Atoll/DynamicIsland/components/LockScreen/LockScreenLiveActivity.swift
2026-04-22 17:25:14 +02:00

128 lines
4.7 KiB
Swift

/*
* Atoll (DynamicIsland)
* Copyright (C) 2024-2026 Atoll Contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import SwiftUI
import Defaults
struct LockScreenLiveActivity: View {
@EnvironmentObject var vm: DynamicIslandViewModel
@ObservedObject private var lockScreenManager = LockScreenManager.shared
@StateObject private var iconAnimator = LockIconAnimator(initiallyLocked: LockScreenManager.shared.isLocked)
@State private var isHovering: Bool = false
@State private var gestureProgress: CGFloat = 0
@State private var isExpanded: Bool = false
private var expandAnimation: Animation {
.smooth(duration: LockScreenAnimationTimings.lockExpand)
}
private var collapseAnimation: Animation {
.smooth(duration: LockScreenAnimationTimings.unlockCollapse)
}
private var iconColor: Color {
.white
}
private var indicatorDimension: CGFloat {
max(0, vm.effectiveClosedNotchHeight - 12)
}
private var indicatorSideHeight: CGFloat {
max(0, vm.effectiveClosedNotchHeight - (isHovering ? 0 : 12))
}
private var expandedIndicatorSideWidth: CGFloat {
max(0, vm.effectiveClosedNotchHeight - (isHovering ? 0 : 12) + gestureProgress / 2)
}
private var indicatorSideWidth: CGFloat {
isExpanded ? expandedIndicatorSideWidth : 0
}
private var indicatorVisibilityProgress: CGFloat {
guard expandedIndicatorSideWidth > 0 else { return 0 }
return min(max(indicatorSideWidth / expandedIndicatorSideWidth, 0), 1)
}
private var indicatorOpacity: Double {
let fadeThreshold: CGFloat = 0.16
guard indicatorVisibilityProgress < fadeThreshold else { return 1 }
return Double(max(0, indicatorVisibilityProgress / fadeThreshold))
}
var body: some View {
HStack(spacing: 0) {
// Left - Lock icon with subtle glow
Color.clear
.overlay(alignment: .leading) {
LockIconProgressView(progress: iconAnimator.progress, iconColor: iconColor)
.frame(width: indicatorDimension, height: indicatorDimension)
.opacity(indicatorOpacity)
.scaleEffect(0.96 + (indicatorVisibilityProgress * 0.04))
}
.frame(width: indicatorSideWidth, height: indicatorSideHeight, alignment: .leading)
.clipped()
// Center - Black fill
Rectangle()
.fill(.black)
.frame(width: vm.closedNotchSize.width + (isHovering ? 8 : 0))
// Right - Empty for symmetry with animation
Color.clear
.frame(width: indicatorSideWidth, height: indicatorSideHeight)
}
.frame(height: vm.effectiveClosedNotchHeight + (isHovering ? 8 : 0))
.onAppear {
iconAnimator.update(isLocked: lockScreenManager.isLocked, animated: false)
let shouldStartExpanded = lockScreenManager.isLocked || !lockScreenManager.isLockIdle
withAnimation(expandAnimation) {
isExpanded = shouldStartExpanded
}
}
.onDisappear {
// Collapse immediately when removed from hierarchy
isExpanded = false
}
.onChange(of: lockScreenManager.isLockIdle) { _, newValue in
if newValue {
withAnimation(collapseAnimation) {
isExpanded = false
}
} else if lockScreenManager.isLocked {
withAnimation(expandAnimation) {
isExpanded = true
}
}
}
.onChange(of: lockScreenManager.isLocked) { _, newValue in
iconAnimator.update(isLocked: newValue)
if newValue {
withAnimation(expandAnimation) {
isExpanded = true
}
} else {
withAnimation(collapseAnimation) {
isExpanded = false
}
}
}
.animation(.spring(response: 0.5, dampingFraction: 0.85), value: lockScreenManager.isLocked)
}
}