Atoll/DynamicIsland/components/ColorCodedProgressBar.swift
2025-10-07 19:45:55 +05:30

179 lines
6.8 KiB
Swift

//
// ColorCodedProgressBar.swift
// DynamicIsland
//
// Created for color-coded battery and volume displays
// Provides smooth gradient transitions from red to green (or reversed)
//
import SwiftUI
import Defaults
struct ColorCodedProgressBar: View {
let value: CGFloat // 0.0 to 1.0
let reversed: Bool // If true: green at low, red at high (for volume)
let width: CGFloat
let height: CGFloat
let smoothGradient: Bool // If true: smooth gradient, if false: discrete colors
init(value: CGFloat, reversed: Bool = false, width: CGFloat = 100, height: CGFloat = 4, smoothGradient: Bool = true) {
self.value = min(max(value, 0), 1) // Clamp between 0 and 1
self.reversed = reversed
self.width = width
self.height = height
self.smoothGradient = smoothGradient
}
var body: some View {
GeometryReader { geometry in
ZStack(alignment: .leading) {
// Background track
RoundedRectangle(cornerRadius: height / 2)
.fill(Color.white.opacity(0.2))
.frame(width: width, height: height)
// Filled track with color gradient or solid color
RoundedRectangle(cornerRadius: height / 2)
.fill(smoothGradient ?
AnyShapeStyle(LinearGradient(
gradient: gradientForValue,
startPoint: .leading,
endPoint: .trailing
)) :
AnyShapeStyle(colorForPercentage(value, reversed: reversed))
)
.frame(width: width * value, height: height)
}
}
.frame(width: width, height: height)
}
/// Generates a gradient based on the current value
private var gradientForValue: Gradient {
let color = colorForPercentage(value, reversed: reversed)
// Create a gradient that transitions smoothly
let startColor = colorForPercentage(max(value - 0.1, 0), reversed: reversed)
let endColor = color
return Gradient(colors: [startColor, endColor])
}
/// Calculates discrete color for a given percentage (no smooth transitions)
/// - Parameters:
/// - percentage: Value from 0.0 to 1.0
/// - reversed: If true, reverses the color scale (green at low, red at high)
/// - Returns: Discrete color (red, yellow, or green only)
private func discreteColorForPercentage(_ percentage: CGFloat, reversed: Bool) -> Color {
let normalized = reversed ? (1.0 - percentage) : percentage
switch normalized {
case 0.0..<0.33:
// Red zone (critical/low)
return Color(red: 1.0, green: 0.23, blue: 0.19)
case 0.33..<0.67:
// Yellow zone (medium)
return Color(red: 1.0, green: 0.8, blue: 0.0)
default:
// Green zone (healthy/high)
return Color(red: 0.2, green: 0.78, blue: 0.35)
}
}
/// Calculates color for a given percentage with smooth transitions
/// - Parameters:
/// - percentage: Value from 0.0 to 1.0
/// - reversed: If true, reverses the color scale (green at low, red at high)
/// - Returns: Color with smooth gradient transitions
private func colorForPercentage(_ percentage: CGFloat, reversed: Bool) -> Color {
let normalized = reversed ? (1.0 - percentage) : percentage
switch normalized {
case 0.0..<0.2:
// Pure Red zone (critical/low)
return Color(red: 1.0, green: 0.23, blue: 0.19)
case 0.2..<0.35:
// Red → Orange transition
let t = (normalized - 0.2) / 0.15
let red: CGFloat = 1.0
let green: CGFloat = 0.23 + (0.37 * t) // 0.23 → 0.6
let blue: CGFloat = 0.19
return Color(red: red, green: green, blue: blue)
case 0.35..<0.5:
// Orange → Yellow transition
let t = (normalized - 0.35) / 0.15
let red: CGFloat = 1.0
let green: CGFloat = 0.6 + (0.4 * t) // 0.6 → 1.0
let blue: CGFloat = 0.19
return Color(red: red, green: green, blue: blue)
case 0.5..<0.65:
// Yellow → Yellow-Green transition
let t = (normalized - 0.5) / 0.15
let red: CGFloat = 1.0 - (0.4 * t) // 1.0 → 0.6
let green: CGFloat = 1.0
let blue: CGFloat = 0.19 + (0.4 * t) // 0.19 → 0.59
return Color(red: red, green: green, blue: blue)
case 0.65..<0.8:
// Yellow-Green → Green transition
let t = (normalized - 0.65) / 0.15
let red: CGFloat = 0.6 - (0.4 * t) // 0.6 → 0.2
let green: CGFloat = 1.0 - (0.22 * t) // 1.0 → 0.78
let blue: CGFloat = 0.59 - (0.24 * t) // 0.59 → 0.35
return Color(red: red, green: green, blue: blue)
default:
// Pure Green zone (healthy/high)
return Color(red: 0.2, green: 0.78, blue: 0.35)
}
}
}
// MARK: - Convenience Extensions
extension ColorCodedProgressBar {
/// Creates a battery-style progress bar (green at high, red at low)
static func battery(value: CGFloat, width: CGFloat = 100, height: CGFloat = 4, smoothGradient: Bool = true) -> some View {
ColorCodedProgressBar(value: value, reversed: false, width: width, height: height, smoothGradient: smoothGradient)
}
/// Creates a volume-style progress bar (red at high, green at low)
static func volume(value: CGFloat, width: CGFloat = 100, height: CGFloat = 4, smoothGradient: Bool = true) -> some View {
ColorCodedProgressBar(value: value, reversed: true, width: width, height: height, smoothGradient: smoothGradient)
}
}
// MARK: - Preview
#Preview("Battery Mode") {
VStack(spacing: 20) {
ForEach([0.0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0], id: \.self) { value in
HStack {
Text("\(Int(value * 100))%")
.frame(width: 50, alignment: .trailing)
.foregroundColor(.white)
ColorCodedProgressBar.battery(value: value, width: 200)
}
}
}
.padding()
.background(Color.black)
}
#Preview("Volume Mode (Reversed)") {
VStack(spacing: 20) {
ForEach([0.0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0], id: \.self) { value in
HStack {
Text("\(Int(value * 100))%")
.frame(width: 50, alignment: .trailing)
.foregroundColor(.white)
ColorCodedProgressBar.volume(value: value, width: 200)
}
}
}
.padding()
.background(Color.black)
}