Atoll/DynamicIsland/components/LockScreen/LockScreenLiveActivity.swift
2025-10-17 17:26:46 +05:30

78 lines
3 KiB
Swift

//
// LockScreenLiveActivity.swift
// DynamicIsland
//
// Created for lock screen live activity
//
import SwiftUI
import Defaults
import SkyLightWindow
struct LockScreenLiveActivity: View {
@EnvironmentObject var vm: DynamicIslandViewModel
// Don't observe lockScreenManager - just show static lock icon without state-driven animations
// This prevents animation conflicts with panel window teardown
@State private var isHovering: Bool = false
@State private var gestureProgress: CGFloat = 0
@State private var isExpanded: Bool = false
var body: some View {
HStack(spacing: 0) {
// Left - Lock icon with subtle glow
Color.clear
.background {
if isExpanded {
HStack {
ZStack {
RoundedRectangle(cornerRadius: 6)
.fill(Color.blue.opacity(0.15))
Image(systemName: "lock.fill")
.font(.system(size: 12))
.foregroundColor(.blue)
.modifier(LockPulsingModifier())
}
.frame(width: vm.effectiveClosedNotchHeight - 12, height: vm.effectiveClosedNotchHeight - 12)
}
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .leading)
}
}
.frame(width: isExpanded ? max(0, vm.effectiveClosedNotchHeight - (isHovering ? 0 : 12) + gestureProgress / 2) : 0, height: vm.effectiveClosedNotchHeight - (isHovering ? 0 : 12))
// Center - Black fill
Rectangle()
.fill(.black)
.frame(width: vm.closedNotchSize.width + (isHovering ? 8 : 0))
// Right - Empty for symmetry with animation
Color.clear
.frame(width: isExpanded ? max(0, vm.effectiveClosedNotchHeight - (isHovering ? 0 : 12) + gestureProgress / 2) : 0, height: vm.effectiveClosedNotchHeight - (isHovering ? 0 : 12))
}
.frame(height: vm.effectiveClosedNotchHeight + (isHovering ? 8 : 0))
.onAppear {
// Expand immediately without animation to avoid conflicts
isExpanded = true
}
.onDisappear {
// Collapse immediately when removed from hierarchy
isExpanded = false
}
}
}
// Pulsing animation modifier for lock indicator
struct LockPulsingModifier: ViewModifier {
@State private var isPulsing = false
func body(content: Content) -> some View {
content
.scaleEffect(isPulsing ? 1.1 : 1.0)
.opacity(isPulsing ? 0.8 : 1.0)
.onAppear {
withAnimation(.easeInOut(duration: 1.0).repeatForever(autoreverses: true)) {
isPulsing = true
}
}
}
}