/*
* Atoll (DynamicIsland)
* Copyright (C) 2024-2026 Atoll Contributors
*
* Originally from boring.notch project
* Modified and adapted for Atoll (DynamicIsland)
* See NOTICE for details.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
import Foundation
import Combine
import SwiftUI
class AppleMusicController: MediaControllerProtocol {
// MARK: - Properties
@Published private var playbackState: PlaybackState = PlaybackState(
bundleIdentifier: "com.apple.Music",
playbackRate: 1
)
var playbackStatePublisher: AnyPublisher {
$playbackState.eraseToAnyPublisher()
}
var isWorking: Bool {
return true // AppleMusic controller always works
}
private var notificationTask: Task?
// MARK: - Initialization
init() {
setupPlaybackStateChangeObserver()
Task {
if isActive() {
await updatePlaybackInfo()
}
}
}
private func setupPlaybackStateChangeObserver() {
notificationTask = Task { @Sendable [weak self] in
let notifications = DistributedNotificationCenter.default().notifications(
named: NSNotification.Name("com.apple.Music.playerInfo")
)
for await _ in notifications {
await self?.updatePlaybackInfo()
}
}
}
deinit {
notificationTask?.cancel()
}
// MARK: - Protocol Implementation
func play() async {
await executeCommand("play")
}
func pause() async {
await executeCommand("pause")
}
func togglePlay() async {
await executeCommand("playpause")
}
func nextTrack() async {
await executeCommand("next track")
}
func previousTrack() async {
await executeCommand("previous track")
}
func seek(to time: Double) async {
await executeCommand("set player position to \(time)")
await updatePlaybackInfo()
}
func toggleShuffle() async {
await executeCommand("set shuffle enabled to not shuffle enabled")
try? await Task.sleep(for: .milliseconds(150))
await updatePlaybackInfo()
}
func toggleRepeat() async {
await executeCommand("""
if song repeat is off then
set song repeat to all
else if song repeat is all then
set song repeat to one
else
set song repeat to off
end if
""")
try? await Task.sleep(for: .milliseconds(150))
await updatePlaybackInfo()
}
func isActive() -> Bool {
let runningApps = NSWorkspace.shared.runningApplications
return runningApps.contains { $0.bundleIdentifier == "com.apple.Music" }
}
func updatePlaybackInfo() async {
guard let descriptor = try? await fetchPlaybackInfoAsync() else { return }
guard descriptor.numberOfItems >= 8 else { return }
var updatedState = self.playbackState
updatedState.isPlaying = descriptor.atIndex(1)?.booleanValue ?? false
updatedState.title = descriptor.atIndex(2)?.stringValue ?? "Unknown"
updatedState.artist = descriptor.atIndex(3)?.stringValue ?? "Unknown"
updatedState.album = descriptor.atIndex(4)?.stringValue ?? "Unknown"
updatedState.currentTime = descriptor.atIndex(5)?.doubleValue ?? 0
updatedState.duration = descriptor.atIndex(6)?.doubleValue ?? 0
updatedState.isShuffled = descriptor.atIndex(7)?.booleanValue ?? false
let repeatModeValue = descriptor.atIndex(8)?.int32Value ?? 0
updatedState.repeatMode = RepeatMode(rawValue: Int(repeatModeValue)) ?? .off
updatedState.artwork = descriptor.atIndex(9)?.data as Data?
updatedState.lastUpdated = Date()
self.playbackState = updatedState
}
// MARK: - Private Methods
private func executeCommand(_ command: String) async {
let script = "tell application \"Music\" to \(command)"
try? await AppleScriptHelper.executeVoid(script)
}
private func fetchPlaybackInfoAsync() async throws -> NSAppleEventDescriptor? {
let script = """
tell application "Music"
set isRunning to true
try
set playerState to player state is playing
set currentTrackName to name of current track
set currentTrackArtist to artist of current track
set currentTrackAlbum to album of current track
set trackPosition to player position
set trackDuration to duration of current track
set shuffleState to shuffle enabled
set repeatState to song repeat
if repeatState is off then
set repeatValue to 1
else if repeatState is one then
set repeatValue to 2
else if repeatState is all then
set repeatValue to 3
end if
try
set artData to data of artwork 1 of current track
on error
set artData to ""
end try
return {playerState, currentTrackName, currentTrackArtist, currentTrackAlbum, trackPosition, trackDuration, shuffleState, repeatValue, artData}
on error
return {false, "Not Playing", "Unknown", "Unknown", 0, 0, false, 0, ""}
end try
end tell
"""
return try await AppleScriptHelper.execute(script)
}
}