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115 lines
3.4 KiB
Swift
115 lines
3.4 KiB
Swift
//
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// MusicVisualizer.swift
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// DynamicIsland
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//
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// Created by Harsh Vardhan Goswami on 02/08/24.
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//
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import AppKit
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import Cocoa
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import SwiftUI
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class AudioSpectrum: NSView {
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private var barLayers: [CAShapeLayer] = []
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private var isPlaying: Bool = true
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private var animationTimer: Timer?
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override init(frame frameRect: NSRect) {
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super.init(frame: frameRect)
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wantsLayer = true
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setupBars()
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}
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required init?(coder: NSCoder) {
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super.init(coder: coder)
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wantsLayer = true
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setupBars()
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}
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private func setupBars() {
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let barWidth: CGFloat = 2
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let barCount = 4
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let spacing: CGFloat = barWidth
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let totalWidth = CGFloat(barCount) * (barWidth + spacing)
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let totalHeight: CGFloat = 14
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frame.size = CGSize(width: totalWidth, height: totalHeight)
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for i in 0 ..< barCount {
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let xPosition = CGFloat(i) * (barWidth + spacing)
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let barLayer = CAShapeLayer()
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barLayer.frame = CGRect(x: xPosition, y: 0, width: barWidth, height: totalHeight)
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barLayer.position = CGPoint(x: xPosition + barWidth / 2, y: totalHeight / 2)
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barLayer.fillColor = NSColor.white.cgColor
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let path = NSBezierPath(roundedRect: CGRect(x: 0, y: 0, width: barWidth, height: totalHeight),
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xRadius: barWidth / 2,
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yRadius: barWidth / 2)
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barLayer.path = path.cgPath
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barLayers.append(barLayer)
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layer?.addSublayer(barLayer)
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}
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}
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private func startAnimating() {
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guard animationTimer == nil else { return }
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animationTimer = Timer.scheduledTimer(withTimeInterval: 0.3, repeats: true) { [weak self] _ in
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self?.updateBars()
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}
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}
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private func stopAnimating() {
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animationTimer?.invalidate()
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animationTimer = nil
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resetBars()
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}
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private func updateBars() {
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for barLayer in barLayers {
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let animation = CABasicAnimation(keyPath: "transform.scale.y")
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animation.fromValue = barLayer.presentation()?.value(forKeyPath: "transform.scale.y") ?? 0.35
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animation.toValue = CGFloat.random(in: 0.35 ... 1.0)
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animation.duration = 0.3
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animation.autoreverses = true
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animation.fillMode = .forwards
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animation.isRemovedOnCompletion = false
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barLayer.add(animation, forKey: "scaleY")
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}
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}
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private func resetBars() {
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for barLayer in barLayers {
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barLayer.removeAllAnimations()
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barLayer.transform = CATransform3DMakeScale(1, 0.35, 1)
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}
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}
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func setPlaying(_ playing: Bool) {
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isPlaying = playing
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if isPlaying {
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startAnimating()
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} else {
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stopAnimating()
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}
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}
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}
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struct AudioSpectrumView: NSViewRepresentable {
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@Binding var isPlaying: Bool
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func makeNSView(context: Context) -> AudioSpectrum {
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let spectrum = AudioSpectrum()
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spectrum.setPlaying(isPlaying)
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return spectrum
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}
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func updateNSView(_ nsView: AudioSpectrum, context: Context) {
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nsView.setPlaying(isPlaying)
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}
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}
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#Preview {
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AudioSpectrumView(isPlaying: .constant(true))
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.frame(width: 16, height: 20)
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.padding()
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}
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