Atoll/DynamicIsland/extensions/View+Parallax3D.swift
2026-01-29 12:26:04 +05:30

92 lines
3.5 KiB
Swift

/*
* Atoll (DynamicIsland)
* Copyright (C) 2024-2026 Atoll Contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import SwiftUI
import AppKit
import Defaults
struct ParallaxMotionModifier: ViewModifier {
var magnitude: Double
var enableOverride: Bool?
var isSuspended: Bool
@Default(.enableParallaxEffect) var enableParallaxEffect
@State private var offset: CGSize = .zero
@State private var isHovering = false
@State private var viewSize: CGSize = .zero
func body(content: Content) -> some View {
if isSuspended || !(enableOverride ?? enableParallaxEffect) {
content
} else {
content
.contentShape(Rectangle())
.overlay(
GeometryReader { proxy in
Color.clear
.allowsHitTesting(false)
.onAppear {
viewSize = proxy.size
}
.onChange(of: proxy.size) { _, newSize in
viewSize = newSize
}
}
)
.onContinuousHover { phase in
switch phase {
case .active(let location):
guard viewSize.width > 0, viewSize.height > 0 else { return }
guard NSEvent.pressedMouseButtons == 0 else { return } // Skip hover math while clicking to avoid lag
let x = (location.x / viewSize.width) * 2 - 1
let y = (location.y / viewSize.height) * 2 - 1
withAnimation(.interactiveSpring(response: 0.1, dampingFraction: 0.5)) {
offset = CGSize(width: x, height: y)
isHovering = true
}
case .ended:
withAnimation(.spring(response: 0.35, dampingFraction: 0.6)) {
offset = .zero
isHovering = false
}
}
}
.rotation3DEffect(
.degrees(offset.height * magnitude), // Y movement rotates around X axis
axis: (x: 1, y: 0, z: 0)
)
.rotation3DEffect(
.degrees(offset.width * -magnitude), // X movement rotates around Y axis (inverted to look naturally)
axis: (x: 0, y: 1, z: 0)
)
.scaleEffect(isHovering ? 1.02 : 1.0) // Subtle scale up on hover
}
}
}
extension View {
func parallax3D(
magnitude: Double = 10,
enableOverride: Bool? = nil,
suspended: Bool = false
) -> some View {
modifier(ParallaxMotionModifier(magnitude: magnitude, enableOverride: enableOverride, isSuspended: suspended))
}
}