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76 lines
2.7 KiB
Swift
76 lines
2.7 KiB
Swift
//
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// sizeMatters.swift
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// DynamicIsland
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//
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// Created by Harsh Vardhan Goswami on 05/08/24.
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//
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import Defaults
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import Foundation
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import SwiftUI
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let downloadSneakSize: CGSize = .init(width: 65, height: 1)
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let batterySneakSize: CGSize = .init(width: 160, height: 1)
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let openNotchSize: CGSize = .init(width: 610, height: 200)
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let cornerRadiusInsets: (opened: (top: CGFloat, bottom: CGFloat), closed: (top: CGFloat, bottom: CGFloat)) = (opened: (top: 19, bottom: 24), closed: (top: 6, bottom: 14))
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enum MusicPlayerImageSizes {
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static let cornerRadiusInset: (opened: CGFloat, closed: CGFloat) = (opened: 13.0, closed: 4.0)
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static let size = (opened: CGSize(width: 90, height: 90), closed: CGSize(width: 20, height: 20))
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}
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func getScreenFrame(_ screen: String? = nil) -> CGRect? {
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var selectedScreen = NSScreen.main
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if let customScreen = screen {
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selectedScreen = NSScreen.screens.first(where: { $0.localizedName == customScreen })
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}
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if let screen = selectedScreen {
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return screen.frame
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}
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return nil
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}
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func getClosedNotchSize(screen: String? = nil) -> CGSize {
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// Default notch size, to avoid using optionals
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var notchHeight: CGFloat = Defaults[.nonNotchHeight]
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var notchWidth: CGFloat = 185
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var selectedScreen = NSScreen.main
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if let customScreen = screen {
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selectedScreen = NSScreen.screens.first(where: { $0.localizedName == customScreen })
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}
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// Check if the screen is available
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if let screen = selectedScreen {
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// Calculate and set the exact width of the notch
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if let topLeftNotchpadding: CGFloat = screen.auxiliaryTopLeftArea?.width,
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let topRightNotchpadding: CGFloat = screen.auxiliaryTopRightArea?.width
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{
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notchWidth = screen.frame.width - topLeftNotchpadding - topRightNotchpadding + 4
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}
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// Check if the Mac has a notch
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if screen.safeAreaInsets.top > 0 {
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// This is a display WITH a notch - use notch height settings
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notchHeight = Defaults[.notchHeight]
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if Defaults[.notchHeightMode] == .matchRealNotchSize {
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notchHeight = screen.safeAreaInsets.top
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} else if Defaults[.notchHeightMode] == .matchMenuBar {
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notchHeight = screen.frame.maxY - screen.visibleFrame.maxY
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}
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} else {
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// This is a display WITHOUT a notch - use non-notch height settings
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notchHeight = Defaults[.nonNotchHeight]
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if Defaults[.nonNotchHeightMode] == .matchMenuBar {
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notchHeight = screen.frame.maxY - screen.visibleFrame.maxY
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}
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}
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}
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return .init(width: notchWidth, height: notchHeight)
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}
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