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48 lines
1.2 KiB
Text
48 lines
1.2 KiB
Text
/*
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* Atoll (DynamicIsland)
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* Copyright (C) 2024-2026 Atoll Contributors and zeph
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* Adapted from rtaudio (https://github.com/ZephyrCodesStuff/rtaudio)
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*
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* Objective-C++ implementation bridging AudioProcessor to Swift.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*/
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#import "AudioBridge.h"
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#import "AudioProcessor.hpp"
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@implementation AudioBridge {
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AudioProcessor *processor;
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}
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- (instancetype)init {
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self = [super init];
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if (self) {
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processor = new AudioProcessor();
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}
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return self;
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}
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- (void)processBuffer:(const float *)buffer count:(int)count {
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processor->process(buffer, count);
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}
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- (simd_float4)getSmoothedMagnitudes {
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// Calls getBand() which does memory_order_relaxed atomic loads —
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// no heap allocation, safe to call from the render thread
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return simd_make_float4(
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processor->getBand(0),
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processor->getBand(1),
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processor->getBand(2),
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processor->getBand(3)
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);
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}
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- (void)dealloc {
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delete processor;
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}
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@end
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