/* * Atoll (DynamicIsland) * Copyright (C) 2024-2026 Atoll Contributors and zeph * Adapted from rtaudio (https://github.com/ZephyrCodesStuff/rtaudio) * * Objective-C++ implementation bridging AudioProcessor to Swift. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. */ #import "AudioBridge.h" #import "AudioProcessor.hpp" @implementation AudioBridge { AudioProcessor *processor; } - (instancetype)init { self = [super init]; if (self) { processor = new AudioProcessor(); } return self; } - (void)processBuffer:(const float *)buffer count:(int)count { processor->process(buffer, count); } - (simd_float4)getSmoothedMagnitudes { // Calls getBand() which does memory_order_relaxed atomic loads — // no heap allocation, safe to call from the render thread return simd_make_float4( processor->getBand(0), processor->getBand(1), processor->getBand(2), processor->getBand(3) ); } - (void)dealloc { delete processor; } @end