Atoll/DynamicIsland/extensions/View+Parallax3D.swift
2025-12-20 21:09:52 +05:30

71 lines
2.8 KiB
Swift

//
// View+Parallax3D.swift
// DynamicIsland
//
// Created for 3D Parallax Effect
//
import SwiftUI
import Defaults
struct ParallaxMotionModifier: ViewModifier {
var magnitude: Double
var enableOverride: Bool?
@Default(.enableParallaxEffect) var enableParallaxEffect
@State private var offset: CGSize = .zero
@State private var isHovering = false
func body(content: Content) -> some View {
if !(enableOverride ?? enableParallaxEffect) {
content
} else {
content
.overlay(
GeometryReader { proxy in
Color.clear
.onContinuousHover { phase in
switch phase {
case .active(let location):
let width = proxy.size.width
let height = proxy.size.height
// Normalize -1 to 1
// (0,0) is top left, so we want center (width/2, height/2) to be (0,0)
let x = (location.x / width) * 2 - 1
let y = (location.y / height) * 2 - 1
// Animate the transition to the new hover position
withAnimation(.interactiveSpring(response: 0.1, dampingFraction: 0.5)) {
offset = CGSize(width: x, height: y)
isHovering = true
}
case .ended:
// Return to center when hover ends
withAnimation(.spring(response: 0.35, dampingFraction: 0.6)) {
offset = .zero
isHovering = false
}
}
}
}
)
.rotation3DEffect(
.degrees(offset.height * magnitude), // Y movement rotates around X axis
axis: (x: 1, y: 0, z: 0)
)
.rotation3DEffect(
.degrees(offset.width * -magnitude), // X movement rotates around Y axis (inverted to look naturally)
axis: (x: 0, y: 1, z: 0)
)
.scaleEffect(isHovering ? 1.02 : 1.0) // Subtle scale up on hover
}
}
}
extension View {
func parallax3D(magnitude: Double = 10) -> some View {
modifier(ParallaxMotionModifier(magnitude: magnitude, enableOverride: nil))
}
}