set currentTrackArtist to artist of current track
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set currentTrackAlbum to album of current track
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set trackPosition to player position
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set trackDuration to duration of current track
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set shuffleState to shuffling
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set repeatState to repeating
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set artworkURL to artwork url of current track
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return {playerState, currentTrackName, currentTrackArtist, currentTrackAlbum, trackPosition, trackDuration, shuffleState, repeatState, artworkURL}
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on error
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return {false, "Unknown", "Unknown", "Unknown", 0, 0, false, false, ""}
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end try
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end tell
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"""
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return try await AppleScriptHelper.execute(script)
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}
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}
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