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92 lines
3.1 KiB
Swift
92 lines
3.1 KiB
Swift
//
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// TestView.swift
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// DynamicIsland
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//
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// Created by Richard Kunkli on 14/08/2024.
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//
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import SwiftUI
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struct FluidSlider: View {
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private let color: Color = Color.white
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@State private var offset: CGFloat = 0
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var rectSize = CGSize(width: 300, height: 50)
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var rectSize2 = CGSize(width: 200, height: 18)
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var circleSize: CGFloat = 35
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@GestureState var isDragging: Bool = false
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@State var previousOffset: CGFloat = 0
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@State private var isBeating: Bool = false
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var body: some View {
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HStack {
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slider
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.frame(width: rectSize2.width, height: circleSize)
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}
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.padding()
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.background(.black)
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}
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private var slider: some View {
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ZStack {
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Canvas { context, size in
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context.addFilter(.alphaThreshold(min: 0.5, max: 1, color: color))
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context.addFilter(.blur(radius: 10))
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context.drawLayer { ctx in
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if let rectangle = ctx.resolveSymbol(id: "Capsule") {
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ctx.draw(rectangle, at: CGPoint(x: size.width/2, y: size.height/2))
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}
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if let circle = ctx.resolveSymbol(id: "Circle") {
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ctx.draw(circle, at: CGPoint(x: size.width/2 - rectSize2.width/2 + circleSize/2, y: size.height/2))
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}
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}
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} symbols: {
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Capsule()
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.frame(width: rectSize2.width, height: rectSize2.height, alignment: .center)
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.tag("Capsule")
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Circle()
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.frame(width: circleSize, height: circleSize, alignment: .center)
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.offset(x: offset)
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.animation(.spring(), value: isDragging)
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.tag("Circle")
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}
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.simultaneousGesture(
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DragGesture(minimumDistance: 0)
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.updating($isDragging, body: { _, state, _ in
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state = true
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})
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.onChanged({ value in
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self.offset = min(max(self.previousOffset + value.translation.width, 0), rectSize2.width - circleSize)
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})
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.onEnded({ value in
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self.previousOffset = self.offset
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})
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)
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Circle()
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.fill(Color.black)
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.frame(width: circleSize * 0.6)
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.overlay {
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Image(systemName: "speaker.wave.2.fill")
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.imageScale(.small)
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}
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.offset(x: (-rectSize2.width/2) + (circleSize/2))
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.offset(x: offset)
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.animation(.spring(), value: isDragging)
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.allowsHitTesting(false)
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}
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}
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private var animation: Animation {
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.spring(response: 0.5, dampingFraction: 0.6, blendDuration: 0.5)
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}
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private var percentage: Int {
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Int((offset) / (rectSize.width - circleSize) * 100)
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}
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}
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#Preview {
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FluidSlider()
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}
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