Atoll/DynamicIsland/components/Music/MusicVisualizer.swift
2025-12-14 13:40:35 +05:30

134 lines
3.9 KiB
Swift

//
// MusicVisualizer.swift
// DynamicIsland
//
// Created by Harsh Vardhan Goswami on 02/08/24.
//
import AppKit
import Cocoa
import SwiftUI
class AudioSpectrum: NSView {
private var barLayers: [CAShapeLayer] = []
private var isPlaying: Bool = true
private var animationTimer: Timer?
override init(frame frameRect: NSRect) {
super.init(frame: frameRect)
wantsLayer = true
setupBars()
}
deinit {
animationTimer?.invalidate()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
wantsLayer = true
setupBars()
}
private func setupBars() {
let barWidth: CGFloat = 2
let barCount = 4
let spacing: CGFloat = barWidth
let totalWidth = CGFloat(barCount) * (barWidth + spacing)
let totalHeight: CGFloat = 14
frame.size = CGSize(width: totalWidth, height: totalHeight)
for i in 0 ..< barCount {
let xPosition = CGFloat(i) * (barWidth + spacing)
let barLayer = CAShapeLayer()
barLayer.frame = CGRect(x: xPosition, y: 0, width: barWidth, height: totalHeight)
barLayer.position = CGPoint(x: xPosition + barWidth / 2, y: totalHeight / 2)
barLayer.fillColor = NSColor.white.cgColor
let path = NSBezierPath(roundedRect: CGRect(x: 0, y: 0, width: barWidth, height: totalHeight),
xRadius: barWidth / 2,
yRadius: barWidth / 2)
barLayer.path = path.cgPath
barLayers.append(barLayer)
layer?.addSublayer(barLayer)
}
}
override func viewDidMoveToWindow() {
super.viewDidMoveToWindow()
if window == nil {
stopAnimating()
} else if isPlaying {
startAnimating()
}
}
private func startAnimating() {
guard animationTimer == nil else { return }
animationTimer = Timer.scheduledTimer(withTimeInterval: 0.3, repeats: true) { [weak self] _ in
self?.updateBars()
}
}
private func stopAnimating() {
animationTimer?.invalidate()
animationTimer = nil
resetBars()
}
private func updateBars() {
for barLayer in barLayers {
let animation = CABasicAnimation(keyPath: "transform.scale.y")
animation.fromValue = barLayer.presentation()?.value(forKeyPath: "transform.scale.y") ?? 0.35
animation.toValue = CGFloat.random(in: 0.35 ... 1.0)
animation.duration = 0.3
animation.autoreverses = true
animation.fillMode = .forwards
animation.isRemovedOnCompletion = false
if #available(macOS 13.0, *) {
animation.preferredFrameRateRange = CAFrameRateRange(minimum: 24, maximum: 24, preferred: 24)
}
barLayer.add(animation, forKey: "scaleY")
}
}
private func resetBars() {
for barLayer in barLayers {
barLayer.removeAllAnimations()
barLayer.transform = CATransform3DMakeScale(1, 0.35, 1)
}
}
func setPlaying(_ playing: Bool) {
isPlaying = playing
if isPlaying {
startAnimating()
} else {
stopAnimating()
}
}
}
struct AudioSpectrumView: NSViewRepresentable {
@Binding var isPlaying: Bool
func makeNSView(context: Context) -> AudioSpectrum {
let spectrum = AudioSpectrum()
spectrum.setPlaying(isPlaying)
return spectrum
}
func updateNSView(_ nsView: AudioSpectrum, context: Context) {
nsView.setPlaying(isPlaying)
}
static func dismantleNSView(_ nsView: AudioSpectrum, coordinator: ()) {
nsView.setPlaying(false)
}
}
#Preview {
AudioSpectrumView(isPlaying: .constant(true))
.frame(width: 16, height: 20)
.padding()
}