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126 lines
2.9 KiB
Swift
126 lines
2.9 KiB
Swift
//
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// NotchShape.swift
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// DynamicIsland
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//
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// Created by Kai Azim on 2023-08-24.
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// Original source: https://github.com/MrKai77/DynamicNotchKit
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// Modified by Alexander Greco on 2025-05-18.
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import SwiftUI
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struct NotchShape: Shape {
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private var topCornerRadius: CGFloat
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private var bottomCornerRadius: CGFloat
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init(
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topCornerRadius: CGFloat? = nil,
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bottomCornerRadius: CGFloat? = nil
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) {
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self.topCornerRadius = topCornerRadius ?? 6
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self.bottomCornerRadius = bottomCornerRadius ?? 14
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}
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var animatableData: AnimatablePair<CGFloat, CGFloat> {
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get {
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.init(
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topCornerRadius,
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bottomCornerRadius
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)
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}
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set {
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topCornerRadius = newValue.first
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bottomCornerRadius = newValue.second
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}
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}
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func path(in rect: CGRect) -> Path {
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var path = Path()
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path.move(
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to: CGPoint(
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x: rect.minX,
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y: rect.minY
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)
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)
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path.addQuadCurve(
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to: CGPoint(
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x: rect.minX + topCornerRadius,
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y: rect.minY + topCornerRadius
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),
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control: CGPoint(
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x: rect.minX + topCornerRadius,
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y: rect.minY
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)
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)
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path.addLine(
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to: CGPoint(
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x: rect.minX + topCornerRadius,
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y: rect.maxY - bottomCornerRadius
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)
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)
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path.addQuadCurve(
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to: CGPoint(
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x: rect.minX + topCornerRadius + bottomCornerRadius,
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y: rect.maxY
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),
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control: CGPoint(
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x: rect.minX + topCornerRadius,
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y: rect.maxY
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)
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)
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path.addLine(
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to: CGPoint(
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x: rect.maxX - topCornerRadius - bottomCornerRadius,
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y: rect.maxY
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)
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)
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path.addQuadCurve(
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to: CGPoint(
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x: rect.maxX - topCornerRadius,
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y: rect.maxY - bottomCornerRadius
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),
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control: CGPoint(
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x: rect.maxX - topCornerRadius,
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y: rect.maxY
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)
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)
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path.addLine(
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to: CGPoint(
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x: rect.maxX - topCornerRadius,
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y: rect.minY + topCornerRadius
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)
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)
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path.addQuadCurve(
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to: CGPoint(
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x: rect.maxX,
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y: rect.minY
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),
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control: CGPoint(
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x: rect.maxX - topCornerRadius,
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y: rect.minY
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)
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)
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path.addLine(
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to: CGPoint(
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x: rect.minX,
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y: rect.minY
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)
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)
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return path
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}
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}
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#Preview {
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NotchShape(topCornerRadius: 6, bottomCornerRadius: 14)
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.frame(width: 200, height: 32)
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.padding(10)
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}
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