mirror of
https://github.com/FBukovina/Atoll.git
synced 2026-10-27 15:14:33 +00:00
257 lines
10 KiB
Swift
257 lines
10 KiB
Swift
//
|
|
// SystemEventIndicatorModifier.swift
|
|
// DynamicIsland
|
|
//
|
|
// Created by Richard Kunkli on 12/08/2024.
|
|
//
|
|
|
|
import SwiftUI
|
|
import Defaults
|
|
|
|
struct SystemEventIndicatorModifier: View {
|
|
@EnvironmentObject var vm: DynamicIslandViewModel
|
|
@Binding var eventType: SneakContentType
|
|
@Binding var value: CGFloat {
|
|
didSet {
|
|
DispatchQueue.main.async {
|
|
self.sendEventBack(value)
|
|
self.vm.objectWillChange.send()
|
|
}
|
|
}
|
|
}
|
|
@Binding var icon: String
|
|
let showSlider: Bool = false
|
|
var sendEventBack: (CGFloat) -> Void
|
|
|
|
var body: some View {
|
|
HStack(spacing: 14) {
|
|
switch (eventType) {
|
|
case .volume:
|
|
if icon.isEmpty {
|
|
Image(systemName: SpeakerSymbol(value))
|
|
.contentTransition(.interpolate)
|
|
.symbolVariant(value > 0 ? .none : .slash)
|
|
.frame(width: 20, height: 15, alignment: .leading)
|
|
} else {
|
|
Image(systemName: icon)
|
|
.contentTransition(.interpolate)
|
|
.opacity(value.isZero ? 0.6 : 1)
|
|
.scaleEffect(value.isZero ? 0.85 : 1)
|
|
.frame(width: 20, height: 15, alignment: .leading)
|
|
}
|
|
case .brightness:
|
|
Image(systemName: "sun.max.fill")
|
|
.contentTransition(.symbolEffect)
|
|
.frame(width: 20, height: 15)
|
|
.foregroundStyle(.white)
|
|
case .backlight:
|
|
Image(systemName: "keyboard")
|
|
.contentTransition(.symbolEffect)
|
|
.frame(width: 20, height: 15)
|
|
.foregroundStyle(.white)
|
|
case .mic:
|
|
Image(systemName: "mic")
|
|
.symbolVariant(value > 0 ? .none : .slash)
|
|
.contentTransition(.interpolate)
|
|
.frame(width: 20, height: 15)
|
|
.foregroundStyle(.white)
|
|
default:
|
|
EmptyView()
|
|
}
|
|
if (eventType != .mic) {
|
|
DraggableProgressBar(value: $value)
|
|
} else {
|
|
Text("Mic \(value > 0 ? "unmuted" : "muted")")
|
|
.foregroundStyle(.gray)
|
|
.lineLimit(1)
|
|
.allowsTightening(true)
|
|
}
|
|
}
|
|
.frame(maxWidth: .infinity, alignment: .leading)
|
|
.symbolVariant(.fill)
|
|
.imageScale(.large)
|
|
}
|
|
|
|
func SpeakerSymbol(_ value: CGFloat) -> String {
|
|
switch(value) {
|
|
case 0:
|
|
return "speaker.slash"
|
|
case 0...0.3:
|
|
return "speaker.wave.1"
|
|
case 0.3...0.8:
|
|
return "speaker.wave.2"
|
|
case 0.8...1:
|
|
return "speaker.wave.3"
|
|
default:
|
|
return "speaker.wave.2"
|
|
}
|
|
}
|
|
}
|
|
|
|
struct DraggableProgressBar: View {
|
|
@EnvironmentObject var vm: DynamicIslandViewModel
|
|
@Binding var value: CGFloat
|
|
|
|
@State private var isDragging = false
|
|
@State private var dragOffset: CGFloat = 0
|
|
|
|
var body: some View {
|
|
VStack {
|
|
GeometryReader { geo in
|
|
Group {
|
|
if Defaults[.progressBarStyle] == .segmented {
|
|
// Segmented progress bar - completely different layout
|
|
SegmentedProgressContent(value: value, geometry: geo)
|
|
} else {
|
|
// Traditional capsule-based progress bar
|
|
ZStack(alignment: .leading) {
|
|
Capsule()
|
|
.fill(.tertiary)
|
|
Group {
|
|
switch Defaults[.progressBarStyle] {
|
|
case .gradient:
|
|
Capsule()
|
|
.fill(LinearGradient(colors: Defaults[.systemEventIndicatorUseAccent] ? [Defaults[.accentColor], Defaults[.accentColor].ensureMinimumBrightness(factor: 0.2)] : [.white, .white.opacity(0.2)], startPoint: .trailing, endPoint: .leading))
|
|
.frame(width: max(0, min(geo.size.width * value, geo.size.width)))
|
|
.shadow(color: Defaults[.systemEventIndicatorShadow] ? Defaults[.systemEventIndicatorUseAccent] ? Defaults[.accentColor].ensureMinimumBrightness(factor: 0.7) : .white : .clear, radius: 8, x: 3)
|
|
case .hierarchical:
|
|
Capsule()
|
|
.fill(Defaults[.systemEventIndicatorUseAccent] ? Defaults[.accentColor] : .white)
|
|
.frame(width: max(0, min(geo.size.width * value, geo.size.width)))
|
|
.shadow(color: Defaults[.systemEventIndicatorShadow] ? Defaults[.systemEventIndicatorUseAccent] ? Defaults[.accentColor].ensureMinimumBrightness(factor: 0.7) : .white : .clear, radius: 8, x: 3)
|
|
case .segmented:
|
|
EmptyView() // This case won't be reached due to the outer if condition
|
|
}
|
|
}
|
|
.opacity(value.isZero ? 0 : 1)
|
|
}
|
|
}
|
|
}
|
|
.gesture(
|
|
DragGesture(minimumDistance: 0)
|
|
.onChanged { gesture in
|
|
withAnimation(.smooth(duration: 0.3)) {
|
|
isDragging = true
|
|
updateValue(gesture: gesture, in: geo)
|
|
}
|
|
}
|
|
.onEnded { _ in
|
|
withAnimation(.smooth(duration: 0.3)) {
|
|
isDragging = false
|
|
}
|
|
}
|
|
)
|
|
}
|
|
.frame(height: Defaults[.inlineHUD] ? isDragging ? 8 : 5 : isDragging ? 9 : 6)
|
|
}
|
|
}
|
|
|
|
private func updateValue(gesture: DragGesture.Value, in geometry: GeometryProxy) {
|
|
let dragPosition = gesture.location.x
|
|
let newValue = dragPosition / geometry.size.width
|
|
|
|
value = max(0, min(newValue, 1))
|
|
}
|
|
}
|
|
|
|
struct SegmentedProgressContent: View {
|
|
let value: CGFloat
|
|
let geometry: GeometryProxy
|
|
|
|
private let segmentCount = 16
|
|
@State private var glowIndex: Int? = nil
|
|
@State private var lastValue: CGFloat = 0
|
|
|
|
var body: some View {
|
|
let spacing: CGFloat = 1.5
|
|
let computed = (geometry.size.width - CGFloat(segmentCount - 1) * spacing) / CGFloat(segmentCount)
|
|
let barWidth = max(3.0, min(6.0, computed))
|
|
let activeCount = Int(round(value * CGFloat(segmentCount)))
|
|
|
|
HStack(spacing: spacing) {
|
|
ForEach(0..<segmentCount, id: \.self) { index in
|
|
RoundedRectangle(cornerRadius: 2)
|
|
.fill(segmentColor(isActive: index < activeCount))
|
|
.shadow(
|
|
color: Defaults[.systemEventIndicatorShadow]
|
|
? glowShadowColor(for: index < activeCount, index: index)
|
|
: .clear,
|
|
radius: Defaults[.systemEventIndicatorShadow]
|
|
? (glowIndex == index ? 12 : (index < activeCount ? 4 : 0))
|
|
: 0,
|
|
x: 0, y: 0
|
|
)
|
|
.frame(width: barWidth)
|
|
.animation(.spring(response: 0.3, dampingFraction: 0.8), value: activeCount)
|
|
.scaleEffect(glowIndex == index ? 1.15 : 1.0)
|
|
.animation(.spring(response: 0.2, dampingFraction: 0.6), value: glowIndex == index)
|
|
}
|
|
}
|
|
.frame(maxWidth: .infinity, alignment: .center)
|
|
.opacity(value.isZero ? 0 : 1)
|
|
.onChange(of: value) { old, newVal in
|
|
handleGlow(oldValue: old, newValue: newVal)
|
|
}
|
|
}
|
|
|
|
private func segmentColor(isActive: Bool) -> Color {
|
|
if isActive {
|
|
if Defaults[.systemEventIndicatorUseAccent] {
|
|
return Defaults[.accentColor]
|
|
}
|
|
return .white
|
|
} else {
|
|
return .white.opacity(0.15)
|
|
}
|
|
}
|
|
|
|
private func glowShadowColor(for isActive: Bool, index: Int) -> Color {
|
|
if isActive {
|
|
if let glowIndex = glowIndex, index == glowIndex {
|
|
return Defaults[.systemEventIndicatorUseAccent]
|
|
? Defaults[.accentColor].ensureMinimumBrightness(factor: 0.8)
|
|
: .white
|
|
} else {
|
|
return Defaults[.systemEventIndicatorUseAccent]
|
|
? Defaults[.accentColor].ensureMinimumBrightness(factor: 0.7)
|
|
: .white
|
|
}
|
|
}
|
|
return .clear
|
|
}
|
|
|
|
private func handleGlow(oldValue: CGFloat, newValue: CGFloat) {
|
|
defer { lastValue = newValue }
|
|
let oldIndex = Int(round(oldValue * CGFloat(segmentCount)))
|
|
let newIndex = Int(round(newValue * CGFloat(segmentCount)))
|
|
guard oldIndex != newIndex else { return }
|
|
|
|
if newIndex > oldIndex {
|
|
animateWave(from: oldIndex, to: newIndex, step: 1)
|
|
} else {
|
|
animateWave(from: oldIndex - 1, to: newIndex - 1, step: -1)
|
|
}
|
|
}
|
|
|
|
private func animateWave(from start: Int, to end: Int, step: Int) {
|
|
let clampedStart = max(0, min(segmentCount - 1, start))
|
|
let clampedEnd = max(-1, min(segmentCount - 1, end))
|
|
let range = stride(from: clampedStart, through: clampedEnd, by: step)
|
|
var delay: Double = 0
|
|
for i in range {
|
|
DispatchQueue.main.asyncAfter(deadline: .now() + delay) {
|
|
withAnimation(.spring(response: 0.2, dampingFraction: 0.7)) {
|
|
glowIndex = i
|
|
}
|
|
}
|
|
DispatchQueue.main.asyncAfter(deadline: .now() + delay + 0.2) {
|
|
if glowIndex == i {
|
|
withAnimation(.spring(response: 0.3, dampingFraction: 0.8)) {
|
|
glowIndex = nil
|
|
}
|
|
}
|
|
}
|
|
delay += 0.015
|
|
}
|
|
}
|
|
}
|