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https://github.com/FBukovina/Atoll.git
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134 lines
4.6 KiB
C++
134 lines
4.6 KiB
C++
/*
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* Atoll (DynamicIsland)
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* Copyright (C) 2024-2026 Atoll Contributors and zeph
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*
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* Real-time audio processor using Accelerate framework for efficient FFT
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* and band filtering. Adapted from rtaudio project (https://github.com/ZephyrCodesStuff/rtaudio)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*/
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#ifndef AudioProcessor_hpp
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#define AudioProcessor_hpp
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#include <Accelerate/Accelerate.h>
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#include <atomic>
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#include <cmath>
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class AudioProcessor {
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private:
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static constexpr int kBlockSize = 512; // lower latency than 1024
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static constexpr int kBands = 4;
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static constexpr float kAttack = 0.85f; // fast rise
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static constexpr float kRelease = 0.40f; // slower fall — more musical
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static constexpr float kGains[kBands] = {3.5f, 6.0f, 9.0f, 20.0f};
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float sampleRate;
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int writePos = 0;
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float mono[kBlockSize] = {};
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float filtered[kBlockSize] = {};
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vDSP_biquad_Setup setups[kBands];
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alignas(16) float delays[kBands][4] = {};
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float envelopes[kBands] = {};
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// Lock-free: audio thread writes, render thread reads
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// One atomic per band — fits in a cache line
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alignas(64) std::atomic<float> bandParams[kBands] = {};
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public:
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explicit AudioProcessor(float sr = 48000.0f) : sampleRate(sr) {
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// Single biquad per band — just enough separation, minimal CPU
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setupBiquad(0, FilterType::LowPass, 250.0f, 0.707f);
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setupBiquad(1, FilterType::BandPass, 707.0f, 0.40f);
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setupBiquad(2, FilterType::BandPass, 3464.0f, 0.85f);
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setupBiquad(3, FilterType::HighPass, 6000.0f, 0.707f);
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}
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~AudioProcessor() {
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for (int i = 0; i < kBands; ++i)
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vDSP_biquad_DestroySetup(setups[i]);
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}
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// Called by CoreAudio — must be real-time safe (no alloc, no locks)
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void process(const float* __restrict__ buffer, int totalSamples) {
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if (__builtin_expect(totalSamples <= 0, 0)) return;
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const float* src = buffer;
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int remaining = totalSamples;
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while (remaining > 0) {
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int toCopy = std::min(remaining, kBlockSize - writePos);
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memcpy(mono + writePos, src, toCopy * sizeof(float));
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writePos += toCopy;
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src += toCopy;
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remaining -= toCopy;
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if (writePos >= kBlockSize) {
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processBlock();
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writePos = 0;
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}
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}
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}
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// Called by render thread — lock-free read
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float getBand(int i) const {
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return bandParams[i].load(std::memory_order_relaxed);
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}
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private:
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enum class FilterType { LowPass, BandPass, HighPass };
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void processBlock() {
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for (int i = 0; i < kBands; ++i) {
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vDSP_biquad(setups[i], delays[i], mono, 1, filtered, 1, kBlockSize);
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// RMS over the block — more stable than peak for driving animation
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float rms = 0.0f;
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vDSP_rmsqv(filtered, 1, &rms, kBlockSize);
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if (__builtin_expect(!std::isfinite(rms), 0)) rms = 0.0f;
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float boostedRms = rms * kGains[i];
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boostedRms = std::min(boostedRms, 1.0f);
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// Asymmetric envelope: attack fast, release slow
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float prev = envelopes[i];
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envelopes[i] = (boostedRms > prev)
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? prev * (1.0f - kAttack) + boostedRms * kAttack
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: prev * (1.0f - kRelease) + boostedRms * kRelease;
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bandParams[i].store(envelopes[i], std::memory_order_relaxed);
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}
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}
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void setupBiquad(int idx, FilterType type, float freq, float q) {
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const double w0 = 2.0 * M_PI * freq / sampleRate;
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const double sinw = std::sin(w0);
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const double cosw = std::cos(w0);
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const double alpha = sinw / (2.0 * q);
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double b0, b1, b2;
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const double a0 = 1.0 + alpha;
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const double a1 = -2.0 * cosw;
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const double a2 = 1.0 - alpha;
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switch (type) {
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case FilterType::LowPass:
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b0 = (1.0 - cosw) * 0.5; b1 = 1.0 - cosw; b2 = b0; break;
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case FilterType::HighPass:
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b0 = (1.0 + cosw) * 0.5; b1 = -(1.0 + cosw); b2 = b0; break;
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case FilterType::BandPass:
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b0 = alpha; b1 = 0.0; b2 = -alpha; break;
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}
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const double coeffs[5] = { b0/a0, b1/a0, b2/a0, a1/a0, a2/a0 };
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setups[idx] = vDSP_biquad_CreateSetup(coeffs, 1);
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}
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};
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#endif // !AudioProcessor_hpp
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